POV-Ray : Newsgroups : povray.binaries.images : Poser's dynamic hair in POV-Ray (WIP 1) : Re: Poser's dynamic hair in POV-Ray (WIP 1) Server Time
2 Aug 2024 08:12:21 EDT (-0400)
  Re: Poser's dynamic hair in POV-Ray (WIP 1)  
From: Thomas de Groot
Date: 22 Oct 2007 03:16:11
Message: <471c4e3b@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.471b831fbb33e2ddf2a6e2870@news.povray.org...
> The first one is better than the rest. You might need to work on the
> materials a bit. ;) You can add some wave to the hair in Poser using the
> kink settings, I think that would help a lot. Will PoseRay translate the
> kink? The reason I ask is becasue maybe it doesn't ... the head hair
> doesn't appear to meet the scalp correctly (which would appear to happen 
> in
> the conversion).  Another thing that might work is if you had 2 hair 
> props.
> A sparser one along the edges where beard meets clean shaven, and a 
> thicker
> one for the rest of the beard area. I also think it falls straight down 
> too
> fast.
>

Thank you Janet for your comments! Yes, the kinks are translated to Poseray 
as far as I am aware of that. If you compare carefully the Poser "original" 
and the different conversions, you will see that the kinks correspond to the 
shadowed areas.

The hair/beard consist - in the Poseray conversion - of a root mesh (against 
the scalp) and a hair mesh. My impression is that they do not meet correctly 
thus giving the impression of the hair floating some distance from the 
scalp. By the way, only using the root mesh gives the impression of a badly 
shaven figure :-)  That could be a line to explore!

Yes, two hair props. I mentioned that also in my original message, towards 
the end, in a more cryptic way I admit as I did not want to go to deep into 
prop building and so forth. However, that would be the best solution. I 
shall certainly explore that avenue too.

I have to experiment further with the dynamic settings of the hair, 
especially the falling down. I used a pretty extreme setting  here.

Janet, would you think that the resolution of the skullcap/beardcap (i.e. 
finer or coarser mesh) influences the number of guide hairs and hence the 
total number of hairs in Poser? I am not sure and I have not tried this out 
yet, but that seems to be the case.


Oh, one thing in general: using radiosity with these hair/beard meshes is 
terrible. Render time rockets upwards tremendously. Something to keep in 
mind.

Thomas


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