POV-Ray : Newsgroups : povray.binaries.images : Fire & Ice #2 [~130 KB] Server Time
7 Aug 2024 17:22:07 EDT (-0400)
  Fire & Ice #2 [~130 KB] (Message 11 to 20 of 23)  
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From: Orchid XP v2
Subject: Re: Fire & Ice #2 [~130 KB]
Date: 16 Feb 2006 16:16:13
Message: <43f4eb9d@news.povray.org>
> Orc,
> The extra light helps hugely!

It does, doesn't it? :-)

> The candle will look more like a candle if you remove your placeholder "lamp
> post" and put in a flame together with a melted down pool of wax. This will
> also allow you to move the light source lower to light up the candle from
> inside some more.

Melted wax would be good... but rather difficult. (It took me ages to 
get a cylinder with a "rounded" top. Not sure how to put a dent in it 
that I can fill with wax. I suppose I could jsut CGS *cut* a hollow out, 
but it wouldn't look very realistic...)

> Wicks are white - until they have been charred in the flame zone.

Thankyou for pointing that out... you're right of course.


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From: Orchid XP v2
Subject: Re: Fire & Ice #2 [~130 KB]
Date: 16 Feb 2006 16:17:46
Message: <43f4ebfa$1@news.povray.org>
> It's an improvement!

Well that's *something*...

> You could give the candle a patterned texture with a spherical pattern
> centered on the flame with ambient to fake  subsurface scattering

What an interesting idea...

Of course, *real* wax is partially transparent. Especially so close to a 
powerful light source. Hmm...


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From: Orchid XP v2
Subject: Re: Fire & Ice #2 [~130 KB]
Date: 16 Feb 2006 16:20:27
Message: <43f4ec9b$1@news.povray.org>
> Is the background the wood texture?

You *know* your texturing is great when people can't even figure out 
what it is... :-S

> If so, scale it down a lot (0.05 or so)
> Or just say it's a marble texture which is what it currently looks like.

Well, gotta do *something* to it anyway...

I did add a scaled normal map to try to give the impression of a grain, 
but it doesn't really work very well.

> A proper flame and a proper snow texture (slightly transparent?) and this
> should look very nice.

I'm currently trying out the snow textures you gave me. They seem to 
work much better than what I had. (Would be nice if I could figure out 
how to add "sparkle" to it, but other than that...)


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From: Orchid XP v2
Subject: Re: Fire & Ice #2 [~130 KB]
Date: 16 Feb 2006 16:21:45
Message: <43f4ece9$1@news.povray.org>
> Tone down the brighness of the candle and drop the fade_distance down so
> that the blue light shows.

I'll give that a go... (It's difficult to get the right balance between 
the fire and the ice. I guess I'll know it when I find it!)

> Also consider changing the ground texture from
> stone to snow. The candle can then look like it's growing out of the
> snow-covered ground.

Interesting idea...

The reason for the marble is that... well... marble is cold, isn't it? 
Not that this comes across very much in my image. :-(


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From: "Jérôme M. Berger"
Subject: Re: Fire & Ice #2 [~130 KB]
Date: 16 Feb 2006 17:00:11
Message: <43f4f5eb$1@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Orchid XP v2 wrote:
> Melted wax would be good... but rather difficult. (It took me ages to
> get a cylinder with a "rounded" top. Not sure how to put a dent in it
> that I can fill with wax. I suppose I could jsut CGS *cut* a hollow out,
> but it wouldn't look very realistic...)
> 
	You could try with blobs. That's how I did this one:
http://jeberger.free.fr/povray/images/candle.jpg

	The source is available here if you want to take a look:
http://jeberger.free.fr/sources/jbmirror.zip

		Jerome
- --
******************************
*      Jerome M. Berger      *
*  mailto:jeb### [at] freefr   *
*  http://jeberger.free.fr/  *
******************************
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From: Gail Shaw
Subject: Re: Fire & Ice #2 [~130 KB]
Date: 16 Feb 2006 23:27:25
Message: <43f550ad@news.povray.org>
"Orchid XP v2" <voi### [at] devnull> wrote in message
news:43f4ec9b$1@news.povray.org...
> > Is the background the wood texture?
>
> You *know* your texturing is great when people can't even figure out
> what it is... :-S

It's far too big right now, looks like I'm examining a tree trunk under
microscope

> I'm currently trying out the snow textures you gave me. They seem to
> work much better than what I had. (Would be nice if I could figure out
> how to add "sparkle" to it, but other than that...)

A subtle normal and high specular with low roughness. That said, I've never
got it working.
Ask s.day. He gotr nice sparkle in his Sunscape picture (4 below this one)

> The reason for the marble is that... well... marble is cold, isn't it?
> Not that this comes across very much in my image. :-(

Not when it's got dark red in it. If you want to keep the marble, try a nice
white and light blue


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From: Stephen
Subject: Re: Fire & Ice #2 [~130 KB]
Date: 17 Feb 2006 07:40:00
Message: <web.43f5c3dea44d5556b1b469160@news.povray.org>
Orchid XP v2 <voi### [at] devnull> wrote:
> As suggested by a few, I have added a second blue lightsource. Nothing
> else has changed - so far. As you can see, it does look quite a bit
> better. (Unfortunately, it's still unspeakably suckful... but never mind.)

Just a thought, could you make the snow into stylised snowflake crystals?

Stephen


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From: St 
Subject: Re: Fire & Ice #2 [~130 KB]
Date: 17 Feb 2006 14:56:03
Message: <43f62a53@news.povray.org>
"Orchid XP v2" <voi### [at] devnull> wrote in message 
news:43f4ebfa$1@news.povray.org...
>> It's an improvement!
>
> Well that's *something*...
>
>> You could give the candle a patterned texture with a spherical pattern
>> centered on the flame with ambient to fake  subsurface scattering
>
> What an interesting idea...
>
> Of course, *real* wax is partially transparent. Especially so close to a 
> powerful light source. Hmm...

   Yeah, almost like our own skin. Ever held a torch under your hand in the 
dark? If you want to see 'freaky', then try it.

   ~Steve~


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From: Orchid XP v2
Subject: Re: Fire & Ice #2 [~130 KB]
Date: 17 Feb 2006 16:03:12
Message: <43f63a10$1@news.povray.org>
>> Of course, *real* wax is partially transparent. Especially so close to 
>> a powerful light source. Hmm...
> 
> 
>   Yeah, almost like our own skin. Ever held a torch under your hand in 
> the dark? If you want to see 'freaky', then try it.

Freaky indeed.

You can get a similar effect using a powerful light source (e.g., a 
multi-billion-ton nuclear fision reactor like the Sun) through your own 
eyelids.

Of course, for real freakyness, nothing quite beats when you have an eye 
exam and they use the bright lighty shiny thing and you can see the 
reflection of all the veins at the back of your own eye... *shudders*


Bringing this back on-topic... I presume this is the "subsurface 
scattering" everybody keeps babbling about?


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From: Marc Jacquier
Subject: Re: Fire & Ice #2 [~130 KB]
Date: 17 Feb 2006 17:08:07
Message: <43f64947$1@news.povray.org>

news:43f63a10$1@news.povray.org...
> Bringing this back on-topic... I presume this is the "subsurface
> scattering" everybody keeps babbling about?

Oh yes
On the joined image it was faked with the following ambient trick

#declare P_wax=pigment
               {
                  cylindrical
                  color_map
                  {
                     [ 0.25    rgb <1, 0, 0> ]
                     [ 0.5     rgb 1 ]
                     }
                  scale  0.2
               }
   #declare T_wax0=texture{
   pigment {P_wax}
   finish { ambient 0
            specular 1.0
            roughness 0.02
          }
   }
   #declare T_wax1=texture{
   pigment {P_wax}
   finish { ambient 1
            specular 1.0
            roughness 0.02
          }
   }

   #declare T_faked_sss =

   texture
      {
         spherical
         texture_map
         {
            [0.0 T_wax0 ]
            [1.0 T_wax1 ]
         }

      }


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Attachments:
Download 'Candle.jpg' (4 KB)

Preview of image 'Candle.jpg'
Candle.jpg


 

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