POV-Ray : Newsgroups : povray.binaries.images : Tiffany Lamp (WIP snapshot) : Re: Tiffany Lamp (WIP snapshot update3) Server Time
1 Aug 2024 10:13:27 EDT (-0400)
  Re: Tiffany Lamp (WIP snapshot update3)  
From: St 
Date: 3 Feb 2009 08:32:40
Message: <49884778@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
news:4985c3c8$1@news.povray.org...


> Yes, this looks much better. Just to be sure, try also 0.75 indeed, and 
> make
> your choice :-)

    Ah, well, in this next image I used .7, and I think it looks ok. This 
shot is with photons enabled and I stopped it at line 444 with 2pps showing. 
(10PP's for someone who gets close to the render time of this image). :)

   I can't see that it did much in the image so I don't think I'll use 
photonsthankyouverymuch. :)

  However, I think the glass is better now but still too vivid.


> With this kind of testing, I am always reminded of woodworkers or
> stomemasons (and jewellers too, of course): scratching here, taking off
> there, polishing, chipping again, polishing again. It's a real artisanal
> work. Like you said earlier: RL.

     My Grandad was a good woodworker, making all kinds of weird and 
wonderful things like turned bowls to 'what-nots' to corner cabinets and 
coffee tables, usually in solid oak or mahogany.


> You are right! The reflection block works better here, but you can scale
> that a bit down too. The same thing for the micro normals which can be
> dimmed somewhat, but this depends on the aa. I took the example from a 
> scene
> I am working on, where the reflections should be virtually absent.

    Yes, the image attached was being rendered before I read this so they're 
not applied as yet, but the funny thing is, with the lamp in its proper 
place at the back of the room, the bronze looks so much better. So I think 
I'll leave it as it is now.


>
>>
>> Oh, and added a switch. :)
>
> Nice one!



    Hehe, there are more things now! :)

      ~Steve~



>
> Thomas
>
>


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