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  cobblestone (Message 3 to 12 of 12)  
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From: Alex Kluchikov
Subject: Re: cobblestone
Date: 6 Mar 2006 08:25:01
Message: <web.440c378d1e090c9e578f59590@news.povray.org>
Hello.

David El Tom <dav### [at] t-onlinede> wrote:
> THIS is the on with isofunctions (f_superellipsoid + f_rigged_mf) the former
> contains only superellipsoids.
> Hope the difference is noteable ...

 Yes. The second one looks "nibbled by years" :)

 I like sand, it looks very real. But I think, the stones colour and
grainnes should vary slightly.
 Sincerely Yours,
 Alex  Kluchikov.


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From: DLM
Subject: Re: cobblestone
Date: 6 Mar 2006 10:48:22
Message: <440c59c6@news.povray.org>
"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:web.440c378d1e090c9e578f59590@news.povray.org...
> Hello.
>
> David El Tom <dav### [at] t-onlinede> wrote:
> > THIS is the on with isofunctions (f_superellipsoid + f_rigged_mf) the
former
> > contains only superellipsoids.
> > Hope the difference is noteable ...
>
>  Yes. The second one looks "nibbled by years" :)
>
>  I like sand, it looks very real. But I think, the stones colour and
> grainnes should vary slightly.
>  Sincerely Yours,
>  Alex  Kluchikov.
>
>

The texture is interesting, but perhaps more castlewall, or decorative
paver.
Real cobblestones are somewhat rounded and used to bear traffic.
Originally they were derived from local river stone.
e.g.
http://www.pmb.ox.ac.uk/images/tour/TourOutside1.jpg
They age/wear to become smoothe and shiny. See e.g.
http://www.miksang.net/galleries/gal_waynewilliams/pages/Dublin-Cobble-Stone.html
For a description of distinctions between cobbled other forms of flint stone
paving see
http://www.jbsv.co.uk/norfolkflint.htm

DLM


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From: B  Gimeno
Subject: Re: cobblestone
Date: 6 Mar 2006 13:28:32
Message: <440c7f50$1@news.povray.org>


> any suggestions ????
>
> ... dave
>
look my last irtc participation at:
http://www.irtc.org/ftp/pub/stills/2005-06-30/untitled.jpg
my isosurfaces were placed using trace() over an height_field i made with
photoshop
I hope that perhaps it serves as inspiration or aid you.
--
light_source{0,1}#macro C(r,p)cylinder{x*-2,x*2,.9 pigment { rgb
p} /* B Gimeno estoeslarealidad */ rotate p*90 } #end difference
{box {-1,1} C(z /* http://usuarios.lycos.es/game2413 */,x)C(x,y)
C(z,z) pigment{rgb 2} rotate 45 translate z*4} // www.povray.org


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From: Orchid XP v2
Subject: Re: cobblestone
Date: 6 Mar 2006 14:59:39
Message: <440c94ab$1@news.povray.org>
Both images are impressive.

It looks like it could do with more AA (or just a bigger image size), 
but basically... it looks pretty good!


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From: Stefan Viljoen
Subject: Re: cobblestone
Date: 7 Mar 2006 00:35:41
Message: <440d1bac@news.povray.org>
David El Tom spake:

> first test of a cobblestone street
> 
> stones are isofunctions (f_superellipsoid + f_rigged_mf) placed on a
> heightfield generated based on a pigment.
> 
> the sand between the stone still needs work (texture, debris, grass)
> 
> light is a simple point light (it's just a geometry+texture test)
> 
> any suggestions ????
> 
> ... dave

The stones look a bit grainy - how about turning up AA (as another poster
suggested) and maybe fiddling with the texture to remove the black bits?

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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From: aaglo
Subject: Re: cobblestone
Date: 7 Mar 2006 01:10:00
Message: <web.440d238a1e090c9eb3ed5a4f0@news.povray.org>
David El Tom <dav### [at] t-onlinede> wrote:
> SORRY ...
>
> posted the wrong image.
> THIS is the on with isofunctions (f_superellipsoid + f_rigged_mf) the former
> contains only superellipsoids.
> Hope the difference is noteable ...
>
> ...dave

I think the overall shape of the stones is great, but the finishing could be
a bit better. I think that the stones would be more polished after being
used a bit. Making them a bit smoother and shinier should do the trick.


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From: David El Tom
Subject: Re: cobblestone
Date: 7 Mar 2006 02:40:47
Message: <440d38ff$1@news.povray.org>
DLM wrote:

> The texture is interesting, but perhaps more castlewall, or decorative
> paver.

To be honest, the texture is lend from stones1.inc (pigment in T_Grnt17a with 
slight modifications).
The original render had far more less dynamic in colors. I raised it with before 
posting it in order to see more details.

> Real cobblestones are somewhat rounded and used to bear traffic.
> Originally they were derived from local river stone.
> e.g.
> http://www.pmb.ox.ac.uk/images/tour/TourOutside1.jpg
> They age/wear to become smoothe and shiny. See e.g.
> http://www.miksang.net/galleries/gal_waynewilliams/pages/Dublin-Cobble-Stone.html
> For a description of distinctions between cobbled other forms of flint stone
> paving see
> http://www.jbsv.co.uk/norfolkflint.htm

wow, thanks for the references. Gives me good point where to start, even when 
the Dublin reference seems to be basalt (nearly homogeneous black) instead of 
granite.
It happend that I saw some worker's building a cobblestone sideway. Of cause 
they used freshly broken stones. This was probably the main influence I had in 
mind  as I searched for the right look.

I have to play with the parameters of the rigged_mf function to get this 
polished look on top and a little more grainish look inside the ditches.

I'm not sure if a supperellispoid is the appropiate base shape for a "pillowed" 
cube. Maybe I've to blob a sphere with superellispoid or so.

... dave


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From: David El Tom
Subject: Re: cobblestone
Date: 7 Mar 2006 02:42:44
Message: <440d3974@news.povray.org>
aaglo wrote:
> I think the overall shape of the stones is great, but the finishing could be
> a bit better. I think that the stones would be more polished after being
> used a bit. Making them a bit smoother and shinier should do the trick.

yepp, you're right. Finish still needs work (especialy if it comes to be a 
slightly wet look)

... dave


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From: David El Tom
Subject: Re: cobblestone
Date: 7 Mar 2006 02:48:27
Message: <440d3acb$1@news.povray.org>
B. Gimeno wrote:
> look my last irtc participation at:
> http://www.irtc.org/ftp/pub/stills/2005-06-30/untitled.jpg
> my isosurfaces were placed using trace() over an height_field i made with
> photoshop
> I hope that perhaps it serves as inspiration or aid you.

not kidding ...., I had the same idea in mind as the most cobblestone streets 
are slightly pillowed to allow the water to flow to the sites.
I didn't implemented it so far 'cause I'm still searching for the right geometry 
as well for a good overall look concerning texture and finish of the stones.

...really nice picture by the way.

... dave


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From: Thomas de Groot
Subject: Re: cobblestone
Date: 7 Mar 2006 02:54:00
Message: <440d3c18@news.povray.org>
"B. Gimeno" <NO_### [at] lycoses> schreef in bericht
news:440c7f50$1@news.povray.org...
> my isosurfaces were placed using trace() over an height_field i made with
> photoshop
> I hope that perhaps it serves as inspiration or aid you.
> --

<grin> my cobblestone macro does the same...

Thomas


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