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From: Thomas de Groot
Subject: Re: Eavesdropping (WIP)
Date: 10 Aug 2006 03:40:54
Message: <44dae306$1@news.povray.org>
"Artemia Salina" <y2k### [at] sheayrightcom> schreef in bericht 
news:pan### [at] sheayrightcom...
> This is a very nice scene. I'm especially drawn to the sailboat.
Thank you!
The sail boat is a detailed model, not made by me, but coming from the 
Taschen 3D Objects collection. I like it too.
>
> One thing though -- and I noticed this in the other version -- people
> tend to stand with their weight on one foot, causing them to lock
> one knee with the other one just slightly bent, and their hands at their
> side (unless they are gesturing). It seems that the model's knees are bent
> too much and that they aren't leaning enough on one foot. The eaves-
> dropper seems to be in mid-stride because its arms are not at its side
> (appear to be swinging), yet its feet are both planted firmly on the
> ground.
Yes, you are right. This scene was, at the same time, a way for me to learn 
to use Daz|Studio, and I just used one of the standard stances provided as a 
basis for further work. In itself, I think the stance is correct, but it 
does not work in all situation. The case of the eavesdropper is indeed 
flagrant, and I shall have to do something about it.
>
> The columns are very dramatic. I like them.
Thank you! In time I shall show more of the temple. It is a gigantic 
structure, very well suited for little scenes like this one.

Thomas


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From: Thomas de Groot
Subject: Re: Eavesdropping (WIP)
Date: 10 Aug 2006 03:47:46
Message: <44dae4a2$1@news.povray.org>
"jhu" <nomail@nomail> schreef in bericht 
news:web.44da190e38d3f8508f9cd9930@news.povray.org...
> Great image so far. How did you texture the pillars? I've been trying to 
> get
> the same effect, but mine doesn't look quite right.
>

Thank you!
I struggled a long time before coming up with something useful. The basis is 
a simplebrick pattern, but I included it in a macro to be able to scale the 
elements according to needs. This is the code:

//---- start of code ----

#macro LimeBricks()
  #ifndef (BrickSize)  #declare BrickSize = <1.6, 0.6, 1.6>; #end
  #ifndef (MortarSize)  #declare MortarSize = 0.02; #end
  texture {
    brick
    texture {  // Mortar
      pigment {
        color rgb <0.90005, 0.89995, 0.89995>
      }
      normal {
        bozo , 0.5
        bump_size -2.0
        scale  0.1
      }
    }
    texture { // Limestones
      pigment {
        agate
        agate_turb 1.0
        pigment_map {
          [0.0   color rgb <0.95, 0.95, 0.95>]
          [0.4   color rgb <0.91, 0.91, 0.91>]
          [0.8   color rgb <0.94, 0.94, 0.94>]
          [1.0   color rgb <0.91, 0.91, 0.91>]
        }
        scale  <30.0, 30.0, 30.0>/10
        rotate    <-10.0, -15.0, 0.0>
      }
      normal {
        agate , 0.2
        agate_turb 1.0
        scale  <30.0, 30.0, 30.0>/10
        rotate    <-10.0, -15.0, 0.0>
      }
      finish {
        ambient 0.05
        diffuse 0.7
      }
      scale  0.05
      rotate 90.0 * x
    }
    // BrickAndMortar
    rotate -90.0 * x
    translate <10, 10, 0>
    brick_size BrickSize
    mortar MortarSize
    scale <1,1,-1>
    rotate <90,0,0>
  }
  #undef BrickSize
  #undef MortarSize
#end  //of LimeBricks macro

//this is the default texture used in the wall:
#declare TdG_LimestoneBricks = LimeBricks()

//this is the texture for the flagstones on the ground:
#declare BrickSize = <0.1, 1, 0.1>;
#declare MortarSize = 0.003;
#declare TdG_LimestoneFlagstones = LimeBricks()

//this is the texture for the columns:
#declare BrickSize = <100, 10, 100>;
#declare MortarSize = 0.075;
#declare TdG_LimestoneColumns = LimeBricks()

//---- end of code ----


Thomas


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From: Thomas de Groot
Subject: Re: Eavesdropping (WIP)
Date: 10 Aug 2006 03:55:07
Message: <44dae65b$1@news.povray.org>
"Slime" <fak### [at] emailaddress> schreef in bericht 
news:44daae9c@news.povray.org...
> The eavesdropping guy looks like he's in mid step to me. I didn't realize 
> he
> was eavesdropping until I considered the title. I might have found him 
> more
> interesting if his hands were in different positions, maybe something that
> makes him look nervous or cautious.
Yes, I agree.
>
> The rest of the scene is great; definitely work with the AA until you
> eliminate all of the thin line artifacts because those can really hurt a
> scene IMO. I think the ship texture has a lot of small details which 
> aren't
> very visible, and unfortunately it ends up looking like a flat brown 
> color,
> especially in the ambient lighting.
Yes, the artifacts are annoying. I shall have to work on that seriously. The 
ship's hull texture is still not really good. I have been struggling with it 
for a while now, not getting the uv-mapping right. Still some work to do on 
it.
>
> Finally, consider varying the color of some of the foreground elements.
Hmm. I have already added some objects that break the uniformity. I may 
consider changing the color of the floor too...

Thomas


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From: Thomas de Groot
Subject: Re: Eavesdropping (WIP)
Date: 10 Aug 2006 04:01:10
Message: <44dae7c6@news.povray.org>
I forgot to mention: the texture was originally made in Moray, that is why 
you will find:   scale <1,1,-1>  rotate <90,0,0> somewhere for the use in a 
POV-Ray scene.

Thomas


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From: Stephen
Subject: Re: Eavesdropping (WIP)
Date: 10 Aug 2006 04:10:01
Message: <web.44dae8bc38d3f850b1b469160@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.44d9ef5438d3f850b1b469160@news.povray.org...
> >
> > Nice atmosphere, evocative!
> Thank you!

No, thank you.

> > The figures are a bit muscular IMO, too well built.
> > Just my tuppence worth.
> I know and I agree  :-(
> They are the basic Michael3 and I have not yet discovered how to deflate
> those guys. I would much prefer to have characters that are more or less

>
They would fit into a Hollywood cast :-)
BTW have you considered using AA? (Ducks and runs :-)

Stephen


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From: Thomas de Groot
Subject: Re: Eavesdropping (WIP)
Date: 10 Aug 2006 07:58:26
Message: <44db1f62@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.44dae8bc38d3f850b1b469160@news.povray.org...
>> They are the basic Michael3 and I have not yet discovered how to deflate
>> those guys. I would much prefer to have characters that are more or less

>>
> They would fit into a Hollywood cast :-)
> BTW have you considered using AA? (Ducks and runs :-)

LOL. I have considered a sharp knife in fact :-)
Interestingly, Victoria3 can be morphed from anorexia to obesitas, but 
Michael3 can't. Now, what does that suggest???

Thomas


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From: Stephen
Subject: Re: Eavesdropping (WIP)
Date: 10 Aug 2006 08:10:00
Message: <web.44db21d238d3f850b1b469160@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.44dae8bc38d3f850b1b469160@news.povray.org...
> >> They are the basic Michael3 and I have not yet discovered how to deflate
> >> those guys. I would much prefer to have characters that are more or less

> >>
> > They would fit into a Hollywood cast :-)
> > BTW have you considered using AA? (Ducks and runs :-)
>
> LOL. I have considered a sharp knife in fact :-)
> Interestingly, Victoria3 can be morphed from anorexia to obesitas, but
> Michael3 can't. Now, what does that suggest???
>

Victoria is educated and knows Latin?
Both work for the P*rn industry?
Oh! I give up. :-}

P.S. I’m glad you got Moray working.

Stephen


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From: Thomas de Groot
Subject: Re: Eavesdropping (WIP)
Date: 11 Aug 2006 03:15:40
Message: <44dc2e9c@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.44db21d238d3f850b1b469160@news.povray.org...
>> Interestingly, Victoria3 can be morphed from anorexia to obesitas, but
>> Michael3 can't. Now, what does that suggest???
>>
> Victoria is educated and knows Latin?
> Both work for the P*rn industry?
> Oh! I give up. :-}

I don't know either, but it is an interesting thought as it tells a lot 
about the builders I guess.... :-)
>
> P.S. I’m glad you got Moray working.
Yep! me too. I always feel very unconfortable when I have to make those 
changes to the system. However, it is unavoidable.

Thomas


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From: Stephen
Subject: Re: Eavesdropping (WIP)
Date: 11 Aug 2006 05:15:00
Message: <web.44dc495f38d3f850b1b469160@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:

> > P.S. I’m glad you got Moray working.
> Yep! me too. I always feel very unconfortable when I have to make those
> changes to the system. However, it is unavoidable.
>
For most, a pc is just a tool. In my youth I had a lot to do with

and check that the engine is still there:-) I do check the oil, tyres anti


Stephen


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From: Thomas de Groot
Subject: Re: Eavesdropping (WIP)
Date: 12 Aug 2006 03:29:13
Message: <44dd8349@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.44dc495f38d3f850b1b469160@news.povray.org...
 For most, a pc is just a tool. In my youth I had a lot to do with
> maintaining them. But now it's just like my car. I look under the bonnet
> and check that the engine is still there:-) I do check the oil, tyres anti
> virus is up to date etc. but that's all.
>
Yes indeed, and a great tool too.
What I don't like is the possibility that meddling in some parts may have 
unexpected consequences elsewhere. Indeed, this is much less likely nowadays 
than in the past, but still...

Thomas


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