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From: Janet
Subject: Re: Making clothes in Poser - Take 5
Date: 25 May 2007 20:05:02
Message: <web.465778a42b96b312786ac610@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Well, what do you think of Silo (see the screenshot in my answer to Stephen,
> above)?  :-)

Silo looks nice. It seems to have helped to cut the bottoms a bit. Anyway,
your pantaloons are not that easy to UV map. :) Another trick is to warp
the stripes in Photoshop (or whatever else can do this) by pinching them in
at the wide part of the pant legs.

> However, I think that the RL approach and the modelling approach are
> necessarily different. What no modeller like Wings or Silo can do (correct
> me if Blender is different from this) is to deform a mesh, keeping the same
> net surface area. You always scale the mesh one way or another by bending,
> translating, or rotating vertexes, edges or whole surfaces. In RL this only
> happens with really stretch-prone materials like spandex.

I think what matters the most with UV mapping is how close the UV map "mesh"
is to the 3D object's mesh. The more deformation (stretch) on the UV map vs.
the object mesh, the more warping you will get. Blender has the ability to
minimize the stretch on the UV map. I don't know if Silo does, but it would
be worth looking into. Especially if you want to use stripes! lol :)

> Ah yes, magnets. Still have to learn to use those. Thanks for reminding me
> Janet!
>
> > Poser 7 has a morphing tool you could use to get rid of "poke through",
> > and
> > also modify the figure, check out:
> > http://www.renderosity.com/news.php?viewStory=13544
>
> Another tool I have yet to learn to use!!

My feeling is that the morphing tool is better than the magnets. It just has
to be, right, or why would they add that feature?

> You really like to rub in the salt, don't you?  :-)

Yes, I'll admit it. Should I be kinder?


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 03:04:19
Message: <4657dbf3$1@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.465778a42b96b312786ac610@news.povray.org...
>
> Silo looks nice. It seems to have helped to cut the bottoms a bit. Anyway,
> your pantaloons are not that easy to UV map. :) Another trick is to warp
> the stripes in Photoshop (or whatever else can do this) by pinching them 
> in
> at the wide part of the pant legs.

Yes indeed. Similar to what you see with those planet maps used for mapping 
on a sphere.

> I think what matters the most with UV mapping is how close the UV map 
> "mesh"
> is to the 3D object's mesh. The more deformation (stretch) on the UV map 
> vs.
> the object mesh, the more warping you will get. Blender has the ability to
> minimize the stretch on the UV map. I don't know if Silo does, but it 
> would
> be worth looking into. Especially if you want to use stripes! lol :)

I have to admit that stripes are not the most easy to map, but then it 
immediately show also where attention should go and what the boundaries of 
certain procedures are.
In fact, one should  make the map with the mesh ready. The best caset would 
be to 'paint' on the uv proxies. I suppose that is why Poser provides the 
base maps of the figures

> My feeling is that the morphing tool is better than the magnets. It just 
> has
> to be, right, or why would they add that feature?

I agree.

>> You really like to rub in the salt, don't you?  :-)
>
> Yes, I'll admit it. Should I be kinder?

<grin> I'll survive! Will push me to Blender eventually, so keep on trying! 
:-)

Thomas


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From: Kenneth
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 07:05:01
Message: <web.465813882b96b319dafebf60@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Here is a piece of more complicated clothing: a pantaloon.

You're definitely giving me inspiration to (finally) get POSER, and start
playing around.

Oh no--even MORE time at the computer!!  ;-)

Keep up the good work; I'm following it closely.

Ken


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 07:55:22
Message: <4658202a$1@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> schreef in bericht 
news:web.465813882b96b319dafebf60@news.povray.org...
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>> Here is a piece of more complicated clothing: a pantaloon.
>
> You're definitely giving me inspiration to (finally) get POSER, and start
> playing around.

It really is worth the money, especially if you have a fast computer.
I am going to ask e-frontier for a free coupon, bringing in customers :-)

>
> Oh no--even MORE time at the computer!!  ;-)

Is that a problem??  :-)

>
> Keep up the good work; I'm following it closely.

Thank you, Ken. Happy to share what I can, and what I learn.


Thomas


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From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 07:57:45
Message: <838g53pv40p740omk80e2cetbbpsma2vdh@4ax.com>
On Fri, 25 May 2007 20:00:36 EDT, "Janet" <par### [at] attnet> wrote:

>> Ah yes, magnets. Still have to learn to use those. Thanks for reminding me
>> Janet!
>>
>> > Poser 7 has a morphing tool you could use to get rid of "poke through",
>> > and
>> > also modify the figure, check out:
>> > http://www.renderosity.com/news.php?viewStory=13544
>>
>> Another tool I have yet to learn to use!!
>
>My feeling is that the morphing tool is better than the magnets. It just has
>to be, right, or why would they add that feature?

Don't you set up the morphing tool by using the magnets first, to get your
target?

Please keep this thread going as I'm learning a lot just reading it.

Regards
	Stephen


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From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 07:59:24
Message: <388g539s3hp2pnm561jjksk6j6qck9j5nc@4ax.com>
On Fri, 25 May 2007 19:45:52 EDT, "Janet" <par### [at] attnet> wrote:

>"Stephen" <mcavoys_AT_aolDOT.com> wrote:

>LOL!!

From an old comedy song. Not my own.

Regards
	Stephen


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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 08:37:15
Message: <465829fb$1@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> schreef in bericht 
news:838g53pv40p740omk80e2cetbbpsma2vdh@4ax.com...
>
> Don't you set up the morphing tool by using the magnets first, to get your
> target?

I don't know, as I have still to try this. But I shall report back!
I now just tried out the Apollo Maximus figure that fls13 suggested in 
povray.tools.poser (the plump Ken thread). Full of potential.

>
> Please keep this thread going as I'm learning a lot just reading it.

I certainly shall!! There is an exciting learning process going on just now. 
I am going to be in serious trouble for the Black Robe entry, however :-)


Thomas


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From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 09:55:25
Message: <3qeg53ddsfmf37k88b1aspn4gohqd0snog@4ax.com>
On Sat, 26 May 2007 14:37:16 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>
>"Stephen" <mcavoysATaolDOTcom@> schreef in bericht 
>news:838g53pv40p740omk80e2cetbbpsma2vdh@4ax.com...
>>
>> Don't you set up the morphing tool by using the magnets first, to get your
>> target?
>
>I don't know, as I have still to try this. But I shall report back!

Sorry Thomas but I was asking Janet:-)

>I now just tried out the Apollo Maximus figure that fls13 suggested in 
>povray.tools.poser (the plump Ken thread). Full of potential.


I've not downloaded it but probably will. I've just started looking at models
other than Nene and the basic ones. I'm surprised at the diversity of controls
and morphs. I'm using seven models for a cast of thousands and each one needs
something different done for the same effect.

>>
>> Please keep this thread going as I'm learning a lot just reading it.
>
>I certainly shall!! There is an exciting learning process going on just now. 

It keeps you young :-)

>I am going to be in serious trouble for the Black Robe entry, however :-)

That's why I don't bother unless I'm working on something that fits the subject.
I'm always branching up new rivers of ignorance.

Regards
	Stephen


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From: Janet
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 10:30:01
Message: <web.4658432c2b96b312b3089000@news.povray.org>
Stephen <mcavoysATaolDOTcom@> wrote:
> >> Don't you set up the morphing tool by using the magnets first, to get your
> >> target?

Oh, that would be bad!!

> >I don't know, as I have still to try this. But I shall report back!
>
> Sorry Thomas but I was asking Janet:-)

(laugh) I don't know for sure, its a new Poser 7 feature. I have Poser 6,
Thomas has Poser 7 (I think).


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From: Stephen
Subject: Re: Making clothes in Poser - Take 5
Date: 26 May 2007 12:51:50
Message: <eapg53l64eq7rrlbm721i2be3l49jllfcv@4ax.com>
On Sat, 26 May 2007 10:24:44 EDT, "Janet" <par### [at] attnet> wrote:

>Stephen <mcavoysATaolDOTcom@> wrote:
>> >> Don't you set up the morphing tool by using the magnets first, to get your
>> >> target?
>
>Oh, that would be bad!!

I sit at your feet, why?
I thought that you set up a magnet then created a morph with the magnet settings
applied. Is that a "Duh" moment for me?

>> >I don't know, as I have still to try this. But I shall report back!
>>
>> Sorry Thomas but I was asking Janet:-)
>
>(laugh) I don't know for sure, its a new Poser 7 feature. I have Poser 6,
>Thomas has Poser 7 (I think).
>
So have I ( Poser 6) although I'm thinking of reinstalling Poser 4 to get a BVH
programme I've got, working.

Regards
	Stephen


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