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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:kjdf73d0ithrjf2e93vt72lu2c75oc6sm8@4ax.com...
> On Tue, 19 Jun 2007 11:16:48 +0200, "Thomas de Groot"
> <t.d### [at] internlDOTnet>
> wrote:
>
>
> Yes that looks as if it's been a hard day at the mill :-)
> I'll be interested to see how you get on with furs. I don't know if you've
> seen
> MASA's web site "POSER++"? He has a utility FurFur which uses the hair
> generator
> as a basis for fur. It is unfortunately Poser 4 but his animation program
> worked
> in Poser 5 and 6. One of those things I've not found time to try. BTW is
> that
> Poser 7 dynamic hair?
>
> http://www.eurus.dti.ne.jp/~masasi/Service/indexE.html
>
>
I can make the wear on the cloth less conspicuous of course, but I like it
for the time being.
I shall have a look at that site. I have been thinking about using the Hair
Room or one of the conforming hair images to try and simulate fur, but that
might be difficult. If FurFur works in Poser 6, it probably will work also
in Poser 7.
No the guy's hair is not dynamic. It is a G2 James conforming hair figure.
The G2 versions of the hair in Poser 7 are somewhat better than those of
Poser 6. While the Kozaburo hair is nice, I don't like its over-emphasized
highlights in the image maps. The G2 do not have that problem.
Unfortunately, the dynamic hair is still a difficult subject when exporting
to POV-Ray. I have yet to experiment further with Poseray's lines which
offer a partial solution for that. I hope FlyerX will find a brilliant
solution some day... :-)
Thomas
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