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A lot of extra work, but I couldn't resist the double-meaning of this title.
The first meaning will be obvious to any who remember my "...geeks
only?" or "high school math" post.
The second meaning required the extra work. All of my images are
hand-coded, but this one was done without the use of Python. No Python =
no class(es). One last time with pure POV sdl. Wanted to show what could
be done just by opening up the POV editor[1] and typing. Got as crazy as
implementing divide-and-conquer delaunay triangulation in POV sdl.
------------------------------
Yep, some smudging in gimp to get rid of radiosity artifacts. Did as
good a job as I have the patience to do.
This is my last image. It's been real.
-Shay
[1] Don't want to mislead anyone. I didn't use the POV editor, which
only comes with the Windows version.
Post a reply to this message
Attachments:
Download 'no_class_post.jpg' (457 KB)
Preview of image 'no_class_post.jpg'
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Wow, impressive and beautiful !
I would be curious to see the code :)
Thibaut
> A lot of extra work, but I couldn't resist the double-meaning of this
> title.
>
> The first meaning will be obvious to any who remember my "...geeks
> only?" or "high school math" post.
>
> The second meaning required the extra work. All of my images are
> hand-coded, but this one was done without the use of Python. No Python =
> no class(es). One last time with pure POV sdl. Wanted to show what could
> be done just by opening up the POV editor[1] and typing. Got as crazy as
> implementing divide-and-conquer delaunay triangulation in POV sdl.
>
> ------------------------------
>
> Yep, some smudging in gimp to get rid of radiosity artifacts. Did as
> good a job as I have the patience to do.
>
> This is my last image. It's been real.
>
> -Shay
>
> [1] Don't want to mislead anyone. I didn't use the POV editor, which
> only comes with the Windows version.
>
> ------------------------------------------------------------------------
>
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Wow! Very... classy! :-)
Xavier
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Thibaut Jonckheere wrote:
>
> Wow, impressive and beautiful !
Merci beaucoup !
>
> I would be curious to see the code :)
I don't share code.
It would take me weeks to clean it up, and I'd only be subjecting myself
to more crap from guys like the POV tag member who told me in p.o-t that
I shouldn't bother trying to code something complex because I don't know
what a "stack" is.
More importantly, I feel that sharing to much of the "how" robs the
magic from the "what."
-Shay
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Xavier Manget wrote:
> Wow! Very... classy! :-)
Very... clever
Merci, Xavier.
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Very cool, but....
On Thu, 04 Sep 2008 01:18:35 -0500, Shay wrote:
> This is my last image. It's been real.
What???? I have been missing seeing your images up here lately - was
wondering if we'd see more of your magic. :-)
Jim
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Jim Henderson wrote:
> Very cool
Thank you.
>> This is my last image. It's been real.
>
> What???? I have been missing seeing your images up here lately - was
> wondering if we'd see more of your magic. :-)
If only it were magic. This was months of work, and the reaction to all
who have heard that has been "what took so long?" There's a joy in
discovering the just-right look for a particularly challenging type of
corner, but that is a *very* expensive high, and no one can tell the
difference in the finished image - especially when POV goofs up my
triangles.
I'm having dinner later this month with a successful professional artist
and former gallery director[1] to discover the value of a wooden
sculpture of this model. My family have a laser engraver capable of
cutting out the dozens of necessary pieces. IF that works out, I may
design more. I could have designed this as a wooden piece in 1/5 the time.
-Shay
[1]michelleywilliams (dot com)
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On Thu, 04 Sep 2008 16:39:48 -0500, Shay wrote:
> Jim Henderson wrote:
>> Very cool
>
> Thank you.
>
>>> This is my last image. It's been real.
>>
>> What???? I have been missing seeing your images up here lately - was
>> wondering if we'd see more of your magic. :-)
>
> If only it were magic. This was months of work, and the reaction to all
> who have heard that has been "what took so long?" There's a joy in
> discovering the just-right look for a particularly challenging type of
> corner, but that is a *very* expensive high, and no one can tell the
> difference in the finished image - especially when POV goofs up my
> triangles.
Well, I can understand the need to take time to create art like this, as
well as the satisfaction you must get from fixing something that isn't
quite right - even if nobody is ever going to know about it.
> I'm having dinner later this month with a successful professional artist
> and former gallery director[1] to discover the value of a wooden
> sculpture of this model. My family have a laser engraver capable of
> cutting out the dozens of necessary pieces. IF that works out, I may
> design more. I could have designed this as a wooden piece in 1/5 the
> time.
That is extremely cool. That's what I've always liked about your images
- they look like something that could be built, and your textures are
just incredible.
That's what makes it magic to me - and while I'd love to see some of what
goes on behind the scenes, I also completely understand wanting to
preserve "the illusion" (not the right words, but I'm not sure what are);
it preserves a sense of wonder about the images.
You're just *so* good at this that you make it look easy, even though
anyone who has been around long enough to appreciate your work knows that
isn't the case.
Either way you go, best wishes to you.
Jim
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I take of my hat and bow low, Shay. Your effort reminds me of a Chinese
story:
A rich patron visited a famous painter and asked him if he could draw a
life-like copy of a bird (I think it was a cock, but I do not remember
exactly) with one single brush stroke. The painter told him to come back a
week later. That day, the painter took a virgin piece of paper and painted
the bird in one single brush stroke. The patron was duly impressed and asked
the painter the price of this painting. The price was a very large sum of
gold. "What? said the patron, so much for a single brush stroke?". The
painter took him to another room which was stuffed full with countless
rejected trials of the bird. "It is not that single brush stroke that you
pay, but all the days and nights I have spent to reach perfection."
Thomas
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On Thu, 04 Sep 2008 16:39:48 -0500, Shay <sha### [at] nonenone> wrote:
>Jim Henderson wrote:
>> Very cool
>
>Thank you.
>
>>> This is my last image. It's been real.
>>
>> What???? I have been missing seeing your images up here lately - was
>> wondering if we'd see more of your magic. :-)
>
>If only it were magic. This was months of work, and the reaction to all
>who have heard that has been "what took so long?" There's a joy in
>discovering the just-right look for a particularly challenging type of
>corner, but that is a *very* expensive high, and no one can tell the
>difference in the finished image - especially when POV goofs up my
>triangles.
>
>I'm having dinner later this month with a successful professional artist
>and former gallery director[1] to discover the value of a wooden
>sculpture of this model. My family have a laser engraver capable of
>cutting out the dozens of necessary pieces. IF that works out, I may
>design more. I could have designed this as a wooden piece in 1/5 the time.
>
> -Shay
>
>[1]michelleywilliams (dot com)
Have you seen what Goerge Hart has done with a very similar sort of
sculptures ?
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