POV-Ray : Newsgroups : povray.binaries.images : YARSOCP Server Time
3 Aug 2024 04:19:12 EDT (-0400)
  YARSOCP (Message 4 to 13 of 43)  
<<< Previous 3 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Orchid XP v3
Subject: Re: YARSOCP
Date: 13 Apr 2007 14:13:25
Message: <461fc845$1@news.povray.org>
Impressive...


Post a reply to this message

From: Florian Brucker
Subject: Re: YARSOCP
Date: 13 Apr 2007 14:18:15
Message: <461fc967$1@news.povray.org>
Uh, pretty nice! Pretty damn nice to be specific :)

As you ask for possible improvements: Personally I don't like seeing the
background where the table ends, I'd prefer some sort of ground. As a
minor thing I'd suggest adding a frame around the chessboard, I've never
seen one where the tiles start right at the edges.


Regards,
Florian


Post a reply to this message

From: Tek
Subject: Re: YARSOCP
Date: 13 Apr 2007 15:02:53
Message: <461fd3dd$1@news.povray.org>
> If you're using HDRI, I'm surprised that the shadow is so sharp.  Are you
> using a light source as well?  If you are, you might consider making it an
> area light.

Yeah it's a light source, with radiosity for the HDR. I was suffering nasty 
artefacts with just radiosity and HDRI (hence my earlier HDR post using a 
light dome) but evidently having 1 dominant light is enough to make the 
radiosity look good.

You're right, it needs to be an area_light, I'll go fix that. I'll also 
stick in a shadow from the trees.

Tone mapping is like a gamma curve but fancier, see the megapov 
documentation on it's tone_mapping feature:
http://megapov.inetart.net/manual-1.2.1/global_settings.html#tone_mapping

-- 
Tek
http://evilsuperbrain.com

"Kirk Andrews" <kir### [at] hotmailcom> wrote in message 
news:web.461fbb1c1c29fca243f28d40@news.povray.org...
> Looks great!  Very impressive.
>
> If you're using HDRI, I'm surprised that the shadow is so sharp.  Are you
> using a light source as well?  If you are, you might consider making it an
> area light.
>
> For my own taste, I would either move the camera a little closer or make 
> the
> sphere bigger.  But that's just my own opinion.
>
> I'm curious what you mean by "tone-mapping"--I've not heard of that 
> before.
>
> -- Kirk
>
>


Post a reply to this message

From: Tek
Subject: Re: YARSOCP
Date: 13 Apr 2007 15:16:26
Message: <461fd70a@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:461fc4ef$1@news.povray.org...
> tres cool texture on the table edge

Thanks! Came up with that moments before posting

pigment {
   crackle
   form <1,-.5,0>
   pigment_map {
    [.2
     crackle
     solid
     colour_map {
      [.25 rgb 1]
      [.25 rgb <.8,.7,.5>]
      [.75 rgb <.15,.1,.15>]
      [.75 rgb <0,.05,.05>]
     }
    ]
    [.4 rgb <.2,.1,.07>]
   }
   scale .1
  }

-- 
Tek
http://evilsuperbrain.com


Post a reply to this message

From: Tek
Subject: Re: YARSOCP
Date: 13 Apr 2007 15:18:13
Message: <461fd775$1@news.povray.org>
I totally agree, though focal blur should help tie the blurry HDRI 
background to the sharp foreground a bit better. But in any case I'm going 
to experiment with some kind of ground.

Good suggestion regarding the board, I hadn't thought of that (and I don't 
play it myself). I'll add one now.

-- 
Tek
http://evilsuperbrain.com

"Florian Brucker" <tor### [at] torfboldcom> wrote in message 
news:461fc967$1@news.povray.org...
> Uh, pretty nice! Pretty damn nice to be specific :)
>
> As you ask for possible improvements: Personally I don't like seeing the
> background where the table ends, I'd prefer some sort of ground. As a
> minor thing I'd suggest adding a frame around the chessboard, I've never
> seen one where the tiles start right at the edges.
>
>
> Regards,
> Florian


Post a reply to this message

From: Tek
Subject: Re: YARSOCP
Date: 13 Apr 2007 16:02:28
Message: <461fe1d4@news.povray.org>
Here's a redesigned board, based loosely on a few boards google found. It 
seems wood+marble don't usually appear on the same board so I went fully 
marble, with a chrome line to outline the board. Not sure I like the chrome 
line, I think I'll try an inverted version with white marble border and a 
black line...

-- 
Tek
http://evilsuperbrain.com

"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:461fd775$1@news.povray.org...
>I totally agree, though focal blur should help tie the blurry HDRI
> background to the sharp foreground a bit better. But in any case I'm going
> to experiment with some kind of ground.
>
> Good suggestion regarding the board, I hadn't thought of that (and I don't
> play it myself). I'll add one now.
>
> -- 
> Tek
> http://evilsuperbrain.com
>
> "Florian Brucker" <tor### [at] torfboldcom> wrote in message
> news:461fc967$1@news.povray.org...
>> Uh, pretty nice! Pretty damn nice to be specific :)
>>
>> As you ask for possible improvements: Personally I don't like seeing the
>> background where the table ends, I'd prefer some sort of ground. As a
>> minor thing I'd suggest adding a frame around the chessboard, I've never
>> seen one where the tiles start right at the edges.
>>
>>
>> Regards,
>> Florian
>
>


Post a reply to this message


Attachments:
Download 'before+after.1.jpg' (109 KB)

Preview of image 'before+after.1.jpg'
before+after.1.jpg


 

From: Sabrina Kilian
Subject: Re: YARSOCP
Date: 13 Apr 2007 16:39:24
Message: <461fea7c$1@news.povray.org>
Tek wrote:
> Yes folks, it's time for Yet Another Reflective Sphere On Checkered Plane!
> 
> This is a WIP for the Before+After round of the 
> I-can't-believe-it's-not-the-IRTC contest. The concept here is rather 
> obviously before + after I got my mad povray skillz. I'm gonna have a 
> double-image with one side being the standard rsocp like I could do when I 
> first used pov, and the other side being the most realistic rsocp I can do. 
> This is, obviously, the latter.
> 
> There's some tone-mapping in there already though I think it looks a little 
> like a painting not a photo at the moment. So I'm gonna mess with that and 
> add some lens effects (blur, dispersion). BTW, if it isn't obvious, the 
> background's another HDR probe from http://unparent.com/
> 
> Any suggestions on how I can make this more real?
Wow!

Now, I'm going to pick on every little thing though, since you want
suggestion to make it more real. Anything I wouldn't expect in a photograph.

What my eyes first noticed was the 'noise' just below and to the left of
the sphere. I don't know what AA settings you used, but changing that
could either soften and spread out the highlight and make it look more
real, or get rid of them completely which probably wouldn't look as nice.

The background is very blurry. My camera seems to think that to get the
background that faded would require a very narrow depth of field, if the
table is normal height off the ground for an outdoor chess table. A
little blur at the far side of the table would take care of that and
might even convince the photographers that this is a real picture.

Lastly, the table edge itself. I love the pigment, it looks just like
the composite stone I would expect to find in a park. My eyes say that
each chip in the stone seems too flat. I would suggest normals, but it's
the shadow that gives it away. The shadow of the board on the lower
right looks too crisp as it passes over each little chip. Similerly, the
green on the far top right looks just as bright as the near green
specks, something I wouldn't expect looking at that table. The little
bit of lens effects you mentioned might take care of all of that without
resorting to anything more complecated.

I linked the picture to a friend, fellow computer geek but not into
graphics. His response was, 'wow, wait, that's not real?' Personally,
I'd want this as a desktop, or a poster as is. I can't wait to see it
when you are finished.


Post a reply to this message

From: Dan Byers
Subject: Re: YARSOCP
Date: 13 Apr 2007 21:00:02
Message: <web.4620275b1c29fca2251b769a0@news.povray.org>
My reflective sphere over checkered plane didn't look this cool :(

--
Dan
GoofyGraffix.com


Post a reply to this message

From: Tek
Subject: Re: YARSOCP
Date: 13 Apr 2007 22:26:06
Message: <46203bbe@news.povray.org>
"Sabrina Kilian" <ykg### [at] vtedu> wrote in message 
news:461fea7c$1@news.povray.org...
> What my eyes first noticed was the 'noise' just below and to the left of
> the sphere.

Good point I hadn't noticed, I've upped my AA settings now.

> The background is very blurry. My camera seems to think that to get the
> background that faded would require a very narrow depth of field, if the
> table is normal height off the ground for an outdoor chess table. A
> little blur at the far side of the table would take care of that and
> might even convince the photographers that this is a real picture.

The picture actually has quite a zoomed lens so a real camera would need an 
apeture of several centimetres to get that much blur, and that's just not 
realistic! So I plan to build a detailed non-blurry floor to go there.

> Lastly, the table edge itself. I love the pigment, it looks just like
> the composite stone I would expect to find in a park. My eyes say that
> each chip in the stone seems too flat. I would suggest normals, but it's
> the shadow that gives it away. The shadow of the board on the lower
> right looks too crisp as it passes over each little chip. Similerly, the
> green on the far top right looks just as bright as the near green
> specks, something I wouldn't expect looking at that table. The little
> bit of lens effects you mentioned might take care of all of that without
> resorting to anything more complecated.

The table actually has a reflective sheen, though it's not obvious at this 
angle, so it's supposed to be composite stone polished to a very smooth 
finish. In any case I've added an area light which has now slightly softened 
the edge of the shade so that should fix the problem. Do you think the green 
specks are too bright or too dark? I put them in at the last minute and I'm 
not sure I like them!

> I linked the picture to a friend, fellow computer geek but not into
> graphics. His response was, 'wow, wait, that's not real?' Personally,
> I'd want this as a desktop, or a poster as is. I can't wait to see it
> when you are finished.

Thanks for your comments!
-- 
Tek
http://evilsuperbrain.com


Post a reply to this message

From: Sabrina
Subject: Re: YARSOCP
Date: 14 Apr 2007 00:04:12
Message: <462052bc$1@news.povray.org>
Tek wrote:
> "Sabrina Kilian" <ykg### [at] vtedu> wrote in message 
> news:461fea7c$1@news.povray.org...
>> Lastly, the table edge itself. I love the pigment, it looks just like
>> the composite stone I would expect to find in a park. My eyes say that
>> each chip in the stone seems too flat. I would suggest normals, but it's
>> the shadow that gives it away. The shadow of the board on the lower
>> right looks too crisp as it passes over each little chip. Similerly, the
>> green on the far top right looks just as bright as the near green
>> specks, something I wouldn't expect looking at that table. The little
>> bit of lens effects you mentioned might take care of all of that without
>> resorting to anything more complecated.
> 
> The table actually has a reflective sheen, though it's not obvious at this 
> angle, so it's supposed to be composite stone polished to a very smooth 
> finish. In any case I've added an area light which has now slightly softened 
> the edge of the shade so that should fix the problem. Do you think the green 
> specks are too bright or too dark? I put them in at the last minute and I'm 
> not sure I like them!
> 

You are right, the table looked matte almost and the sheen did not show
up like it did for the chess board. I'm not used to seeing composite
stone brand new, so I was expecting the small pieces to be slightly
varied in height or angle which would break up the near side's shadow.
With the sheen being more obvious, or the shadow being softer, I think
it will look great.

I don't think the green specks are too bright or dark, I just can't
reconcile that the chips on the top right look to be almost the same
color as the ones on the nearest edge. It looks great on the near edge,
but it seems too colorful on the far edge.

All of this could be because I am picturing how this would look from a
camera up close with a wide angle lens, not a far off zoom. I'll put a
marble on my desk again, and find a telephoto lens, and see what I think
then.

>> I linked the picture to a friend, fellow computer geek but not into
>> graphics. His response was, 'wow, wait, that's not real?' Personally,
>> I'd want this as a desktop, or a poster as is. I can't wait to see it
>> when you are finished.
> 
> Thanks for your comments!

And thank you for another wonderful picture.


Post a reply to this message

<<< Previous 3 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.