David El Tom spake:
> first test of a cobblestone street
>
> stones are isofunctions (f_superellipsoid + f_rigged_mf) placed on a
> heightfield generated based on a pigment.
>
> the sand between the stone still needs work (texture, debris, grass)
>
> light is a simple point light (it's just a geometry+texture test)
>
> any suggestions ????
>
> ... dave
The stones look a bit grainy - how about turning up AA (as another poster
suggested) and maybe fiddling with the texture to remove the black bits?
--
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions
Post a reply to this message
|