POV-Ray : Newsgroups : povray.binaries.images : Making clothes in Poser _ Take 6 : Re: Making clothes in Poser _ Take 6 Server Time
2 Aug 2024 20:17:34 EDT (-0400)
  Re: Making clothes in Poser _ Take 6  
From: Thomas de Groot
Date: 19 Jun 2007 08:06:02
Message: <4677c6aa@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> schreef in bericht 
news:kjdf73d0ithrjf2e93vt72lu2c75oc6sm8@4ax.com...
> On Tue, 19 Jun 2007 11:16:48 +0200, "Thomas de Groot" 
> <t.d### [at] internlDOTnet>
> wrote:
>
>
> Yes that looks as if it's been a hard day at the mill :-)
> I'll be interested to see how you get on with furs. I don't know if you've 
> seen
> MASA's web site "POSER++"? He has a utility FurFur which uses the hair 
> generator
> as a basis for fur. It is unfortunately Poser 4 but his animation program 
> worked
> in Poser 5 and 6. One of those things I've not found time to try. BTW is 
> that
> Poser 7 dynamic hair?
>
> http://www.eurus.dti.ne.jp/~masasi/Service/indexE.html
>
>

I can make the wear on the cloth less conspicuous of course, but I like it 
for the time being.

I shall have a look at that site. I have been thinking about using the Hair 
Room or one of the conforming hair images to try and simulate fur, but that 
might be difficult. If FurFur works in Poser 6, it probably will work also 
in Poser 7.

No the guy's hair is not dynamic. It is a G2 James conforming hair figure. 
The G2 versions of the hair in Poser 7 are somewhat better than those of 
Poser 6. While the Kozaburo hair is nice, I don't like its over-emphasized 
highlights in the image maps. The G2 do not have that problem.
Unfortunately, the dynamic hair is still a difficult subject when exporting 
to POV-Ray. I have yet to experiment further with Poseray's lines which 
offer a partial solution for that. I hope FlyerX will find a brilliant 
solution some day... :-)

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.