POV-Ray : Newsgroups : povray.binaries.images : Space Carrier: Current Development Stage Server Time
15 Nov 2024 11:17:20 EST (-0500)
  Space Carrier: Current Development Stage (Message 1 to 5 of 5)  
From: Sven Littkowski
Subject: Space Carrier: Current Development Stage
Date: 25 Jun 2006 04:22:35
Message: <449e47cb@news.povray.org>
Please see here the current stage of my spcae carrier (which is more a 
mobile base, actually).

I intend to use Zeger Knaepen's great well-developed greebles macro as 
additional feature of the surfaces, let's see how then the giant ship will 
look alike!

Enjoy!



PS:
1
I invite other POV-Ray Sci-Fi artists to join and introduce their own ship 
creations! Please let them look a bit similar to this one so they match.
2
I need desperately a POV-Ray artist who can help me creating a number of 
ship hulks for ancient Roman ships. I have all the data and expertise, but 
fail since years to create such a ship hull. Who can and want help? It is 
for the Forum Navis Romana project (maritime archaeology online). 
Creditlines are guaranteed!


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Attachments:
Download 'SpaceCarrierSmall.jpg' (199 KB) Download 'SpaceCarrierPart.jpg' (85 KB)

Preview of image 'SpaceCarrierSmall.jpg'
SpaceCarrierSmall.jpg

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SpaceCarrierPart.jpg


 

From: EagleSun
Subject: Re: Space Carrier: Current Development Stage
Date: 25 Jun 2006 18:55:00
Message: <web.449f13ab20ace824d8b70c30@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
> Please see here the current stage of my spcae carrier (which is more a
> mobile base, actually).

Please PLEASE tell me you rendered only the space station, and not earth
with it....


> PS:
> 1
> I invite other POV-Ray Sci-Fi artists to join and introduce their own ship
> creations! Please let them look a bit similar to this one so they match.

I'll help out whatever I can...

> 2
> I need desperately a POV-Ray artist who can help me creating a number of
> ship hulks for ancient Roman ships. I have all the data and expertise, but
> fail since years to create such a ship hull. Who can and want help? It is
> for the Forum Navis Romana project (maritime archaeology online).
> Creditlines are guaranteed!

I wish I know how to do this... but I've never done this....


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From: Sven Littkowski
Subject: Re: Space Carrier: Current Development Stage
Date: 26 Jun 2006 02:55:58
Message: <449f84fe$1@news.povray.org>
Hi Eagle Sun,



"EagleSun" <nomail@nomail> schrieb im Newsbeitrag 
news:web.449f13ab20ace824d8b70c30@news.povray.org...
> Please PLEASE tell me you rendered only the space station, and not earth
> with it....

Yes, I rendered only the space station and not the Earth. That is even the 
truth, I don't say it only because you wanted it.   ;-)


>> I invite other POV-Ray Sci-Fi artists to join and introduce their own 
>> ship
>> creations! Please let them look a bit similar to this one so they match.
>
> I'll help out whatever I can...

Great! I am looking forward!


>> I need desperately a POV-Ray artist who can help me creating a number of
>> ship hulks for ancient Roman ships. I have all the data and expertise, 
>> but
>> fail since years to create such a ship hull. Who can and want help? It is
>> for the Forum Navis Romana project (maritime archaeology online).
>> Creditlines are guaranteed!
>
> I wish I know how to do this... but I've never done this....

No problem. I know everything about the ships. I only need someone who can 
make the shape of a ship's hull. That's all. Especially the bow part is 
difficult for me, since more than five years I try, but I never got a good 
result doing it my own way. I easily can supply you (private e-mai) with 
photos and sketches of a simple hull, and you can model the hull. If you can 
do this, I owe you infinite thanks and ALL creditlines at the Forum Navis 
Romana project you can want!   Please contact me using my e-mail, and I will 
supply you with some simple sketches. I think, the ship hull will be some 
kind of blob, I guess.

Looking forward to hear from you,

Sven


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From: John D  Gwinner
Subject: Re: Space Carrier: Current Development Stage
Date: 30 Jun 2006 00:45:31
Message: <44a4ac6b$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:449e47cb@news.povray.org...
> Please see here the current stage of my spcae carrier (which is more a 
> mobile base, actually).

Wow, I really like this.

A few comments:

The structure of the center part is a little difficult to make out - I think 
there should be some exterior ligths maybe?

Also, the white 'field lines?' in the tube part don't seem to cast any light 
on anything - not sure if that's on purpose or not, and it's not 'wrong' 
just something I noticed.  The buildings on the right hand side seem to 
'stick into' the white lines though.  If that's intentional, I would space 
them so it looks like it's on purpose.

A few of the windows on the very top part of the curve don't really seem to 
follow the greebles?  Not really sure about that as it's in shadow

I really like this, you've captured a great sense of complexity and size. 
The windows I feel are especially well done, that's one thing that makes it 
look *big*.

    == John ==


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From: Sven Littkowski
Subject: Re: Space Carrier: Current Development Stage
Date: 1 Jul 2006 07:35:31
Message: <44a65e03$1@news.povray.org>
"John D. Gwinner" <john punctuation gwinner punc cornell punc edu> schrieb 
im Newsbeitrag news:44a4ac6b$1@news.povray.org...
> Wow, I really like this. A few comments:
> The structure of the center part is a little difficult to make out - I 
> think there should be some exterior ligths maybe?

Hmm, no, I actually intented to have it looking as it is. When studying 
space photos of the shuttle, I recognize that the contrast value in space 
seems much higher than on Earth where atmospher filters the sunlight and 
does cause a milder contrast. In space, all shadow is truly very dark, and I 
wanted that the shadowed part of the ship is only recognizable by its many 
lights.

> Also, the white 'field lines?' in the tube part don't seem to cast any 
> light on anything - not sure if that's on purpose or not, and it's not 
> 'wrong' just something I noticed.

Well observed. The while lines are not really lights but just an ambient 
element, enough to be seen clearly for incoming or outgoing smaller vessels 
but not really lightening up th environment - it is just a navigation 
feature. Hmm, maybe similar in the effect to the ground crew navigation 
sticks the guys are using to show an airplane captain where exactly to park 
the airplane: just enough for recognition but not for a bright light (which 
would be against the purpose of easier navigation).

> The buildings on the right hand side seem to 'stick into' the white lines 
> though.  If that's intentional, I would space them so it looks like it's 
> on purpose.

Yes, those are bigger buildings where many smallest craft can dock on. The 
bigger vessels are anchored deeper inside the tubes. The bigger buildings 
are actually between the navigation light rings.

> A few of the windows on the very top part of the curve don't really seem 
> to follow the greebles?  Not really sure about that as it's in shadow

Hmm... Which curve? Of the tubes? The a surprising "Yes - they follow". Not 
when seen from the front, but when seen from the side. Some diagonal 
surfaces causes this (wrong) imagination they would not follow. That tricked 
me, as well, at first! He he!

> I really like this, you've captured a great sense of complexity and size. 
> The windows I feel are especially well done, that's one thing that makes 
> it look *big*.

Thanks a lot! Yes, I see so many poorly-done starships, and wanted to do 
something in the tradition of Star Wars or Battlestar Galactica. Something 
more real, with good textures, structures and size recognition. I still 
intend to add Zeger Knaepen's great geebles to some of this ship's surfaces.

Best greetings,

Sven


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