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Here is an update.
Following the suggestions of Yadgar and Janet, I changed the dynamic
settings in Poser. I made hair longer and it falls more naturally now,
especially as I checked on the collision detection. I used a coarser mesh
for the beardcap and, indeed as I suspected, the beard is sparser (with the
same hair settings). I made it stiffer than the hair too. For both, I used a
simple gradient y texture, uv mapped cylindrically along y in Poseray.
Comment 1: there is an issue with the root to hair transition. I probably
have to play with the pull down and the root stiffness settings...
Comment 2: I deliberately used a fairly wide ribbon setting. I would like to
see if I can get an image_map uv mapped on them...
Thomas
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