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DLM wrote:
> The texture is interesting, but perhaps more castlewall, or decorative
> paver.
To be honest, the texture is lend from stones1.inc (pigment in T_Grnt17a with
slight modifications).
The original render had far more less dynamic in colors. I raised it with before
posting it in order to see more details.
> Real cobblestones are somewhat rounded and used to bear traffic.
> Originally they were derived from local river stone.
> e.g.
> http://www.pmb.ox.ac.uk/images/tour/TourOutside1.jpg
> They age/wear to become smoothe and shiny. See e.g.
> http://www.miksang.net/galleries/gal_waynewilliams/pages/Dublin-Cobble-Stone.html
> For a description of distinctions between cobbled other forms of flint stone
> paving see
> http://www.jbsv.co.uk/norfolkflint.htm
wow, thanks for the references. Gives me good point where to start, even when
the Dublin reference seems to be basalt (nearly homogeneous black) instead of
granite.
It happend that I saw some worker's building a cobblestone sideway. Of cause
they used freshly broken stones. This was probably the main influence I had in
mind as I searched for the right look.
I have to play with the parameters of the rigged_mf function to get this
polished look on top and a little more grainish look inside the ditches.
I'm not sure if a supperellispoid is the appropiate base shape for a "pillowed"
cube. Maybe I've to blob a sphere with superellispoid or so.
... dave
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