Thibaut Jonckheere <tua### [at] yahoofr> wrote:
> With the simple textures and the unique light-source, rendering was
> quite quick (~1 hour at 3600x4800 !). Because of the many objects and
> edges, parsing becomes a bit long though (~15 minutes).
holy crap! ~1 hour at 3600x4800! I hope that doesn't mean network
rendering! :)
Now I see why so many videogames use the technique: it's certainly a
performance saver...
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