news:43f63a10$1@news.povray.org...
> Bringing this back on-topic... I presume this is the "subsurface
> scattering" everybody keeps babbling about?
Oh yes
On the joined image it was faked with the following ambient trick
#declare P_wax=pigment
{
cylindrical
color_map
{
[ 0.25 rgb <1, 0, 0> ]
[ 0.5 rgb 1 ]
}
scale 0.2
}
#declare T_wax0=texture{
pigment {P_wax}
finish { ambient 0
specular 1.0
roughness 0.02
}
}
#declare T_wax1=texture{
pigment {P_wax}
finish { ambient 1
specular 1.0
roughness 0.02
}
}
#declare T_faked_sss =
texture
{
spherical
texture_map
{
[0.0 T_wax0 ]
[1.0 T_wax1 ]
}
}
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