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"Marc" <jac### [at] wanadoo fr> wrote in message
news:461ea7ed@news.povray.org...
> The grass object is a tuft of grassblades . the trick is I don't rotate it
> with rand but with v_turbulence instead. it looks like swirls caused by
> wind.
ahhhh .... just the hint I was looking for ..... I have a blade and clumps
(tufts) that I'm happy with but was using rand to scale and rotate .... so I
will investigate v_turbulence.
Much Thanks
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web.461e9474fe1e89b874f606730@news.povray.org...
> From the thumnail I thought it looked like a photo, when I opened the
> large
> image though I could see it was a render, mainly because of the textures
> which I think are too smooth and clean but the modelling is top notch.
> Great work.
>
> Sean
>
The textures are too clean and the lighting not very realistic but I can't
find why.
In fact I am not after full photorealism.
Thanks for the kind comment :-)
Marc
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461eaebf@news.povray.org...
I
> will investigate v_turbulence.
Sorry it is vturbulence not v_turbulence
Marc
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"Marc" <jac### [at] wanadoo fr> wrote in message
news:461eb055@news.povray.org...
> Sorry it is vturbulence not v_turbulence
ha ha .... yep i figured that out after search failed ..... found an example
in scenes/language/vturbulence.pov and have already added it to my code ....
Thanks!
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"Marc" <jac### [at] wanadoo fr> wrote:
> I unsucessfully tried to get rid of deformation of the tower due to
> perspective :-(
Very nice, I like it a lot.
To get rid of the deformation you mention, you could try to place the camera
farther away from the lighthouse and use a smaller viewing angle (the
'angle' keyword).
H
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Marc:
Very nice lighthouse.
Coincidently, I am waiting on a render to finish of a lighthouse that I started
working on about a
year ago. It is the Louisbourg lighthouse in Louisbourg, Nova Scotia, Canada. I come
back to it
every now and then, make a few changes, then wait a few days for the "final" render to
complete. I
usually do this when I am not feeling very creative and no new ideas are coming to me.
Anyway, I
may post the current "final" version, if it ever finishes.
Kyle
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web.461ed95dfe1e89b8e3df04e00@news.povray.org...
> "Marc" <jac### [at] wanadoo fr> wrote:
> Very nice, I like it a lot.
> To get rid of the deformation you mention, you could try to place the
> camera
> farther away from the lighthouse and use a smaller viewing angle (the
> 'angle' keyword).
Thanks
I thought of that but I wanted to keep that angle to let some importance to
the background :-)
Marc
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o3rt13pr21qd7mof9nnokahh8mup12lcd5@4ax.com...
> Marc:
>
> Very nice lighthouse.
Thanks :-)
>
> Coincidently, I am waiting on a render to finish of a lighthouse that I
> started working on about a
> year ago. It is the Louisbourg lighthouse in Louisbourg, Nova Scotia,
> Canada. I come back to it
> every now and then, make a few changes, then wait a few days for the
> "final" render to complete. I
> usually do this when I am not feeling very creative and no new ideas are
> coming to me. Anyway, I
> may post the current "final" version, if it ever finishes.
I had a look a the Nova Scotia Lighthouse Preservation Society site to see
what it looks like.
It is strange how while the function of the tower is the same, the style is
completely different. :-)
Here is a large sampling of French lighthouses
http://www.phareland.com/ (scrolldown a bit)
LOL I love these numerous "final" versions
Marc
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I love the grass! Nice model of the lighthouse too. For me the main problem
is the colour of the lighting, and overall balance of colours in the scene.
The colours on the building at the base of the lighthouse are a bit yellowy
in the light, and green in the shadows. For that kind of sky I'd expect
orangey-pink light and blue shadows. I've messed with it in photoshop (hope
you don't mind) to try to show what I mean.
What gamma setting did you use? It should be assumed_gamma 1, but this scene
feels a bit CG which is often caused by the gamma.
And one final thought, the sky doesn't look bright enough. At the moment the
clouds arent as bright as the white paint on the building, usually the sky
would be brighter than anything else.
--
Tek
http://evilsuperbrain.com
"Marc" <jac### [at] wanadoo fr> wrote in message
news:461e5687@news.povray.org...
> Hi
>
> Here, on and off the western dangerous shores of France, we have a lot of
> lighthouses. I keep on modeling some of them.
> This one is the Creac'h (the Headland in Breton language) raised on the
> isle
> of Ouessant at the entry of the Channel. It is one of the most powerful in
> Europe. It can be seen from 150km.
>
> Modeled in Moray... mostly CSG, some meshs, some isosurfaces (sea and
> land),
> trace() used for the grass and I played with the compulsory IvyGenerator
> of
> course :)
> I unsucessfully tried to get rid of deformation of the tower due to
> perspective :-(
>
> Comments are welcome of course but I don't think I'll change many things.
>
> Marc
>
>
>
>
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well, not bad compare to original ...
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Preview of image 'PC.jpg'
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