POV-Ray : Newsgroups : povray.binaries.images : Ourobus Snake Server Time
7 Aug 2024 01:22:43 EDT (-0400)
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From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 26 Oct 2006 09:03:19
Message: <4540b217$1@news.povray.org>
"mine" <nomail@nomail> wrote in message 
news:web.45404ca16c10637deb6fb8530@news.povray.org...
> The Second picture is better than the first! more great stuff! :)

   Thank you, I hope you enjoy the last one with Garnet eyes.

    ~Steve~


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From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 26 Oct 2006 09:03:19
Message: <4540b217$3@news.povray.org>
"Alain" <ele### [at] netscapenet> wrote in message 
news:453eac08$1@news.povray.org...

> Stunning!

  Thank you Alain!

   ~Steve~

>
> -- 
> Alain
> -------------------------------------------------
> I just got lost in thought. It wasn't familiar territory.


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From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 26 Oct 2006 09:03:20
Message: <4540b218$1@news.povray.org>
"Art Flint" <afl### [at] stxrrcom> wrote in message 
news:453d8048$1@news.povray.org...
> St. wrote:
>>     Ok, I think I've nailed this bump_mapping thingy.   ;)
> Yah, I think that you nailed it. Very nice look on the rings.

   Thank you! By the way, your post is doing that weird thing again where 
when I open it, there is usually the words from the last post that I opened. 
I have to go into properties to see what you've actually typed. Very 
strange.

     ~Steve~


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From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 26 Oct 2006 09:03:21
Message: <4540b219@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote in message 
news:453c9680$1@news.povray.org...
>

> 453be7d1@news.povray.org...
>>
>>     Ok, I think I've nailed this bump_mapping thingy.   ;)
>>
>>    It was the only route I could take after trying loads of stuff with 
>> the
>> actual mesh.
>>
>>       Comments welcome!
> Great!!!
> You don't plan to make them real, do you?

     A smooth version of the latest image I've just posted is what I'll be 
making for the customer. Oh, and I'm itching to make the Escher version too. 
:o)

     ~Steve~


>
> Marc
>
>


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From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 26 Oct 2006 09:03:21
Message: <4540b219$2@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote in message 
news:453c699b$1@news.povray.org...
>
> "St." <dot### [at] dotcom> schreef in bericht news:453be7d1@news.povray.org...
>>
>>    Ok, I think I've nailed this bump_mapping thingy.   ;)
>>
>>   It was the only route I could take after trying loads of stuff with the 
>> actual mesh.
>>
>>      Comments welcome!
>>
>
> Wow (too)!! Just give me one dozen of those and... eerrr... one dozen of 
> those others.... Do you accept credit cards?

   LOL! It can be arranged Thomas...  ;o)

   ~Steve~


>
> Thomas
>


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From: St 
Subject: Re: Update: Ouroborous Snake and Escher Snake
Date: 26 Oct 2006 09:03:24
Message: <4540b21c@news.povray.org>
"Smws" <smw### [at] poboxcom> wrote in message 
news:web.453c289b6c10637dda53d9e40@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> Ok, I think I've nailed this bump_mapping thingy.   ;)
>>
>>    It was the only route I could take after trying loads of stuff with 
>> the
>> actual mesh.
>>
>>       Comments welcome!
>>
>>         ~Steve~
>
> Wow! This looks really good! However you got the normal, it looks very 
> much
> like scales. Did you make the bump_map yourself?

     Kind of. I found a nice snake skin texture on the net, but it was 
fairly large. I played around with that for ages and couldn't get a good 
result, so then thought about trying with a smaller image, so I cut out the 
attached from the original and tried with that. It worked first time!  :oO

      Set yourself up a torus (whatever) and apply this:

         T_Gold_2A

    finish{
      diffuse 0.45
      ambient 0.035
      phong .5
      specular 0.6
      reflection {
        0.8
        metallic}
      conserve_energy}

      normal {
      bump_map {
         jpeg "snake_tex4.jpg"
         bump_size 1
         interpolate 2
        map_type 3}
        scale .47   rotate <0, 40, 0>}
        finish {ambient  -.055 phong .5 }}

       Have fun!

>
> Great image.

   Thanks!

    ~Steve~


>
> -Stefan
>
>


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Attachments:
Download 'snake_tex4.jpg' (46 KB)

Preview of image 'snake_tex4.jpg'
snake_tex4.jpg


 

From: St 
Subject: Update: Single coil version
Date: 26 Oct 2006 09:03:33
Message: <4540b225@news.povray.org>
Last one, I promise! :o)

   This is a single coil version with Garnet eyes.

    ~Steve~


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Attachments:
Download 'snakes_garnet.jpg' (165 KB)

Preview of image 'snakes_garnet.jpg'
snakes_garnet.jpg


 

From: Smws
Subject: Re: Update: Single coil version
Date: 28 Oct 2006 01:15:00
Message: <web.4542e698645287b3da53d9e40@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> Last one, I promise! :o)
>
>    This is a single coil version with Garnet eyes.
>
>     ~Steve~

Well, don't stop on my account, they just keep getting better. Surely this
is just the kind of image that the POV-Ray news server is meant to host!

It seems from some of the previous messages that you make the rings in
reality. Is this true? Are you rendering it in POV-Ray for fun, or does it
really inform your design and construction? Do you make blueprints somehow
and use them for the metalwork? (of course, you can ignore these very nosy
questions if you wish, craftsmens secrest and all...)

If I was your client, I would want this one. I think the single coil is more
elegant and works better.

Definitly keep it up, and thanks for sharing. Do you happen to have a
website where you put POV-stuff?

-Stefan


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From: Janet
Subject: Re: Update: Single coil version
Date: 29 Oct 2006 12:20:01
Message: <web.4544e29d645287b3156dd69f0@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> Last one, I promise! :o)
>
>    This is a single coil version with Garnet eyes.
>
>     ~Steve~

Wow Steve. These rings are amazing. Great job. :)


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From: St 
Subject: Re: Update: Single coil version
Date: 30 Oct 2006 07:49:37
Message: <4545f4e1@news.povray.org>
"Smws" <smw### [at] poboxcom> wrote in message 
news:web.4542e698645287b3da53d9e40@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> Last one, I promise! :o)
>>
>>    This is a single coil version with Garnet eyes.
>>
>>     ~Steve~
>
> Well, don't stop on my account, they just keep getting better. Surely this
> is just the kind of image that the POV-Ray news server is meant to host!

    Well, yes, I hope so!  :o)


>
> It seems from some of the previous messages that you make the rings in
> reality. Is this true?

   Yes, that's what I do, I design and make jewellery. I'm just about to 
start making this single coil snake ring in silver, so I'll post an image or 
two on my little personal website when it's finished.


Are you rendering it in POV-Ray for fun, or does it
> really inform your design and construction?

  Well, I've found that I'm using PoV-Ray a lot more now for jewellery 
design. Yes, it's fun! Last week I designed 5 rings and a pendant and 
earring set. That was the best and most enjoyable weeks work I've done for 
some time. Getting paid to play with PoV-Ray is good!  :o)


Do you make blueprints somehow
> and use them for the metalwork? (of course, you can ignore these very nosy
> questions if you wish, craftsmens secrest and all...)

      Oh, I don't worry about that. Basically, there are no blueprints as 
such for most common jewellery items, but when it comes to something that's 
going to be an expensive design, then sure, you either draw it correctly, or 
make an exact silver model so that the customer knows exactly what s/he is 
getting.


>
> If I was your client, I would want this one. I think the single coil is 
> more
> elegant and works better.

     It does work better. I was a little ambitious with my first snake... 
;)


>
> Definitly keep it up, and thanks for sharing.

  My pleasure. As long as my work is (sometimes) enjoyed, I'll keep on 
goin'!  :o)



Do you happen to have a
> website where you put POV-stuff?

    Oh, now you've gone and said it Stefan. ;)  I don't at the moment, but I 
now have many images, so I guess I should. I'll post a link sometime in the 
near future.

     ~Steve~


>
> -Stefan
>


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