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2 Aug 2024 12:19:09 EDT (-0400)
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From: Tim Nikias
Subject: Re: Lostguy WIP #8
Date: 12 Oct 2007 09:14:53
Message: <470f734d$1@news.povray.org>
dlm wrote:
>>> Nice. Is that a bunny I see in the clouds there? And a boxing glove? And 
>>> a
>>> ...
>>> The cloudscape is a canvas for the imagination.
>>
>> Yes! And a doggy, and a tapir, and...
> 
> 8)

Isn't that the effect clouds strive for? Imagination-Seeds? ;-)

Regards,
Tim

-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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From: Tim Nikias
Subject: Re: Lostguy WIP #8
Date: 12 Oct 2007 09:16:56
Message: <470f73c8$1@news.povray.org>
Grassblade wrote:
> The clouds are possibly too regular in their fluffiness (is that a word?),
> but that's one mighty fine pic! 

It's a little difficult to create realistic clouds when you just rely on 
the procedural patterns, but actually, I did want them to look a little 
hand-made. The entire image is more a stylistic, miniature-like image of 
something, and I didn't feel like adding ultra-realistic clouds in to it.

> Great job.

Thanks!

Regards,
Tim

-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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From: Tim Nikias
Subject: Re: Lostguy WIP #8
Date: 12 Oct 2007 09:22:30
Message: <470f7516$1@news.povray.org>
Kenneth wrote:
> This is a landscape that I would actually like to visit! It's a really
> compelling image, very original and well-executed. It looks like a fantasy
> painting come to life. The lighting and the blurred background give it a
> "real but fantastic" quality. I wouldn't change a thing (...*except*
> perhaps the featureless white figure...my only suggestion. He's a bit stiff
> compared to all the rounded, sensual forms in the image.)

Thanks for the comment and praise!

I'm rather new to modelling in 3D, and especially organic, recognizable 
forms are really difficult to get right without experience. I personally 
think I'm better at drawing cartoony-stuff and not so much the realistic 
stuff, which is probably why my self-made human-figures in my images 
look a little... Bland?
Additionally, I wanted some, hm, "simpleness" in the image, in a way 
that you see the ideas as visual representations, instead of real 
objects. The grass is rather regular, the path rather clean, the figure 
rather simple, etc.

Maybe someday, some ultra-realistic, subsurface-scattered, mind-boggling 
digital human being might be rendered from my end, but that's still some 
experience and practice away. :-)

Regards,
Tim

-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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