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"Artemia Salina" <y2k### [at] sheayrightcom> schreef in bericht
news:pan### [at] sheayrightcom...
> This is a very nice scene. I'm especially drawn to the sailboat.
Thank you!
The sail boat is a detailed model, not made by me, but coming from the
Taschen 3D Objects collection. I like it too.
>
> One thing though -- and I noticed this in the other version -- people
> tend to stand with their weight on one foot, causing them to lock
> one knee with the other one just slightly bent, and their hands at their
> side (unless they are gesturing). It seems that the model's knees are bent
> too much and that they aren't leaning enough on one foot. The eaves-
> dropper seems to be in mid-stride because its arms are not at its side
> (appear to be swinging), yet its feet are both planted firmly on the
> ground.
Yes, you are right. This scene was, at the same time, a way for me to learn
to use Daz|Studio, and I just used one of the standard stances provided as a
basis for further work. In itself, I think the stance is correct, but it
does not work in all situation. The case of the eavesdropper is indeed
flagrant, and I shall have to do something about it.
>
> The columns are very dramatic. I like them.
Thank you! In time I shall show more of the temple. It is a gigantic
structure, very well suited for little scenes like this one.
Thomas
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"jhu" <nomail@nomail> schreef in bericht
news:web.44da190e38d3f8508f9cd9930@news.povray.org...
> Great image so far. How did you texture the pillars? I've been trying to
> get
> the same effect, but mine doesn't look quite right.
>
Thank you!
I struggled a long time before coming up with something useful. The basis is
a simplebrick pattern, but I included it in a macro to be able to scale the
elements according to needs. This is the code:
//---- start of code ----
#macro LimeBricks()
#ifndef (BrickSize) #declare BrickSize = <1.6, 0.6, 1.6>; #end
#ifndef (MortarSize) #declare MortarSize = 0.02; #end
texture {
brick
texture { // Mortar
pigment {
color rgb <0.90005, 0.89995, 0.89995>
}
normal {
bozo , 0.5
bump_size -2.0
scale 0.1
}
}
texture { // Limestones
pigment {
agate
agate_turb 1.0
pigment_map {
[0.0 color rgb <0.95, 0.95, 0.95>]
[0.4 color rgb <0.91, 0.91, 0.91>]
[0.8 color rgb <0.94, 0.94, 0.94>]
[1.0 color rgb <0.91, 0.91, 0.91>]
}
scale <30.0, 30.0, 30.0>/10
rotate <-10.0, -15.0, 0.0>
}
normal {
agate , 0.2
agate_turb 1.0
scale <30.0, 30.0, 30.0>/10
rotate <-10.0, -15.0, 0.0>
}
finish {
ambient 0.05
diffuse 0.7
}
scale 0.05
rotate 90.0 * x
}
// BrickAndMortar
rotate -90.0 * x
translate <10, 10, 0>
brick_size BrickSize
mortar MortarSize
scale <1,1,-1>
rotate <90,0,0>
}
#undef BrickSize
#undef MortarSize
#end //of LimeBricks macro
//this is the default texture used in the wall:
#declare TdG_LimestoneBricks = LimeBricks()
//this is the texture for the flagstones on the ground:
#declare BrickSize = <0.1, 1, 0.1>;
#declare MortarSize = 0.003;
#declare TdG_LimestoneFlagstones = LimeBricks()
//this is the texture for the columns:
#declare BrickSize = <100, 10, 100>;
#declare MortarSize = 0.075;
#declare TdG_LimestoneColumns = LimeBricks()
//---- end of code ----
Thomas
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"Slime" <fak### [at] emailaddress> schreef in bericht
news:44daae9c@news.povray.org...
> The eavesdropping guy looks like he's in mid step to me. I didn't realize
> he
> was eavesdropping until I considered the title. I might have found him
> more
> interesting if his hands were in different positions, maybe something that
> makes him look nervous or cautious.
Yes, I agree.
>
> The rest of the scene is great; definitely work with the AA until you
> eliminate all of the thin line artifacts because those can really hurt a
> scene IMO. I think the ship texture has a lot of small details which
> aren't
> very visible, and unfortunately it ends up looking like a flat brown
> color,
> especially in the ambient lighting.
Yes, the artifacts are annoying. I shall have to work on that seriously. The
ship's hull texture is still not really good. I have been struggling with it
for a while now, not getting the uv-mapping right. Still some work to do on
it.
>
> Finally, consider varying the color of some of the foreground elements.
Hmm. I have already added some objects that break the uniformity. I may
consider changing the color of the floor too...
Thomas
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I forgot to mention: the texture was originally made in Moray, that is why
you will find: scale <1,1,-1> rotate <90,0,0> somewhere for the use in a
POV-Ray scene.
Thomas
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"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.44d9ef5438d3f850b1b469160@news.povray.org...
> >
> > Nice atmosphere, evocative!
> Thank you!
No, thank you.
> > The figures are a bit muscular IMO, too well built.
> > Just my tuppence worth.
> I know and I agree :-(
> They are the basic Michael3 and I have not yet discovered how to deflate
> those guys. I would much prefer to have characters that are more or less
>
They would fit into a Hollywood cast :-)
BTW have you considered using AA? (Ducks and runs :-)
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.44dae8bc38d3f850b1b469160@news.povray.org...
>> They are the basic Michael3 and I have not yet discovered how to deflate
>> those guys. I would much prefer to have characters that are more or less
>>
> They would fit into a Hollywood cast :-)
> BTW have you considered using AA? (Ducks and runs :-)
LOL. I have considered a sharp knife in fact :-)
Interestingly, Victoria3 can be morphed from anorexia to obesitas, but
Michael3 can't. Now, what does that suggest???
Thomas
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"Thomas de Groot" <t.d### [at] internlnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.44dae8bc38d3f850b1b469160@news.povray.org...
> >> They are the basic Michael3 and I have not yet discovered how to deflate
> >> those guys. I would much prefer to have characters that are more or less
> >>
> > They would fit into a Hollywood cast :-)
> > BTW have you considered using AA? (Ducks and runs :-)
>
> LOL. I have considered a sharp knife in fact :-)
> Interestingly, Victoria3 can be morphed from anorexia to obesitas, but
> Michael3 can't. Now, what does that suggest???
>
Victoria is educated and knows Latin?
Both work for the P*rn industry?
Oh! I give up. :-}
P.S. I’m glad you got Moray working.
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.44db21d238d3f850b1b469160@news.povray.org...
>> Interestingly, Victoria3 can be morphed from anorexia to obesitas, but
>> Michael3 can't. Now, what does that suggest???
>>
> Victoria is educated and knows Latin?
> Both work for the P*rn industry?
> Oh! I give up. :-}
I don't know either, but it is an interesting thought as it tells a lot
about the builders I guess.... :-)
>
> P.S. I’m glad you got Moray working.
Yep! me too. I always feel very unconfortable when I have to make those
changes to the system. However, it is unavoidable.
Thomas
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"Thomas de Groot" <t.d### [at] internlnet> wrote:
> > P.S. I’m glad you got Moray working.
> Yep! me too. I always feel very unconfortable when I have to make those
> changes to the system. However, it is unavoidable.
>
For most, a pc is just a tool. In my youth I had a lot to do with
and check that the engine is still there:-) I do check the oil, tyres anti
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.44dc495f38d3f850b1b469160@news.povray.org...
For most, a pc is just a tool. In my youth I had a lot to do with
> maintaining them. But now it's just like my car. I look under the bonnet
> and check that the engine is still there:-) I do check the oil, tyres anti
> virus is up to date etc. but that's all.
>
Yes indeed, and a great tool too.
What I don't like is the possibility that meddling in some parts may have
unexpected consequences elsewhere. Indeed, this is much less likely nowadays
than in the past, but still...
Thomas
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