|
|
"Alain" <ele### [at] netscapenet> schreef in bericht
news:443c2f92$1@news.povray.org...
> >
> It looks like you are rotating around only 1 axis. You can try using
rotation around all 3 axis,
> using some random values.
>
That's correct, because the texture, by itself, has a angle. So, my idea was
to rotate the texture around the vertical axis (here z, as the scene is
Moray built) and get different orientations. I think that the rotation angle
is not large enough. I shall experiment. I may use the other axes, but only
for very small values...
Thomas
Post a reply to this message
|
|