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From: Mark Birch
Subject: Re: Planet Earth
Date: 29 May 2006 20:30:00
Message: <web.447b91871f1312434daddc090@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
> Planet Earth, latest version. Atmosphere, 3D clouds, 3D continents, lights.
> Question: how to limit lights to only the nightside? Sven

Bah!  Posted a reply to your earlier post. Anyway, if you switch to using
Megapov, you can use the 'projection pattern' to put your ambient lights
only on the nightside of the planet.  Samples (and Megapov) can be found
here:

http://megapov.inetart.net/samples.html


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From: Trevor G Quayle
Subject: Re: Planet Earth
Date: 29 May 2006 21:46:27
Message: <447ba3f3$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:447b250a@news.povray.org...
> Planet Earth, latest version. Atmosphere, 3D clouds, 3D continents, 
> lights. Question: how to limit lights to only the nightside? Sven
>

Try playing with this and adapt it to your needs.  It basically uses the 
object pattern with a plane oriented to the direction of the sun.  Inside 
the plane (away from the sun) the Earth light image map is used, outside the 
plane (toward the sun) the texture is transparent.

//start
global_settings {
  assumed_gamma 1
  max_trace_level 10 }

camera{
  up y
  right x*image_width/image_height
  angle 60
  location <30,30,30>
  look_at  0
}

#local SunLoc= <-500,0,100>; //Sun location

light_source { SunLoc rgb 1 } //Sun

sphere{0 9.9999 //planet below
  pigment {rgb <0,0,1>}
  finish {ambient 0 diffuse 1}
}

#local Lights=
texture{
  pigment {image_map {png "Earth_Lights.png" interpolate 4 map_type 1}}
  finish {ambient 4 diffuse 0}
}


#local NoLights=
texture{
  pigment {rgbt 1}
  finish {ambient 1 diffuse 0}
}


#local OBJ=plane {SunLoc 0}

sphere{0 10
  texture {
    object{
      OBJ
      texture{NoLights}
      texture{Lights}
    }
  }
}
//end

-tgq


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From: Sven Littkowski
Subject: Re: Planet Earth
Date: 30 May 2006 00:25:03
Message: <447bc91f$1@news.povray.org>
Hi.

Well, the 1 MB contains the entire posting. Without text you are close to 1 
MB just for the image alone, and the size available for the image shrinks 
down accordingly to the amount of text you use in your posting. Simpler: 
text and image have to share 1 MB.

Greetings,

Sven



"EagleSun" <nomail@nomail> schrieb im Newsbeitrag 
news:web.447b6ea51f1312434fa2c32c0@news.povray.org...
> How did you get the 1 MB limit?!?  My limit is set to 700 KB.


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From: Sven Littkowski
Subject: Re: Planet Earth
Date: 30 May 2006 00:28:11
Message: <447bc9db$1@news.povray.org>
Hi.

For everyone eager to do similar planet renders, you find hi-res Earth 
images and bump maps here:
http://visibleearth.nasa.gov/view_set.php?categoryId=2355&p=1

Their entire section is called Blue Marble Next generation, and belongs to 
NASA's Jet Propulsion Laboratory.

But besides that, who can give me links to similar hi-res images and bump 
maps for the other planets, moons and rings?

Thanks,

Sven


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From: Trevor G Quayle
Subject: Re: Planet Earth
Date: 30 May 2006 01:06:02
Message: <447bd2ba$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message
news:447b250a@news.povray.org...
> Planet Earth, latest version. Atmosphere, 3D clouds, 3D continents, 
> lights. Question: how to limit lights to only the nightside? Sven
>

Try playing with this and adapt it to your needs.  It basically uses the
object pattern with a plane oriented to the direction of the sun.  Inside
the plane (away from the sun) the Earth light image map is used, outside the
plane (toward the sun) the texture is transparent.

//start
global_settings {
  assumed_gamma 1
  max_trace_level 10 }

camera{
  up y
  right x*image_width/image_height
  angle 60
  location <30,30,30>
  look_at  0
}

#local SunLoc= <-500,0,100>; //Sun location

light_source { SunLoc rgb 1 } //Sun

sphere{0 9.9999 //planet below
  pigment {rgb <0,0,1>}
  finish {ambient 0 diffuse 1}
}

#local Lights=
texture{
  pigment {image_map {png "Earth_Lights.png" interpolate 4 map_type 1}}
  finish {ambient 4 diffuse 0}
}


#local NoLights=
texture{
  pigment {rgbt 1}
  finish {ambient 1 diffuse 0}
}


#local OBJ=plane {SunLoc 0}

sphere{0 10
  texture {
    object{
      OBJ
      texture{NoLights}
      texture{Lights}
    }
  }
}
//end

-tgq


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From: Sven Littkowski
Subject: Re: Planet Earth
Date: 30 May 2006 01:51:48
Message: <447bdd74@news.povray.org>
Hi Trevor,

many thanks for your code. I might just do it and try it out. But it seems, 
I found a good solution on my own. Right now I am rendering a 6400x4800 
pixels image of the Earth, with improved features.

I made some really good changes to the nightside lights - they are now much 
more descent (it really needs such a big resolution to see them - just as in 
nature), and they are now only visible at the nightside because of their 
ambient value and because of their colors. Was a tricky thing, but it works 
now.

As soon as the render has completed, I am going to post that image here.

Greetings,

Sven




"Trevor G Quayle" <Tin### [at] hotmailcom> schrieb im Newsbeitrag 
news:447bd2ba$1@news.povray.org...
>
> "Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message
> news:447b250a@news.povray.org...
>> Planet Earth, latest version. Atmosphere, 3D clouds, 3D continents, 
>> lights. Question: how to limit lights to only the nightside? Sven
>>
>
> Try playing with this and adapt it to your needs.  It basically uses the
> object pattern with a plane oriented to the direction of the sun.  Inside
> the plane (away from the sun) the Earth light image map is used, outside 
> the
> plane (toward the sun) the texture is transparent.
>
> //start
> global_settings {
>  assumed_gamma 1
>  max_trace_level 10 }
>
> camera{
>  up y
>  right x*image_width/image_height
>  angle 60
>  location <30,30,30>
>  look_at  0
> }
>
> #local SunLoc= <-500,0,100>; //Sun location
>
> light_source { SunLoc rgb 1 } //Sun
>
> sphere{0 9.9999 //planet below
>  pigment {rgb <0,0,1>}
>  finish {ambient 0 diffuse 1}
> }
>
> #local Lights=
> texture{
>  pigment {image_map {png "Earth_Lights.png" interpolate 4 map_type 1}}
>  finish {ambient 4 diffuse 0}
> }
>
>
> #local NoLights=
> texture{
>  pigment {rgbt 1}
>  finish {ambient 1 diffuse 0}
> }
>
>
> #local OBJ=plane {SunLoc 0}
>
> sphere{0 10
>  texture {
>    object{
>      OBJ
>      texture{NoLights}
>      texture{Lights}
>    }
>  }
> }
> //end
>
> -tgq
>
>
>


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From: Trevor G Quayle
Subject: Re: Planet Earth
Date: 30 May 2006 08:10:00
Message: <web.447c35c81f1312436c4803960@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
Sorry, loks like this gotposted twice.  Odd it only showed up once on my
home machine...

-tgq


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From: Ben Chambers
Subject: Re: Planet Earth
Date: 30 May 2006 11:36:39
Message: <447c6687$1@news.povray.org>
Sven Littkowski wrote:
> The reason for that relatively large file size is simply that I wanted to 
> check the details exactly, especially the atmosphere. Smaller render sizes 
> would make it quite difficult to see the atmosphere at the horizon.

It's probably better to post images that everyone can view on one 
screen, ie 1024x768 or less (others might suggest different resolutions).

If you need to show more detail, than a "detail" image would work well - 
I mean, a regular sized image (again, 1024x768 or less) but zoomed in to 
on the spot you want to focus on (you can accomplish this in POV-Ray by 
modifying the "look_at" vector and "angle" value in the camera statement).

...Chambers


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From: Sven Littkowski
Subject: Re: Planet Earth
Date: 30 May 2006 11:55:29
Message: <447c6af1@news.povray.org>
Ehh, err, well... Yes, yes. Okay...


"Trevor G Quayle" <Tin### [at] hotmailcom> schrieb im Newsbeitrag 
news:web.447c35c81f1312436c4803960@news.povray.org...
> Sorry, loks like this gotposted twice.  Odd it only showed up once on my
> home machine...


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From: Sven Littkowski
Subject: Re: Planet Earth
Date: 30 May 2006 12:20:48
Message: <447c70e0@news.povray.org>
Earth v2.0

A number of improvements I did:
1
the thickness of the atmosphere was reduced by 33% in order to reflect the 
real height in relation to the planet
2
the color of the atmosphere is lighter now
3
It is now August on Earth, the winter has gone
4
The clusters of the lights big cities are creating, is now more decent and 
not anymore visible at the dayside
5
I am using now the wonderful universe sky map which was created by Nekar 
Xenos

I am publishing here four different scenes. If you want me to post the 
entire image (JPEG, reduced quality, ca. 650 KB, 6400x4800 pixels) let me 
know.

Scenes (introduced by image file names):
a
Northpole - see the atmosphere reflecting the end of a day and getting night
b
City Lights - descent, not individually visible but just increasing the 
over-all color of that location
c
Atmosphere - visible at the horizon
d
Clouds - wonderfully three-dimensional and casting their own shades

Greetings,

Sven


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Attachments:
Download 'Planet 01 Small a.jpg' (13 KB) Download 'Planet 01 Small b.jpg' (15 KB) Download 'Planet 01 Small c.jpg' (26 KB) Download 'Planet 01 Small d.jpg' (20 KB)

Preview of image 'Planet 01 Small a.jpg'
Planet 01 Small a.jpg

Preview of image 'Planet 01 Small b.jpg'
Planet 01 Small b.jpg

Preview of image 'Planet 01 Small c.jpg'
Planet 01 Small c.jpg

Preview of image 'Planet 01 Small d.jpg'
Planet 01 Small d.jpg


 

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