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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:t9d873plp7bmn55rlkap2rv9ajup92u24d@4ax.com...
> On Thu, 14 Jun 2007 13:15:56 +0200, "Thomas de Groot"
> <t.d### [at] inter nlDOTnet>
> wrote:
>
>>Here is an update of the current figure and its cloth development.
>>A torc has been added.
>>Braids along the tunic's borders have been added. I had that image map
>>sitting on my PC for at least the last ten years and never touched it.
>>There are still a number of issues, some on the Poser side, some others
>>concerning uv mapping, but I am getting there :-)
>
> That's looking good, quite usable, indeed. Are you going to try and age
> the
> clothes?
>
Hmm... yes, why not? That should not be too difficult, probably in the
direction of layered textures for fading colors and spots, and an image map
with some transparant holes or frayed borders... Interesting, yes. Also furs
are something I need for a future scene...
In the meantime, I have perfected my abilities of uv map editing in Silo 2.
This was necessary to do for an even better render of the braids, especially
around the neck (as you may notice in my image posted with my comments about
Poseray).
Great fun! Interesting times!
Thomas
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On Sun, 17 Jun 2007 10:06:22 +0200, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>
>"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
>news:t9d873plp7bmn55rlkap2rv9ajup92u24d@4ax.com...
>> On Thu, 14 Jun 2007 13:15:56 +0200, "Thomas de Groot"
>> <t.d### [at] inter nlDOTnet>
>> wrote:
>>
mapping, but I am getting there :-)
>>
>> That's looking good, quite usable, indeed. Are you going to try and age
>> the clothes?
>>
>Hmm... yes, why not? That should not be too difficult, probably in the
>direction of layered textures for fading colors and spots, and an image map
>with some transparant holes or frayed borders... Interesting, yes. Also furs
>are something I need for a future scene...
Great! Will you be taking commissions? :-)
>In the meantime, I have perfected my abilities of uv map editing in Silo 2.
>This was necessary to do for an even better render of the braids, especially
>around the neck (as you may notice in my image posted with my comments about
>Poseray).
I did
>Great fun! Interesting times!
May you live in them :-)
Regards
Stephen
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From: Thomas de Groot
Subject: Re: Making clothes in Poser _ Take 6
Date: 18 Jun 2007 03:20:53
Message: <46763255@news.povray.org>
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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:41bb73lmc0r560tc5cfd18lhd49vjki3fu@4ax.com...
>
> Great! Will you be taking commissions? :-)
If they go where I want to go, yes :-)
>
>>Great fun! Interesting times!
>
> May you live in them :-)
Thanks Stephen! I certainly will!
Thomas
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On Mon, 18 Jun 2007 09:20:51 +0200, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>
>"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
>news:41bb73lmc0r560tc5cfd18lhd49vjki3fu@4ax.com...
>>
>> Great! Will you be taking commissions? :-)
>
>If they go where I want to go, yes :-)
>
A little entrepreneu,r in everyone's heart :-)
>
>>>Great fun! Interesting times!
>>
>> May you live in them :-)
>
>Thanks Stephen! I certainly will!
Oh! I was thinking of that old Chinese curse. "May you live in interesting
times."
Regards
Stephen
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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:v7kc73d0i78td041oqgpbfi5mo9a1p5ee7@4ax.com...
> On Mon, 18 Jun 2007 09:20:51 +0200, "Thomas de Groot"
> <t.d### [at] inter nlDOTnet>
> wrote:
>
> Oh! I was thinking of that old Chinese curse. "May you live in interesting
> times."
>
Or the old Yiddish one: "Wish you much personnel".
Thomas
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On Mon, 18 Jun 2007 16:16:26 +0200, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>Or the old Yiddish one: "Wish you much personnel".
That's a woosh! Straight over my head :-)
My mind's going like Mr MacHenry on speed trying to work it out.
Regards
Stephen
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From: Thomas de Groot
Subject: Re: Making clothes in Poser _ Take 6
Date: 19 Jun 2007 05:16:53
Message: <46779f05@news.povray.org>
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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:t9d873plp7bmn55rlkap2rv9ajup92u24d@4ax.com...
>
> That's looking good, quite usable, indeed. Are you going to try and age
> the
> clothes?
>
Coming back from the mill, I guess.... :-)
You can interpret this as stains or as fading of the dyes, I suppose.
Making tears or holes in the cloth should involve a pigment_pattern with a
transparancy map. However, the tricky thing would be to have all that
positioned conveniently. Not impossible, but would need some trial and
error... I shall leave that for later. I am looking into furs now. I think I
shall have a closer look at Tim Nikias' surcoat macros which should do the
trick maybe...
Thomas
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Attachments:
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On Tue, 19 Jun 2007 11:16:48 +0200, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>Coming back from the mill, I guess.... :-)
>You can interpret this as stains or as fading of the dyes, I suppose.
>Making tears or holes in the cloth should involve a pigment_pattern with a
>transparancy map. However, the tricky thing would be to have all that
>positioned conveniently. Not impossible, but would need some trial and
>error... I shall leave that for later. I am looking into furs now. I think I
>shall have a closer look at Tim Nikias' surcoat macros which should do the
>trick maybe...
Yes that looks as if it's been a hard day at the mill :-)
I'll be interested to see how you get on with furs. I don't know if you've seen
MASA's web site "POSER++"? He has a utility FurFur which uses the hair generator
as a basis for fur. It is unfortunately Poser 4 but his animation program worked
in Poser 5 and 6. One of those things I've not found time to try. BTW is that
Poser 7 dynamic hair?
http://www.eurus.dti.ne.jp/~masasi/Service/indexE.html
Regards
Stephen
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From: Thomas de Groot
Subject: Re: Making clothes in Poser _ Take 6
Date: 19 Jun 2007 08:06:02
Message: <4677c6aa@news.povray.org>
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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:kjdf73d0ithrjf2e93vt72lu2c75oc6sm8@4ax.com...
> On Tue, 19 Jun 2007 11:16:48 +0200, "Thomas de Groot"
> <t.d### [at] inter nlDOTnet>
> wrote:
>
>
> Yes that looks as if it's been a hard day at the mill :-)
> I'll be interested to see how you get on with furs. I don't know if you've
> seen
> MASA's web site "POSER++"? He has a utility FurFur which uses the hair
> generator
> as a basis for fur. It is unfortunately Poser 4 but his animation program
> worked
> in Poser 5 and 6. One of those things I've not found time to try. BTW is
> that
> Poser 7 dynamic hair?
>
> http://www.eurus.dti.ne.jp/~masasi/Service/indexE.html
>
>
I can make the wear on the cloth less conspicuous of course, but I like it
for the time being.
I shall have a look at that site. I have been thinking about using the Hair
Room or one of the conforming hair images to try and simulate fur, but that
might be difficult. If FurFur works in Poser 6, it probably will work also
in Poser 7.
No the guy's hair is not dynamic. It is a G2 James conforming hair figure.
The G2 versions of the hair in Poser 7 are somewhat better than those of
Poser 6. While the Kozaburo hair is nice, I don't like its over-emphasized
highlights in the image maps. The G2 do not have that problem.
Unfortunately, the dynamic hair is still a difficult subject when exporting
to POV-Ray. I have yet to experiment further with Poseray's lines which
offer a partial solution for that. I hope FlyerX will find a brilliant
solution some day... :-)
Thomas
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On Tue, 19 Jun 2007 14:06:00 +0200, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>
>I can make the wear on the cloth less conspicuous of course, but I like it
>for the time being.
I like it too
>I shall have a look at that site. I have been thinking about using the Hair
>Room or one of the conforming hair images to try and simulate fur, but that
>might be difficult. If FurFur works in Poser 6, it probably will work also
>in Poser 7.
Using PAE I had to hack the BVH files to remove the Centre of mass. I've not
tried FurFur or Drop Maker since I had Poser 4
>No the guy's hair is not dynamic. It is a G2 James conforming hair figure.
>The G2 versions of the hair in Poser 7 are somewhat better than those of
>Poser 6. While the Kozaburo hair is nice, I don't like its over-emphasized
>highlights in the image maps. The G2 do not have that problem.
>Unfortunately, the dynamic hair is still a difficult subject when exporting
>to POV-Ray. I have yet to experiment further with Poseray's lines which
>offer a partial solution for that. I hope FlyerX will find a brilliant
>solution some day... :-)
I was hoping that FlyerX had fixed the problem of dynamic hair :-(
And I am sure he will crack it one day.
Regards
Stephen
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