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From: Thomas de Groot
Subject: Re: Poser's dynamic hair in POV-Ray (WIP 1)
Date: 22 Oct 2007 02:57:17
Message: <471c49cd$1@news.povray.org>
"FlyerX" <fly### [at] yahoocom> schreef in bericht 
news:471bd1fb$1@news.povray.org...
> Nice test.
Thank you :-)

>
> The ribbons are the closest thing I could use to lines in POV-Ray unless 
> there is a line primitive that I am unaware of. I hardly use the ribbons 
> myself because Poser dynamic hair is rather useless. In fact I am working 
> on modifying this feature to create tubes (with 3 sides and up) for each 
> line. I think less hair lines with larger texture areas may look better 
> than a very dense set of thin ribbons. The ribbons just do not look good 
> when they are too wide. They tend to twist too much.
>
I agree. The idea to use tubes might indeed be a much better solution than 
the ribbons. Looking forward to that!
Yes, less hair and larger texture areas are what I am favoring too. The 
problem then is how to texture that correctly. I think uv mapping would be 
necessary in Poseray, but I have not yet found out what type of mapping 
would work best. Using the ribbons, I shall experiment further along that 
line.

Thomas


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From: Thomas de Groot
Subject: Re: Poser's dynamic hair in POV-Ray (WIP 1)
Date: 22 Oct 2007 03:16:11
Message: <471c4e3b@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.471b831fbb33e2ddf2a6e2870@news.povray.org...
> The first one is better than the rest. You might need to work on the
> materials a bit. ;) You can add some wave to the hair in Poser using the
> kink settings, I think that would help a lot. Will PoseRay translate the
> kink? The reason I ask is becasue maybe it doesn't ... the head hair
> doesn't appear to meet the scalp correctly (which would appear to happen 
> in
> the conversion).  Another thing that might work is if you had 2 hair 
> props.
> A sparser one along the edges where beard meets clean shaven, and a 
> thicker
> one for the rest of the beard area. I also think it falls straight down 
> too
> fast.
>

Thank you Janet for your comments! Yes, the kinks are translated to Poseray 
as far as I am aware of that. If you compare carefully the Poser "original" 
and the different conversions, you will see that the kinks correspond to the 
shadowed areas.

The hair/beard consist - in the Poseray conversion - of a root mesh (against 
the scalp) and a hair mesh. My impression is that they do not meet correctly 
thus giving the impression of the hair floating some distance from the 
scalp. By the way, only using the root mesh gives the impression of a badly 
shaven figure :-)  That could be a line to explore!

Yes, two hair props. I mentioned that also in my original message, towards 
the end, in a more cryptic way I admit as I did not want to go to deep into 
prop building and so forth. However, that would be the best solution. I 
shall certainly explore that avenue too.

I have to experiment further with the dynamic settings of the hair, 
especially the falling down. I used a pretty extreme setting  here.

Janet, would you think that the resolution of the skullcap/beardcap (i.e. 
finer or coarser mesh) influences the number of guide hairs and hence the 
total number of hairs in Poser? I am not sure and I have not tried this out 
yet, but that seems to be the case.


Oh, one thing in general: using radiosity with these hair/beard meshes is 
terrible. Render time rockets upwards tremendously. Something to keep in 
mind.

Thomas


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From: Thomas de Groot
Subject: Re: Poser's dynamic hair in POV-Ray (WIP 1)
Date: 22 Oct 2007 03:17:01
Message: <471c4e6d$1@news.povray.org>
"fls13" <fls### [at] netzeronet> schreef in bericht 
news:web.471ba20ebb33e2dd49bb394f0@news.povray.org...
> That's pretty neat. I haven't monkeyed in the Hair Room much, but that 
> could
> be the coming week's experiment.
>

Thanks!! Excellent idea!

Thomas


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From: Thomas de Groot
Subject: Re: Poser's dynamic hair in POV-Ray (WIP 2)
Date: 22 Oct 2007 05:04:05
Message: <471c6785$1@news.povray.org>
Here is an update.

Following the suggestions of Yadgar and Janet, I changed the dynamic 
settings in Poser. I made hair longer and it falls more naturally now, 
especially as I checked on the collision detection. I used a coarser mesh 
for the beardcap and, indeed as I suspected, the beard is sparser (with the 
same hair settings). I made it stiffer than the hair too. For both, I used a 
simple gradient y texture, uv mapped cylindrically along y in Poseray.

Comment 1: there is an issue with the root to hair transition. I probably 
have to play with the pull down and the root stiffness settings...

Comment 2: I deliberately used a fairly wide ribbon setting. I would like to 
see if I can get an image_map uv mapped on them...


Thomas


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From: Thomas de Groot
Subject: Re: Poser's dynamic hair in POV-Ray (WIP 2)
Date: 22 Oct 2007 05:06:09
Message: <471c6801@news.povray.org>
Sorry. Should have included the image of course.....

Thomas


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Attachments:
Download 'HairAndBeard_test_02.jpg' (80 KB)

Preview of image 'HairAndBeard_test_02.jpg'
HairAndBeard_test_02.jpg


 

From: Thomas de Groot
Subject: Re: Poser's dynamic hair in POV-Ray (WIP 3)
Date: 22 Oct 2007 08:27:58
Message: <471c974e@news.povray.org>
And this is a version with an image_map and corresponding transparency map.

I edited a couple of hair maps from Kozaburo (in Poser 6) and applied them 
to the figure in Poseray. Cylindrical uv_mapping around y.

I believe this looks already pretty convincing, xcept for the beard, but 
that needs a higher number of hairs to obtain the same effect.


Thomas


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Attachments:
Download 'PoserFiguretest.png' (222 KB)

Preview of image 'PoserFiguretest.png'
PoserFiguretest.png


 

From: Janet
Subject: Re: Poser's dynamic hair in POV-Ray (WIP 3)
Date: 22 Oct 2007 21:00:02
Message: <web.471d476a8905805ff8df0d9c0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> And this is a version with an image_map and corresponding transparency map.
>
> I edited a couple of hair maps from Kozaburo (in Poser 6) and applied them
> to the figure in Poseray. Cylindrical uv_mapping around y.
>
> I believe this looks already pretty convincing, xcept for the beard, but
> that needs a higher number of hairs to obtain the same effect.
>
>
> Thomas

It makes me want to go and play with ribbons now. :) I bet you could get it
even better by transitioning the ends to transparent. Do all the ribbons
use the same UV mapping?


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From: FlyerX
Subject: Re: Poser's dynamic hair in POV-Ray (WIP 3)
Date: 22 Oct 2007 23:17:32
Message: <471d67cc$1@news.povray.org>
Janet wrote:
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>> And this is a version with an image_map and corresponding transparency map.
>>
>> I edited a couple of hair maps from Kozaburo (in Poser 6) and applied them
>> to the figure in Poseray. Cylindrical uv_mapping around y.
>>
>> I believe this looks already pretty convincing, xcept for the beard, but
>> that needs a higher number of hairs to obtain the same effect.
>>
>>
>> Thomas
> 
> It makes me want to go and play with ribbons now. :) I bet you could get it
> even better by transitioning the ends to transparent. Do all the ribbons
> use the same UV mapping?
> 
> 
> 
The UV mapping is the same for all. U is along the ribbon and V is across.

FlyerX


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From: Thomas de Groot
Subject: Re: Poser's dynamic hair in POV-Ray (WIP 3)
Date: 23 Oct 2007 03:18:33
Message: <471da049$1@news.povray.org>
"FlyerX" <fly### [at] yahoocom> schreef in bericht 
news:471d67cc$1@news.povray.org...
> Janet wrote:
>>
>> It makes me want to go and play with ribbons now. :) I bet you could get 
>> it
>> even better by transitioning the ends to transparent. Do all the ribbons
>> use the same UV mapping?
>>
>>
>>
> The UV mapping is the same for all. U is along the ribbon and V is across.
>
> FlyerX'


I did use also a transparent map, specially for the ends, but I think I have 
to scale down the uv mapping a bit as it does not seem to appear in the 
image.

Thomas


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From: Janet
Subject: Re: Poser's dynamic hair in POV-Ray (WIP 3)
Date: 24 Oct 2007 01:25:00
Message: <web.471ed6c18905805f9ac6d8a40@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "FlyerX" <fly### [at] yahoocom> schreef in bericht
> news:471d67cc$1@news.povray.org...
> > Janet wrote:
> >>
> >> It makes me want to go and play with ribbons now. :) I bet you could get
> >> it
> >> even better by transitioning the ends to transparent. Do all the ribbons
> >> use the same UV mapping?
> >>
> >>
> >>
> > The UV mapping is the same for all. U is along the ribbon and V is across.
> >
> > FlyerX'
>
>
> I did use also a transparent map, specially for the ends, but I think I have
> to scale down the uv mapping a bit as it does not seem to appear in the
> image.
>
> Thomas

Maybe something like this? I was trying it out. Renders slow, needs higher
max_trace_level, wouldn't even wanna try radiosity with it. lol

Janet


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Attachments:
Download 'trans.jpg' (28 KB)

Preview of image 'trans.jpg'
trans.jpg


 

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