POV-Ray : Newsgroups : povray.binaries.images : Explanation [153KiB] Server Time
8 Aug 2024 06:17:49 EDT (-0400)
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From: Bill Pragnell
Subject: Re: Explanation [153KiB]
Date: 25 Oct 2005 06:50:00
Message: <web.435e0d53de6d2996731f01d10@news.povray.org>
I think it's a spider's eye view of being flushed down a bath plughole.
On drugs.

Very pretty! I think an animation might be illegal, however...

Bill


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From: Mike Raiford
Subject: Re: Explanation [153KiB]
Date: 25 Oct 2005 08:03:30
Message: <435e1f12$1@news.povray.org>
Daniel Hulme wrote:
>> Who can guess, what is this? Image has been scaled down with Gimp
>> (original 1024x768), but I'm NOT going to render it again for 800x600
>> or smaller (maybe 1600x1200 for background usage), while rendering
>> this one took over 173 hours...
> I don't care what it is, it's pretty. Could it be animated?
> 

At over 173 hours a frame, what century would the animation be done in?

-- 
~Mike

Things! Billions of them!


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From: Eero Ahonen
Subject: Re: Explanation [153KiB]
Date: 25 Oct 2005 14:27:14
Message: <435e7902$1@news.povray.org>
Bill Pragnell wrote:
> I think it's a spider's eye view of being flushed down a bath plughole.
> On drugs.

:)

It's actually an empty glasstube inside reflective chrometube, you know

difference {
 { cylinder } //outside limits
 { cylinder } //inside limits
 { sphere }   //rounding at one end
 { sphere }   //rounding at other end
}

-style, with glass one the radiuses are set to a bit littler than on the
chrome one. The glasstube's pigment is a greenish, bozo'd color_map.
Besides that, there's 4 different colour spotlight aimed to cross at the
front of the camera. Naturally there's media and radiosity involved
also. It's still lacking focal blur, which I think I'd like (focused at
the visible end of the tube).

> Very pretty! I think an animation might be illegal, however...

Not illegal, but extremely timetaking. With smaller resolution, without
antialiasing etc. rendering time would surely be possible to drop under
100 hours/frame (I'm not giving off the radiosity - it makes MUCH at
this image), but still, 100 hours is over 4 days and nights, with 25fps
(PAL) the first second would take 100 days...

I shall see what I can do for the rendering time. While rendering this
image my workstation was not a single second dedicated to Pov, so it
might also help "a bit".

> Bill

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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From: Ken Hutson
Subject: Re: Explanation [153KiB]
Date: 25 Oct 2005 23:42:12
Message: <435efb14@news.povray.org>
Perhaps render time could be reduced by eliminating the unseen sphere.
Kenneth Hutson


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From: Eero Ahonen
Subject: Re: Explanation [153KiB]
Date: 26 Oct 2005 00:36:09
Message: <435f07b9$1@news.povray.org>
Ken Hutson wrote:
> Perhaps render time could be reduced by eliminating the unseen sphere.
> Kenneth Hutson 
> 
> 

I wouldn't say it's unseen (especially while animated) - one of the
scene bases is reflection. But I'll try that, too. I'm now rendering
1600x1200 with focal blur for my desktop background, so it'll take a while.

 10:02:45 Rendering line 163 of 1200, 15846 rad. samples

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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From: Dave Matthews
Subject: Re: Explanation [153KiB]
Date: 18 Nov 2005 13:25:01
Message: <web.437e1bf3de6d29968c7259570@news.povray.org>
Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:

>  10:02:45 Rendering line 163 of 1200, 15846 rad. samples
>

In the time it takes to render, you could go out and purchase oil paints and
canvas, take several painting lessons, and then create it freehand ;-)

(And then you could make it even larger than 1500x1200, and some day, long
after you're dead, it would sell for millions....)

Cool image, by the way.

Dave Matthews


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From: Eero Ahonen
Subject: Re: Explanation [153KiB]
Date: 18 Nov 2005 18:21:18
Message: <437e61ee@news.povray.org>
Dave Matthews wrote:
> 
> In the time it takes to render, you could go out and purchase oil paints and
> canvas, take several painting lessons, and then create it freehand ;-)

You surely have no idea of my freehand. The hell will freeze AND warm up
before I can paint freehand.

> (And then you could make it even larger than 1500x1200, and some day, long
> after you're dead, it would sell for millions....)

And at 1100 lines, some nice conflict with my MoBo and kernel hanged my
PCI-slots (so the 3c905 NIC...) while using USB, and while my homedir is
over NFS, the rendering practically stopped there. I still haven't
actually traced the image perfectly for 1600x1200 :p.

> Cool image, by the way.

Thanks.

> Dave Matthews

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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From: Eero Ahonen
Subject: Re: Explanation [153KiB]
Date: 22 Nov 2005 12:56:08
Message: <43835bb8@news.povray.org>
Eero Ahonen wrote:
> over NFS, the rendering practically stopped there. I still haven't
> actually traced the image perfectly for 1600x1200 :p.
>

But now I have.

http://www.zbxt.net/misc_images/plasmtube.png (slow line, big image - be
patient).

http://www.zbxt.net/misc_images/plasmtube.jpg (smaller in size, but jpg;)

Render Statistics
Image Resolution 1600 x 1200
----------------------------------------------------------------------------
Pixels:          1950000   Samples:        15389403   Smpls/Pxl: 7.89
Rays:         5984298582   Saved:        2172775467   Max Level: 20/20
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Cone/Cylinder              39582340276     36289404212     91.68
CSG Intersection           19791170138     19791120795    100.00
Sphere                     39582340276     23032303047     58.19
----------------------------------------------------------------------------
Calls to Noise:          4277627656   Calls to DNoise:     11432731645
----------------------------------------------------------------------------
Shadow Ray Tests:       12169348354   Succeeded:            2268454348
Reflected Rays:          3810910545   Total Internal:        527618536
Refracted Rays:          2157441184
----------------------------------------------------------------------------
Radiosity samples calculated:            16863 (-0.00 %)
Radiosity samples reused:           -503868929
----------------------------------------------------------------------------
Number of photons shot:           47610
----------------------------------------------------------------------------
Smallest Alloc:                   9 bytes
Largest  Alloc:             7680008 bytes
Peak memory used:          10913875 bytes
Total Scene Processing Times
  Parse Time:    0 hours  0 minutes  1 seconds (1 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:  81 hours  2 minutes 35 seconds (291755 seconds)
  Total Time:   81 hours  2 minutes 36 seconds (291756 seconds)



-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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Attachments:
Download 'plasmtube_small.jpg' (76 KB)

Preview of image 'plasmtube_small.jpg'
plasmtube_small.jpg


 

From: Alain
Subject: Re: Explanation [153KiB]
Date: 22 Nov 2005 19:33:30
Message: <4383b8da$1@news.povray.org>
Eero Ahonen nous apporta ses lumieres en ce 2005-11-22 12:56:
> Eero Ahonen wrote:
> 
>>over NFS, the rendering practically stopped there. I still haven't
>>actually traced the image perfectly for 1600x1200 :p.
>>
> 
> 
> But now I have.
> 
> http://www.zbxt.net/misc_images/plasmtube.png (slow line, big image - be
> patient).
> 
> http://www.zbxt.net/misc_images/plasmtube.jpg (smaller in size, but jpg;)
> 
Huge difference between PNG and JPG! JPG is prety dark while PNG is bright. Great
example of the 
gamma information included in PNGs.
Nice

-- 
Alain
-------------------------------------------------
WARNING: The consumption of alcohol may lead you to think people are laughing WITH
you.


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From: Eero Ahonen
Subject: Re: Explanation [153KiB]
Date: 23 Nov 2005 00:44:28
Message: <438401bc@news.povray.org>
Alain wrote:
> 
> Huge difference between PNG and JPG! JPG is prety dark while PNG is
> bright. Great example of the gamma information included in PNGs.
> Nice
> 

Yep.

The JPG is made by simply opening the file in the Gimp and saving it to
JPG. Personally, I like the darker one better, but gamma can be modified
with the PNG pretty easily, so I didn't modify it anyhow, if someone is
intrested in the most original version by Pov.

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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