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Larry Hudson <org### [at] yahoo com> wrote:
> stbenge wrote:
> > I'm a big fan of sci-fi myself. My favorite story is the Rama saga.
> > Classic Clarke.
> > Sam
>
> I have mixed feelings about the Rama series.
Me too. The first is definitely a classic but the others, as with Frank
Herbert's Dune series, proved increasingly uninteresting to me. I don't think
he originally intended ever to write a sequel (as with Herbert).
Interestingly, the descriptions in the first novel were used in some workshops I
attended whilst studying university physics, to get us thinking in rotating
reference frames about centrifugal gravity and the like.
> OTOH, I think my all-time favorite SF book is "Code of the Lifemaker" by
> James P Hogan.
I bought that randomly some years ago without knowing anything about the
author... very interesting, and a good yarn to boot.
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Thomas de Groot wrote:
> "stbenge" <stb### [at] hotmail com> schreef in bericht
>> Good work Thomas! I especially like the buildings. The clothes are nice
>> too. Makes me want to try some stuff in Blender, cloth-wise.
>
> Thank you Sam! I think Blender would be excellent for making clothes.
With the new physics enhancements, you can actually make cloth work. It
can be a bit touchy, though. Sometimes the cloth bounces from a surface
flies off in a funny way. But you can 'bake' the settings, and thus
control the state of decay (all matter is in a state of it).
>> I'm a big fan of sci-fi myself. My favorite story is the Rama saga.
>> Classic Clarke.
>
> I liked the first Rama, but I was disappointed by the others. One of my
> favourite (classic) authors is Cordwainer Smith and his Instrumentality
> saga.
That seems to be the consensus around here, excluding me of course. Ray
Bradbury is good too, except for his Halloween-themed works. Never liked
those much.
'The One Who Waits' and 'The Little Assassin' are two of my favorites.
Sam
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Thank you Janet! Both characters are derived from Apollo Maximus which
> provides us with a wealth of different morphs. Adapting them to one's needs
> is then fairly simple.
>
> Imo, the sheet itself is the bone of contention, so to speak, the alien
> trying to sell it to the old guy who does not see any use for it :-)
>
> Thomas
Oh, I see. Clearly, the alien needs to talk with his marketing people about this
problem. :)
I just looked at the link you provided to those retro sci-fi artists - its very
inspiring! Thanks.
I have checked out Apollo and he does look amazing, and like you said, many
morphs for that boy. I read the post about your new method of belt tightening -
so i hope you post more about that when the time is right.
Janet
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"Janet" <par### [at] att net> schreef in bericht
news:web.475639b02440ca8dfaea24460@news.povray.org...
>
> Oh, I see. Clearly, the alien needs to talk with his marketing people
> about this
> problem. :)
I believe that the notion of marketing is 'alien' with them. They have much
to learn... the hard way :-)
>
> I just looked at the link you provided to those retro sci-fi artists - its
> very
> inspiring! Thanks.
Yes, that is an interesting list of artists, some average imo, but also a
few outstanding works.
>
> I have checked out Apollo and he does look amazing, and like you said,
> many
> morphs for that boy. I read the post about your new method of belt
> tightening -
> so i hope you post more about that when the time is right.
Apollo is a great contribution to the Poser community indeed. It has a
couple of weaknesses that I hope will be ironed out in the future, but there
is hardly an equivalent for real character building.
I found (I think) a better way for belts and such in Poser, which is
simply - when importing the belt object and setting its parent - to check
the "inherit bends of parent" at the bottom. Then you can proceed with
tightening it around the waist in - say - the first 10 frames of the
simulation, and only afterwards change the pose of the figure. You may have
to adjust the position of the belt during that phase however, as it may tend
to drift a bit uncontrollably. So, it remains a careful business to perform.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Being on the brink of moving houses this week, this seems appropriate:-)
>
>
Hai Thomas
Space Merchants. And I know that the Dutch have been involved in trade since
Methuselah was a boy.
Good luck with the flitting (I hope that it is not a moonlight one :) )
And
Lang may yer lum reek.
PS My last day at Philips and in the Nedderlands (for the moment)
Stephen
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Apollo is a great contribution to the Poser community indeed. It has a
> couple of weaknesses that I hope will be ironed out in the future, but there
> is hardly an equivalent for real character building.
> I found (I think) a better way for belts and such in Poser, which is
> simply - when importing the belt object and setting its parent - to check
> the "inherit bends of parent" at the bottom. Then you can proceed with
> tightening it around the waist in - say - the first 10 frames of the
> simulation, and only afterwards change the pose of the figure. You may have
> to adjust the position of the belt during that phase however, as it may tend
> to drift a bit uncontrollably. So, it remains a careful business to perform.
>
>
> Thomas
Thanks for the info Thomas. I should try it out. I recently made a morphing belt
for Poser http://www.sharecg.com/v/19861/poser/Morphing-Belt-for-Poser-Figures
It was a really fun project. So now I'm all jazzed about creating more stuff
and I was looking at PhilC's Clothing Designer. You have it, right? Do you
like it? It looks like it would be great.
Thanks, Janet
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"Janet" <par### [at] att net> schreef in bericht
news:web.47577dbb2440ca8db322507d0@news.povray.org...
>
> Thanks for the info Thomas. I should try it out. I recently made a
> morphing belt
> for Poser
> http://www.sharecg.com/v/19861/poser/Morphing-Belt-for-Poser-Figures
> It was a really fun project. So now I'm all jazzed about creating more
> stuff
> and I was looking at PhilC's Clothing Designer. You have it, right? Do you
> like it? It looks like it would be great.
>
That belt looks very good, Janet! I shall have to try it, I'm afraid :-)
Yes I have PhilC's Clothing Designer but I still have to really make use of
it. It is on my todo list. It should be perfect for conforming clothes.
Thomas
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.475678452440ca8d726bd13c0@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>> Being on the brink of moving houses this week, this seems appropriate:-)
>>
>>
> Hai Thomas
> If I had legs like that I don't think I would wear a short tunic :)
He is old. He is beyond shame... :-)
> Talking about SF this reminds be of Nicholas Van Rijn, from Paul
> Anderson's
> Space Merchants. And I know that the Dutch have been involved in trade
> since
> Methuselah was a boy.
I suppose Nicholas Van Rijn is a beter merchant than the present one.
> Good luck with the flitting (I hope that it is not a moonlight one :) )
Thank you!
> And
> Lang may yer lum reek.
Thank you! Instead of coal, I seem to have some nice wood in the shed to
burn in the stove :-) So, my lum will reek indeed!
> PS My last day at Philips and in the Nedderlands (for the moment)
You leave with Saint Nicholas then! Hope you liked it, overall, in the low
countries...
>
Thomas
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On Thu, 6 Dec 2007 08:59:52 +0100, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>
>> And
>> Lang may yer lum reek.
>
>Thank you! Instead of coal, I seem to have some nice wood in the shed to
>burn in the stove :-) So, my lum will reek indeed!
>
Sorry for the delay in replying but RL etc.
Not politically correct, I fear but the heart is in the right place.
>> PS My last day at Philips and in the Nedderlands (for the moment)
>
>You leave with Saint Nicholas then! Hope you liked it, overall, in the low
>countries...
>>
I did and I saw his helpers at Schipol. How does a steamboat get to an airport?
My you Nedderlanders are clever :)
Regards
Stephen
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