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I set myself a target of 1 week for this one. Probably the only model that
I have got this far with in Blender, still I had to rush it a bit towards
the end to get some of the important details in.
The rest of the scene is SDL, I found an old tree macro I wrote a while ago
and put that in.
Rendered with radiosity, focal blur and an area light to simulate the sun.
Render time approx 2 hours on my XP2400.
My original idea was for this to become an entry for the IRTC, but I can't
bear to damage that paintwork!
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![060716cs.jpg](/povray.binaries.images/attachment/%3C44baaec4%40news.povray.org%3E/060716cs.jpg?ttop=443866&toff=4350&preview=1)
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very good! but the lights and the wheels make it look like a
scale-model, imho
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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> very good! but the lights and the wheels make it look like a
> scale-model, imho
Thank you for the input, it is difficult to notice these things when you
have been looking at it for so long!
Actually I didn't get time to model the wheels, they are just from another
car, maybe I will have to do them later.
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"scott" <spa### [at] spam com> wrote:
>
> My original idea was for this to become an entry for the IRTC, but I can't
> bear to damage that paintwork!
Go on... start with a bit of rust in the texture then set it on fire, turn
it on it's roof and generally smash it to pieces.. You can always restore
it at a later date.
Nice model BTW..
Sean
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"scott" <spa### [at] spam com> wrote:
> I set myself a target of 1 week for this one. Probably the only model that
> I have got this far with in Blender, still I had to rush it a bit towards
> the end to get some of the important details in.
>
> The rest of the scene is SDL, I found an old tree macro I wrote a while ago
> and put that in.
>
> Rendered with radiosity, focal blur and an area light to simulate the sun.
> Render time approx 2 hours on my XP2400.
>
> My original idea was for this to become an entry for the IRTC, but I can't
> bear to damage that paintwork!
Nice model and fastly made! congratulations
Maybe you could try with a HDR environment
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scott wrote:
> I set myself a target of 1 week for this one. Probably the only model that
> I have got this far with in Blender, still I had to rush it a bit towards
> the end to get some of the important details in.
One week? Blender must be really good for fast modeling, or perhaps
you worked 24h every day on that week? Indeed, the car is very nicely
modeled, very accurate (I recognized this as one of the latest models on
the 205 series). I think it will look better with the stock wheels, but
anyhow it looks great. Also, as Zeger pointed out, the glass on the
lights seems a bit like plastic (perhaps is too white and needs to be
more transparent).
> The rest of the scene is SDL, I found an old tree macro I wrote a while ago
> and put that in.
>
> Rendered with radiosity, focal blur and an area light to simulate the sun.
> Render time approx 2 hours on my XP2400.
The POV environment is also very good, but the sky light is too
bluish (indigo) for my taste.
--
Jaime
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Jaime Vives Piqueres wrote:
> scott wrote:
>> I set myself a target of 1 week for this one. Probably the only
>> model that I have got this far with in Blender, still I had to rush
>> it a bit towards the end to get some of the important details in.
>
> One week? Blender must be really good for fast modeling, or perhaps
> you worked 24h every day on that week?
I spend a few hours most evenings, probably about 20-25 hours in total. My
target for this project was to get the best possible looking model in a
limited time. So it would look quite bad from an opposite angle (eg there
is no dashboard, no rear lights, no detail on the back etc). It is by no
means a complete model.
> Indeed, the car is very nicely
> modeled, very accurate (I recognized this as one of the latest models
> on the 205 series). I think it will look better with the stock
> wheels, but anyhow it looks great.
Yes, I was planning to do the stock wheels/tyres, but just no time.
Actually I was quite looking forward to doing the tyres after reading a few
tutorials. Maybe at a later date I will make some updates.
> Also, as Zeger pointed out, the
> glass on the lights seems a bit like plastic (perhaps is too white
> and needs to be more transparent).
Yes, I just need to play about with the lights to make them look more
realistic, I really didn't optimise it much because I wanted to get it
rendered by the end of Sunday.
Looking at it I think the focal blur might also be adding to the "model car"
vision. Maybe I can just scrap the FB altogether or reduce the aperture.
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"scott" <spa### [at] spam com> wrote in message news:44bab363@news.povray.org...
> > very good! but the lights and the wheels make it look like a
> > scale-model, imho
>
> Thank you for the input, it is difficult to notice these things when you
> have been looking at it for so long!
>
> Actually I didn't get time to model the wheels, they are just from another
> car, maybe I will have to do them later.
>
>
nice work. my one suggestion would be with the tires and wheels too. The
tires are a bit too grey and lack a realistic texture, the wheels are a
little plastic looking. other than that, it's very impressive.
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