POV-Ray : Newsgroups : povray.binaries.images : Fire & Ice #2 [~130 KB] : Re: Fire & Ice #2 [~130 KB] Server Time
7 Aug 2024 19:24:32 EDT (-0400)
  Re: Fire & Ice #2 [~130 KB]  
From: Marc Jacquier
Date: 17 Feb 2006 17:08:07
Message: <43f64947$1@news.povray.org>

news:43f63a10$1@news.povray.org...
> Bringing this back on-topic... I presume this is the "subsurface
> scattering" everybody keeps babbling about?

Oh yes
On the joined image it was faked with the following ambient trick

#declare P_wax=pigment
               {
                  cylindrical
                  color_map
                  {
                     [ 0.25    rgb <1, 0, 0> ]
                     [ 0.5     rgb 1 ]
                     }
                  scale  0.2
               }
   #declare T_wax0=texture{
   pigment {P_wax}
   finish { ambient 0
            specular 1.0
            roughness 0.02
          }
   }
   #declare T_wax1=texture{
   pigment {P_wax}
   finish { ambient 1
            specular 1.0
            roughness 0.02
          }
   }

   #declare T_faked_sss =

   texture
      {
         spherical
         texture_map
         {
            [0.0 T_wax0 ]
            [1.0 T_wax1 ]
         }

      }


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