POV-Ray : Newsgroups : povray.binaries.images : PoseRay 3.11.0 released: comments for future improvements Server Time
2 Aug 2024 18:11:56 EDT (-0400)
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From: Janet
Subject: Re: PoseRay 3.11.0 released: comments for future improvements
Date: 18 Jun 2007 00:05:01
Message: <web.46760350d112495ca7c783b0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Janet" <par### [at] attnet> schreef in bericht
> > It's often advantagious to import items one at a time. An obj for hair, an
> > obj for the figure, the poncho, etc. For example, if you are working on
> > the
> > poncho material in POV-Ray, you can comment out the other objects and it
> > parses much faster.
> > I use a method like this:
> > //Assembled objects ...
> > #include "BodyVase3_POV_geom.inc" object{BodyVase3_}
> > #include "V4Head_POV_geom.inc" object{V4Head_}
> > #include "Hat_POV_geom.inc" object{Hat_}
> > #include "Flowers_POV_geom.inc" object{Flowers_}
> >
> You are absolutely right, Janet. I have been thinking along this line, but
> not used it really just because everything went smooth and fast enough not
> to bother yet. However, I am often at the limits where Poser begins to slow
> down noticiably because of too many things to manage at the same time. This
> is particularly the case with several dynamic simulations applied to the
> same figure. So, breaking up the workflow where possible is an excellent
> option and easy to reassemble in POV-Ray later on.
>
> Thomas

Well, you bring up an interesting point because I had never thought of using
more than one Poser file for a single image. But, its good to keep in mind
if I ever get that much going in a Poser scene. I also heard that lowering
the max undos in Poser 7 can help. I think the default is 100, which is a
lot!!
And thanks for starting a thread on PoseRay. I think it's a great program
and I can learn a few things here, like scaling the bump mapping.


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From: Thomas de Groot
Subject: Re: PoseRay 3.11.0 released: comments for future improvements
Date: 19 Jun 2007 08:20:29
Message: <4677ca0d$1@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.46760350d112495ca7c783b0@news.povray.org...
>
> Well, you bring up an interesting point because I had never thought of 
> using
> more than one Poser file for a single image. But, its good to keep in mind
> if I ever get that much going in a Poser scene. I also heard that lowering
> the max undos in Poser 7 can help. I think the default is 100, which is a
> lot!!
> And thanks for starting a thread on PoseRay. I think it's a great program
> and I can learn a few things here, like scaling the bump mapping.
>

Up till now, the maximum number of figures I have been manipulating at the 
same time in Poser is two. I think that one can easily do scene building. 
However, personally, I prefer to that in POV-Ray. Where dynamic cloth 
simulation is concerned, the choice could be to do some of them separately. 
Only where clothes are overlapping and interacting with each other, you have 
to keep them together. Remember though, that each simulation is done 
separately nonetheless and saved in dynamic files. Loading those files takes 
time. A couple of times I thought that Poser had frozen, but it was just 
loading them, taking a couple of minutes. Once that is done, the application 
runs smoothly.

Another issue that you may come across when using several Poser figures in 
the same POV-Ray scene, is that you reach fairly rapidly the swapping limit 
of your system during render.

Thomas


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From: Stephen
Subject: Re: PoseRay 3.11.0 released: comments for future improvements
Date: 19 Jun 2007 10:33:17
Message: <aptf739l4ah26k5h9ljomvtjvvkjd1n7jc@4ax.com>
On Tue, 19 Jun 2007 14:20:28 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>Another issue that you may come across when using several Poser figures in 
>the same POV-Ray scene, is that you reach fairly rapidly the swapping limit 
>of your system during render.

I've got a gig of memory and I've not noticed any swapping even with 10 poser
models referenced to give about 50. I've got OpenGL problems with the modeller
but not had a thrashing HD.
I generally use one model each for the body and each dynamic cloth.


Regards
	Stephen


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From: Janet
Subject: Re: PoseRay 3.11.0 released: comments for future improvements
Date: 20 Jun 2007 00:15:02
Message: <web.4678a946d112495b5573d5a0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Janet" <par### [at] attnet> schreef in bericht
> news:web.46760350d112495ca7c783b0@news.povray.org...
> >
> > Well, you bring up an interesting point because I had never thought of
> > using
> > more than one Poser file for a single image. But, its good to keep in mind
> > if I ever get that much going in a Poser scene. I also heard that lowering
> > the max undos in Poser 7 can help. I think the default is 100, which is a
> > lot!!
> > And thanks for starting a thread on PoseRay. I think it's a great program
> > and I can learn a few things here, like scaling the bump mapping.
> >
>
> Up till now, the maximum number of figures I have been manipulating at the
> same time in Poser is two. I think that one can easily do scene building.
> However, personally, I prefer to that in POV-Ray. Where dynamic cloth
> simulation is concerned, the choice could be to do some of them separately.
> Only where clothes are overlapping and interacting with each other, you have
> to keep them together. Remember though, that each simulation is done
> separately nonetheless and saved in dynamic files. Loading those files takes
> time. A couple of times I thought that Poser had frozen, but it was just
> loading them, taking a couple of minutes. Once that is done, the application
> runs smoothly.

I'll remember that! Sometimes I wonder what Poser is doing when I open a
scene. lol
If you ever do use Poser for your scene building, and you like a certain
camera angle, PoseRay can duplicate it for you, as long as you load the
Poser scene, as opposed to just the 3D model (obj). One thing though, it
loads the camera from Frame 1. However, you can always
edit->memorize->camera in the frame you like, and then use
edit->restore->camera in Frame 1.

> Another issue that you may come across when using several Poser figures in
> the same POV-Ray scene, is that you reach fairly rapidly the swapping limit
> of your system during render.
>
> Thomas

With 4 Gigs of RAM, it'll take a lot of figures. :) I bought a new computer
recently, and, yeah, maybe I went a little nuts with the RAM. But I like
it!

Janet


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From: Thomas de Groot
Subject: Re: PoseRay 3.11.0 released: comments for future improvements
Date: 20 Jun 2007 03:32:45
Message: <4678d81d$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> schreef in bericht 
news:4677ca0d$1@news.povray.org...
>
> Another issue that you may come across when using several Poser figures in 
> the same POV-Ray scene, is that you reach fairly rapidly the swapping 
> limit of your system during render.
>

To answer to both Stephen and Janet:
I have 1 GB of memory and normally that is more than enough. I think that 
the scene were I got a swapping mention (corrected automatically by my 
system) also contained several ivy models. Probably the combination of all 
those heavy-duty elements asked a lot.

Thomas


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