"Smws" <smw### [at] poboxcom> wrote in message
news:web.453c289b6c10637dda53d9e40@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>> Ok, I think I've nailed this bump_mapping thingy. ;)
>>
>> It was the only route I could take after trying loads of stuff with
>> the
>> actual mesh.
>>
>> Comments welcome!
>>
>> ~Steve~
>
> Wow! This looks really good! However you got the normal, it looks very
> much
> like scales. Did you make the bump_map yourself?
Kind of. I found a nice snake skin texture on the net, but it was
fairly large. I played around with that for ages and couldn't get a good
result, so then thought about trying with a smaller image, so I cut out the
attached from the original and tried with that. It worked first time! :oO
Set yourself up a torus (whatever) and apply this:
T_Gold_2A
finish{
diffuse 0.45
ambient 0.035
phong .5
specular 0.6
reflection {
0.8
metallic}
conserve_energy}
normal {
bump_map {
jpeg "snake_tex4.jpg"
bump_size 1
interpolate 2
map_type 3}
scale .47 rotate <0, 40, 0>}
finish {ambient -.055 phong .5 }}
Have fun!
>
> Great image.
Thanks!
~Steve~
>
> -Stefan
>
>
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