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6 Aug 2024 23:22:28 EDT (-0400)
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From: Tek
Subject: Re: water again (did I say final? lol)
Date: 16 Nov 2006 10:27:16
Message: <455c8354$1@news.povray.org>
"George Pantazopoulos" <go### [at] tomyaboutpage> wrote in message 
news:web.455c8036e4e3b873c0bad8570@news.povray.org...
> I'd talk to fidos if you wan't it animated. He's done some AWESOME fluid
> simulations (using his own computational fluid dynamics engine) in
> povray.binaries.animations

But then that would be an animation of a different effect, not my sea. 
There's a fundamental difference between a simulation and a ridged 
multifractal that I don't think can be ignored here...

-- 
Tek
http://evilsuperbrain.com


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From: George Pantazopoulos
Subject: Re: water again (did I say final? lol)
Date: 16 Nov 2006 10:35:00
Message: <web.455c84ffe4e3b873c0bad8570@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote:
> "George Pantazopoulos" <go### [at] tomyaboutpage> wrote in message
> news:web.455c8036e4e3b873c0bad8570@news.povray.org...
> > I'd talk to fidos if you wan't it animated. He's done some AWESOME fluid
> > simulations (using his own computational fluid dynamics engine) in
> > povray.binaries.animations
>
> But then that would be an animation of a different effect, not my sea.
> There's a fundamental difference between a simulation and a ridged
> multifractal that I don't think can be ignored here...
>
> --
> Tek
> http://evilsuperbrain.com

You've got a point, but have you seen his stuff? Check out his "Liquid
Animation" series


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From: Tek
Subject: Re: water again (did I say final? lol)
Date: 16 Nov 2006 10:42:56
Message: <455c8700@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> wrote in message 
news:web.455c6b93e4e3b873f1cb1e660@news.povray.org...
> Although waves are said to be fractal and it is difficult to get a sense 
> of
> scale from them the foam defines the scale for me. I would say that these
> waves are no more that two meters high. (The lifebelt reinforces this) 
> This
> jars with the scale of ship, to my eyes. You know RL often does not 
> measure
> up to our imagination -)
> Can you change the ship for a yacht? (Shakes both hands in a Tommy Cooper
> movement :-). I'm sorry if I sound nitpicking but it is such good sea it
> deserves the best.

I think perhaps you're confused about what ship I'm using. if you look 
closely you might notice this is no longer a huge ocean liner, I've replaced 
it with a more appropriatly scaled trawler (as noted in my first post in 
this thread).

To make this a bit more visible, here's a render without any water, and one 
with the boat moved closer to the camera & life ring for comparison of 
scale.

-- 
Tek
http://evilsuperbrain.com


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Attachments:
Download 'boatclose.jpg' (76 KB) Download 'nowater.jpg' (51 KB)

Preview of image 'boatclose.jpg'
boatclose.jpg

Preview of image 'nowater.jpg'
nowater.jpg


 

From: Tek
Subject: Re: water again (did I say final? lol)
Date: 16 Nov 2006 11:04:59
Message: <455c8c2b$1@news.povray.org>
"George Pantazopoulos" <go### [at] tomyaboutpage> wrote in message 
news:web.455c84ffe4e3b873c0bad8570@news.povray.org...
> You've got a point, but have you seen his stuff? Check out his "Liquid
> Animation" series

Yeah I've seen it, to be honest it's never looked quite right to me, sorta 
like jelly (that's jello, for you americans).

I've seen better, check out the R&D video here: 
http://www.scanlinevfx.com/gallery.html

-- 
Tek
http://evilsuperbrain.com


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From: Stephen
Subject: Re: water again (did I say final? lol)
Date: 16 Nov 2006 12:00:00
Message: <web.455c98ffe4e3b873f1cb1e660@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> wrote in message
> news:web.455c6b93e4e3b873f1cb1e660@news.povray.org...
> > Although waves are said to be fractal and it is difficult to get a sense
> > of
> > scale from them the foam defines the scale for me. I would say that these
> > waves are no more that two meters high. (The lifebelt reinforces this)
> > This
> > jars with the scale of ship, to my eyes. You know RL often does not
> > measure
> > up to our imagination -)
> > Can you change the ship for a yacht? (Shakes both hands in a Tommy Cooper
> > movement :-). I'm sorry if I sound nitpicking but it is such good sea it
> > deserves the best.
>
> I think perhaps you're confused about what ship I'm using. if you look
> closely you might notice this is no longer a huge ocean liner, I've replaced
> it with a more appropriatly scaled trawler (as noted in my first post in
> this thread).
>
> To make this a bit more visible, here's a render without any water, and one
> with the boat moved closer to the camera & life ring for comparison of
> scale.
>
Yes you are right I was still thinking about the liner. Strange how after

BTW I asked a work colleague to look at
http://news.povray.org/povray.binaries.images/attachment/%3C455b17c1%40news.povray.org%3E/ridgedmf2.jpg
He worked offshore longer than me and when I said that it was a cg not a
photograph.

Endit.

Stephen


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From: Darren New
Subject: Re: water again (did I say final? lol)
Date: 16 Nov 2006 12:23:13
Message: <455c9e81$1@news.povray.org>
Tek wrote:
> Really? Every time I've seen things underwater in the ocean it's been very 
> hard to see any kind of distance.

It depends how warm the water is, as well as the rest of the effects. In 
cold water, algae can live, and they're usually maybe 6 inches deep down 
to four or five feet deep, because they have to avoid being exposed to 
direct sun, but close enough to get the light.  A storm would stir them up.

Down south, where the main source of opacity is inorganic life (i.e., 
sand), deep water stays clear near the top even in fairly violent storms.

Of course, the scuba still sucks after a storm, because the things you 
want to look at are all near the bottom, not the surface.

-- 
   Darren New / San Diego, CA, USA (PST)
     Scruffitarianism - Where T-shirt, jeans,
     and a three-day beard are "Sunday Best."


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From: Ben Chambers
Subject: Re: water again (did I say final? lol)
Date: 16 Nov 2006 17:26:02
Message: <455ce57a@news.povray.org>
George Pantazopoulos wrote:

> I'd talk to fidos if you wan't it animated. He's done some AWESOME fluid
> simulations (using his own computational fluid dynamics engine) in
> povray.binaries.animations


Completely different beast.  There's a world of difference between 
animating a blob and animating an isosurface.

...Chambers


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From: Thomas de Groot
Subject: Re: water again (did I say final? lol)
Date: 18 Nov 2006 10:46:17
Message: <455f2ac9$1@news.povray.org>
Still, the proportions are not entirely correct. The life ring is still too 
large by about 50 percent I think at most. Probably a bit less.

Thomas


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From: Tek
Subject: Re: water again (did I say final? lol)
Date: 18 Nov 2006 11:02:34
Message: <455f2e9a$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote in message 
news:455f2ac9$1@news.povray.org...
> Still, the proportions are not entirely correct. The life ring is still 
> too large by about 50 percent I think at most. Probably a bit less.

Yeah, but I'm putting that down to artistic license :) I like the size of 
the ring vs the waves, and I don't want the boat to dominate the image.

-- 
Tek
http://evilsuperbrain.com


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From: Tek
Subject: Re: water again (did I say final? lol)
Date: 18 Nov 2006 20:14:51
Message: <455fb00b@news.povray.org>
Another version for anyone still reading this thread. It's not different 
enough to warrant a full post.

I've tweaked the ship position, camera (it was spherical, it's not now), 
water transparency, and better anti-aliasing (rendered at 1600x1200 and 
shrunked).

I'm still not happy, I think this camera view just looks too samey, I'm 
gonna go back to the view with the sky and improve that maybe...

-- 
Tek
http://evilsuperbrain.com

"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:455b17c1@news.povray.org...
>A couple of different versions with a more detailed & more appropriately
> scaled boat.
>
> Opinions? I'm starting to get a bit lost on this project, to be honest...
> -- 
> Tek
> http://evilsuperbrain.com
>
>
>


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Attachments:
Download 'ridgedmf.jpg' (217 KB)

Preview of image 'ridgedmf.jpg'
ridgedmf.jpg


 

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