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Hi,
The head was modeled first in LightWave, and then brought into Blender
to sculpt in some details. The image took 3 minutes, 6 seconds to render
(including parse time). The mesh parsed in... 7-10 seconds, and the SSS
took roughly 45 seconds to parse. I used my newly-released SSS macro, of
course. Actually, that's not completely true, since I made some
modifications to the macro so it creates a tighter effect. It still
looks quite a bit like wax, though a surface normal would undoubtedly
help things.
I'll have to eventually release another version of the proximity/SSS
macros, since I made have made some modifications to them.
Sam
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stbenge wrote:
> modifications to the macro so it creates a tighter effect. It still
> looks quite a bit like wax, though a surface normal would undoubtedly
> help things.
>
No doubt. Also, fair pigmented skin is not nearly so smoothly colored.
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Jim Charter wrote:
> stbenge wrote:
>
>> modifications to the macro so it creates a tighter effect. It still
>> looks quite a bit like wax, though a surface normal would undoubtedly
>> help things.
>>
> No doubt. Also, fair pigmented skin is not nearly so smoothly colored.
You're right. In some people you can clearly see distinct patches of color.
Sam
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Hi Sam:
Here is my first try with your fastSSS, using my photo-skin tests. The
first image is just the plain image_map without radiosity, and the second
is the result of just using the fastSSS pigment as a texture map pattern.
The result is even better than using media, as it has no artifacts and is
easy to setup, and indeed is much faster (even adding area_light and
focal_blur was not much slower).
I can't stop wondering how the hell you do to figure out all these
incredible techniques... it's simply amazing. Being very selfish, I hope
your artistic side doesn't take over the technical one... ;)
--
Jaime
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Download 'cabeza-stbengesss-03.jpg' (15 KB)
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Jaime Vives Piqueres wrote:
> Hi Sam:
>
> Here is my first try with your fastSSS, using my photo-skin tests. The
> first image is just the plain image_map without radiosity, and the second
> is the result of just using the fastSSS pigment as a texture map pattern.
> The result is even better than using media, as it has no artifacts and is
> easy to setup, and indeed is much faster (even adding area_light and
> focal_blur was not much slower).
I'm glad somebody is using it! It seems to have worked well for your model.
It can still be pretty slow to parse. If POV-Ray supports aoi for
arbitrary points in space someday, there might be a way to trick the
technique into rendering a comparable result with even less parse time.
> I can't stop wondering how the hell you do to figure out all these
> incredible techniques... it's simply amazing.
I spend waaay too much time thinking about rendering ;)
> Being very selfish, I hope
> your artistic side doesn't take over the technical one... ;)
> --
> Jaime
Having started CG because of my interest in art makes me wonder how my
technical side has overridden my artistic side! I want to focus my
attention from render features to feature renders ;)
Sam
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Amazing! That skin pigment map is also incredibly detailed!
Clash of Titans! XD
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