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Bill Pragnell wrote:
> Ohyes, this is wonderful. It's interesting how the deliberately flat
> texturing looks so realistic in this image - I guess it's the contrast with
> the outlined objects... very nice indeed.
>
> Bill
>
Thank you. I simply tried to keep the landscape textures compatible with
the cel-shaded cars (so, simple flat textures).
Thibaut
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> Arbaro sounds nice, though written in java: certainly faster with polygon
> trees than the many CSG macro generators. Is there any reason why povray
> SDL would not handle it, other than performance perhaps?
The nice point about polygon trees is instantiation : multiple copies of
a single tree cost the same resources as the single tree.
>
>
> I've seen PovEdge before and it seems to have matured a lot to be able to
> produce such smooth round edges. I myself am not really into
> non-photorealistic raytracing, but this is definetely a plus for the povray
> community. :)
Thank you. I have used the version posted here a few weeks ago. Getting
the edges for most of the cars was really a question of minutes.
> I'm curious about render time. :)
With the simple textures and the unique light-source, rendering was
quite quick (~1 hour at 3600x4800 !). Because of the many objects and
edges, parsing becomes a bit long though (~15 minutes).
Thibaut
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> I love the mix of cartoon/realism in that scene :-) And the caption is
> just delicious!
Ah, it is nice to see people like the caption ! ;-)
Thibaut
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This image would have great potential to become an awesomely realistic
image if you dropped the outlines, used some more elaborated textures
and perhaps a photorealistic sky.
Some people have commented that they like the mix between realistic
and cartoony elements in the image. I have to be honest, I don't really
like that too much myself. It makes the image just look odd. Either it
should be completely cartoony or completely realistic. This kind of
mix between the two just doesn't work very well, IMO.
It would be interesting to see a photorealistic version of this
image.
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Warp wrote:
> This image would have great potential to become an awesomely realistic
> image if you dropped the outlines, used some more elaborated textures
> and perhaps a photorealistic sky.
>
> Some people have commented that they like the mix between realistic
> and cartoony elements in the image. I have to be honest, I don't really
> like that too much myself. It makes the image just look odd. Either it
> should be completely cartoony or completely realistic. This kind of
> mix between the two just doesn't work very well, IMO.
> It would be interesting to see a photorealistic version of this
> image.
I agree a (photo)realistic version would be interesting, but... I am
certainly not going to make it :-) (if anyone is interested in doing so,
I am happy to share the code). First because I don't have the ability
(and I don't have the patience/motivation/talent to learn it). And
second because I really like non realistic pictures, and for me
photorealism is not a goal in itself. Note that using more elaborated
textures would not be enough : one would need to add much more details
to many objects; for example the security rails are quite basic here,
and modelling those with more details is no fun at all, at least for me.
As for this cartoon style, I really understand that one does not like
it, and I have no ambition to make a picture that anyone would like or
be impressed with. But I think that Povray is really a versatile tool,
and that it is interesting to explore the many possibilities.
Thibaut
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Thibaut Jonckheere <tua### [at] yahoofr> wrote:
> With the simple textures and the unique light-source, rendering was
> quite quick (~1 hour at 3600x4800 !). Because of the many objects and
> edges, parsing becomes a bit long though (~15 minutes).
holy crap! ~1 hour at 3600x4800! I hope that doesn't mean network
rendering! :)
Now I see why so many videogames use the technique: it's certainly a
performance saver...
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I agree with Warp, if for the opposite reasons. IMO a (solely) cartoony
version would be awesome. Mixing realism and cartoons gives a peculiar feel
to the picture.
Harold #1 is great! Looking forward to more adventures, although hopefully
not all of them take place in a car. ;-)
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"Grassblade" <nomail@nomail> wrote:
> I agree with Warp, if for the opposite reasons. IMO a (solely) cartoony
> version would be awesome. Mixing realism and cartoons gives a peculiar feel
> to the picture.
>
> Harold #1 is great! Looking forward to more adventures, although hopefully
> not all of them take place in a car. ;-)
I know... How about cartoony mixed with an oil-painted-look for the
background? ... like the way many cartoons have been done in the past.
Charles
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> I agree with Warp, if for the opposite reasons. IMO a (solely) cartoony
> version would be awesome. Mixing realism and cartoons gives a peculiar feel
> to the picture.
>
It is true that a more "cartoon" landscape could also be very nice. But
for this I would need to use simpler (cartoon stylized) models for the
trees (which I don't have now). In the current version, the trees are
not meant to be really "realistic" : the use a simple plain texture. But
as the models are relatively involved, they give this feeling of
realism, specially in contrast with the outlined objects. But I am sure
that the same landscape/trees with photo-realistic cars and road would
look a bit cartoony :-)
To have "cartoon" models for the cars would be nice too, but then it
becomes a completely different picture :-)
> Harold #1 is great! Looking forward to more adventures, although hopefully
> not all of them take place in a car. ;-)
Thanks. Well, for the moment, the plan is to have stories of "Harold
on the road", so this involves his car. But as there are only two
episodes so far, and as everything is more improvised than carefully
planned, I can't really predict what will be next...
Thibaut
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Thibaut Jonckheere <tua### [at] MAPSONyahoofr> wrote:
> This is the second episode of the adventures of "Harold on the road",
> in a version probably (very) close to the final one.
>
> A few credits : snail model by G.Tran, Micra car (the closest one) by
> R. Bui, other cars by various authors found at
> http://dmi.chez-alice.fr/models1.html .
> Trees made with Arbaro and PovTree. Edges of the main objects obtained
> with my PovEdge program.
>
> Comments, critics, etc. are welcome !
>
>
>
> Thibaut
I think the mix of cartoon and realism is perfect. Imo, if the image was
photo realistic, it would not be as appealing. And the captions remind me
of the cartoonist Glen Baxter.
http://www.chrisbeetles.com/exhibitions/Cartoons_2007/Cartoons_2007_Baxter_Belcher.htm
Stephen
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