POV-Ray : Newsgroups : povray.binaries.images : Evensong (~143 kB) Server Time
7 Aug 2024 13:22:30 EDT (-0400)
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From: Thomas de Groot
Subject: Re: Evensong (~143 kB)
Date: 11 Apr 2006 09:27:09
Message: <443baead@news.povray.org>
"Chris B" <c_b### [at] btconnectcomnospam> schreef in bericht
news:443b8552$1@news.povray.org...
>
>
> Hi Thomas,
>
> A magnificent start.
>
Thank you :-)

> The lighting needs some work with the shadows currently pointing in all
> sorts of directions.
> If there's no internal lighting, then I would expect areas of deeper
shadow.
> If there is internal lighting then it would take on a more orange/yellow
> glow, which I think would be quite pleasing.
>
Yes, the lighting is still not to my liking, and I have to work on this. As
said, there are currently three internal lights (plus a small shadowless
fillin). Maybe a bit confusing as is. I have thought about putting candles
on the tables....

> The texture on the columns looks all wrong to my eyes. I think you need to
> apply a different bit of texture to each segment of each column. Having
the
> texture run across the joins doesn't look right to me.
>
That's strange, because each segment has the texture rotated 30 degrees, so
they do not run across the joints. I shall increase the rotation angle and
see if that is better.

> If you do turn it into a ruin, then it would give you a great 'before and
> after' scene, with bits of shrub growing out of the walls etc.
>
Yes indeed. I shall think about that :-)

Thomas


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From: Thomas de Groot
Subject: Re: Evensong (~143 kB)
Date: 11 Apr 2006 09:29:54
Message: <443baf52$1@news.povray.org>
"Rarius" <rar### [at] rariuscouk> schreef in bericht
news:443b8d78@news.povray.org...
> Nicely modelled!
>
Thank you :-)

> My only suggestions are that you remove the two internal lights and light
> the scene from outside... maybe the sun shining in through the windows...
> might be a good time to add a little media for dust motes in the shafts of
> sunshine
>
Hmm, no. The time of day is definitely evening, so I prefer no sunshine from
outside. However, that could be another scene altogether! There are
different directions I can go in fact, all with their own atmosphere.

Thomas


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From: Jim Charter
Subject: Re: Evensong (~143 kB)
Date: 11 Apr 2006 10:42:15
Message: <443bc047$1@news.povray.org>
Thomas de Groot wrote:
There is a lot of good modelling work there.  The architecture is nicely 
realized.  I agree with the other comments.  The lighting seems awkward 
somehow, well, the delicate illumination of the windows is beautiful, 
but the play of shadows like was meantioned, and the texture on the 
central pillars immediately draws the eye to it.  Even if that texture 
makes physical sense, it would seem that any architect that would allow 
that effect would be wrong to do so.  And even if that was used 
purposefully and to good effect somewhere in real life, it doesn't do so 
in this picture.


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From: Alain
Subject: Re: Evensong (~143 kB)
Date: 11 Apr 2006 18:37:06
Message: <443c2f92$1@news.povray.org>
Thomas de Groot nous apporta ses lumieres en ce 11/04/2006 09:27:

> 
> That's strange, because each segment has the texture rotated 30 degrees, so
> they do not run across the joints. I shall increase the rotation angle and
> see if that is better.
> 
> 
It looks like you are rotating around only 1 axis. You can try using rotation around
all 3 axis, 
using some random values.

-- 
Alain
-------------------------------------------------


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From: Thomas de Groot
Subject: Re: Evensong (~143 kB)
Date: 12 Apr 2006 02:47:20
Message: <443ca278@news.povray.org>
"Alain" <ele### [at] netscapenet> schreef in bericht
news:443c2f92$1@news.povray.org...
> >
> It looks like you are rotating around only 1 axis. You can try using
rotation around all 3 axis,
> using some random values.
>
That's correct, because the texture, by itself, has a angle. So, my idea was
to rotate the texture around the vertical axis (here z, as the scene is
Moray built) and get different orientations. I think that the rotation angle
is not large enough. I shall experiment. I may use the other axes, but only
for very small values...

Thomas


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From: Thomas de Groot
Subject: Re: Evensong (~143 kB)
Date: 12 Apr 2006 02:56:05
Message: <443ca485@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht
news:443bc047$1@news.povray.org...
> Thomas de Groot wrote:
> There is a lot of good modelling work there.  The architecture is nicely
> realized.  I agree with the other comments.  The lighting seems awkward
> somehow, well, the delicate illumination of the windows is beautiful,
> but the play of shadows like was meantioned, and the texture on the
> central pillars immediately draws the eye to it.  Even if that texture
> makes physical sense, it would seem that any architect that would allow
> that effect would be wrong to do so.  And even if that was used
> purposefully and to good effect somewhere in real life, it doesn't do so
> in this picture.

Absolutely true. I am far from happy with the illumination inside the
building, but I am still unsure about how I am going to solve this. Some
more experimentation is needed now.
I answered Alain about the pillar texture. I shall experiment with larger
rotation angles and see what happens. It may be that I shall also subdue
somewhat the contrast within the texture. May help.
In terms of architecture, the main problem is that the stone probably would
break along the inclined sedimentation planes, so a horizontal bedding would
be preferable. Hmm... means I have to take that into account.

Thomas


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From: Thomas de Groot
Subject: Evensong (~60 kB) wip 2
Date: 12 Apr 2006 07:20:19
Message: <443ce273@news.povray.org>
Following the comments, I did two things:
- I extinguished one of the interior lights, keeping the one almost
overhead;
- I decreased the bedding angle of the pillar texture; decreased the
contrast between the different bedding planes; increased the rotation angle
of the pillar elements.

Below is the result of these actions. I think it is much better already.

Thomas


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Attachments:
Download 'abbeyref_11.jpg' (60 KB)

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abbeyref_11.jpg


 

From: Mike Raiford
Subject: Re: Evensong (~60 kB) wip 2
Date: 12 Apr 2006 07:35:25
Message: <443ce5fd$1@news.povray.org>
Thomas de Groot wrote:
> 
> Below is the result of these actions. I think it is much better already.
>

Ooh, I never noticed the use of irid on the windows. Interesting.

-- 
~Mike

Things! Billions of them!


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From: Stephen
Subject: Re: Evensong (~60 kB) wip 2
Date: 12 Apr 2006 08:25:01
Message: <web.443cf17ab2905e59c6b359800@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> Following the comments, I did two things:
> - I extinguished one of the interior lights, keeping the one almost
> overhead;
> - I decreased the bedding angle of the pillar texture; decreased the
> contrast between the different bedding planes; increased the rotation angle
> of the pillar elements.
>
> Below is the result of these actions. I think it is much better already.
>
> Thomas


question about the stained glass windows. Are they modern? If not you might
think of adding some leading around any figures and outline areas you want
to emphasise like arms across a body etc.
Just my tuppence worth.

Stephen


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From: Thomas de Groot
Subject: Re: Evensong (~60 kB) wip 2
Date: 14 Apr 2006 03:32:07
Message: <443f4ff7@news.povray.org>
Thanks Mike and Stephen!!

The windows are not meant to be stained glass. They are not common in
refectory windows (at least today) and because of their cost, mainly used in
church windows.
However, I thought I could use irid here to give them some difference. It
suggests, I think, ageing of the glass, or some production technique
perhaps. Anyway, It is meant to suggest some texture to the surface itself.

Thomas


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