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I think it's a spider's eye view of being flushed down a bath plughole.
On drugs.
Very pretty! I think an animation might be illegal, however...
Bill
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Daniel Hulme wrote:
>> Who can guess, what is this? Image has been scaled down with Gimp
>> (original 1024x768), but I'm NOT going to render it again for 800x600
>> or smaller (maybe 1600x1200 for background usage), while rendering
>> this one took over 173 hours...
> I don't care what it is, it's pretty. Could it be animated?
>
At over 173 hours a frame, what century would the animation be done in?
--
~Mike
Things! Billions of them!
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Bill Pragnell wrote:
> I think it's a spider's eye view of being flushed down a bath plughole.
> On drugs.
:)
It's actually an empty glasstube inside reflective chrometube, you know
difference {
{ cylinder } //outside limits
{ cylinder } //inside limits
{ sphere } //rounding at one end
{ sphere } //rounding at other end
}
-style, with glass one the radiuses are set to a bit littler than on the
chrome one. The glasstube's pigment is a greenish, bozo'd color_map.
Besides that, there's 4 different colour spotlight aimed to cross at the
front of the camera. Naturally there's media and radiosity involved
also. It's still lacking focal blur, which I think I'd like (focused at
the visible end of the tube).
> Very pretty! I think an animation might be illegal, however...
Not illegal, but extremely timetaking. With smaller resolution, without
antialiasing etc. rendering time would surely be possible to drop under
100 hours/frame (I'm not giving off the radiosity - it makes MUCH at
this image), but still, 100 hours is over 4 days and nights, with 25fps
(PAL) the first second would take 100 days...
I shall see what I can do for the rendering time. While rendering this
image my workstation was not a single second dedicated to Pov, so it
might also help "a bit".
> Bill
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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Perhaps render time could be reduced by eliminating the unseen sphere.
Kenneth Hutson
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Ken Hutson wrote:
> Perhaps render time could be reduced by eliminating the unseen sphere.
> Kenneth Hutson
>
>
I wouldn't say it's unseen (especially while animated) - one of the
scene bases is reflection. But I'll try that, too. I'm now rendering
1600x1200 with focal blur for my desktop background, so it'll take a while.
10:02:45 Rendering line 163 of 1200, 15846 rad. samples
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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Eero Ahonen <aer### [at] removethis zbxt net invalid> wrote:
> 10:02:45 Rendering line 163 of 1200, 15846 rad. samples
>
In the time it takes to render, you could go out and purchase oil paints and
canvas, take several painting lessons, and then create it freehand ;-)
(And then you could make it even larger than 1500x1200, and some day, long
after you're dead, it would sell for millions....)
Cool image, by the way.
Dave Matthews
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Dave Matthews wrote:
>
> In the time it takes to render, you could go out and purchase oil paints and
> canvas, take several painting lessons, and then create it freehand ;-)
You surely have no idea of my freehand. The hell will freeze AND warm up
before I can paint freehand.
> (And then you could make it even larger than 1500x1200, and some day, long
> after you're dead, it would sell for millions....)
And at 1100 lines, some nice conflict with my MoBo and kernel hanged my
PCI-slots (so the 3c905 NIC...) while using USB, and while my homedir is
over NFS, the rendering practically stopped there. I still haven't
actually traced the image perfectly for 1600x1200 :p.
> Cool image, by the way.
Thanks.
> Dave Matthews
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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Eero Ahonen wrote:
> over NFS, the rendering practically stopped there. I still haven't
> actually traced the image perfectly for 1600x1200 :p.
>
But now I have.
http://www.zbxt.net/misc_images/plasmtube.png (slow line, big image - be
patient).
http://www.zbxt.net/misc_images/plasmtube.jpg (smaller in size, but jpg;)
Render Statistics
Image Resolution 1600 x 1200
----------------------------------------------------------------------------
Pixels: 1950000 Samples: 15389403 Smpls/Pxl: 7.89
Rays: 5984298582 Saved: 2172775467 Max Level: 20/20
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Cone/Cylinder 39582340276 36289404212 91.68
CSG Intersection 19791170138 19791120795 100.00
Sphere 39582340276 23032303047 58.19
----------------------------------------------------------------------------
Calls to Noise: 4277627656 Calls to DNoise: 11432731645
----------------------------------------------------------------------------
Shadow Ray Tests: 12169348354 Succeeded: 2268454348
Reflected Rays: 3810910545 Total Internal: 527618536
Refracted Rays: 2157441184
----------------------------------------------------------------------------
Radiosity samples calculated: 16863 (-0.00 %)
Radiosity samples reused: -503868929
----------------------------------------------------------------------------
Number of photons shot: 47610
----------------------------------------------------------------------------
Smallest Alloc: 9 bytes
Largest Alloc: 7680008 bytes
Peak memory used: 10913875 bytes
Total Scene Processing Times
Parse Time: 0 hours 0 minutes 1 seconds (1 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 81 hours 2 minutes 35 seconds (291755 seconds)
Total Time: 81 hours 2 minutes 36 seconds (291756 seconds)
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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Attachments:
Download 'plasmtube_small.jpg' (76 KB)
Preview of image 'plasmtube_small.jpg'
![plasmtube_small.jpg](/povray.binaries.images/attachment/%3C43835bb8%40news.povray.org%3E/plasmtube_small.jpg?preview=1)
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Eero Ahonen nous apporta ses lumieres en ce 2005-11-22 12:56:
> Eero Ahonen wrote:
>
>>over NFS, the rendering practically stopped there. I still haven't
>>actually traced the image perfectly for 1600x1200 :p.
>>
>
>
> But now I have.
>
> http://www.zbxt.net/misc_images/plasmtube.png (slow line, big image - be
> patient).
>
> http://www.zbxt.net/misc_images/plasmtube.jpg (smaller in size, but jpg;)
>
Huge difference between PNG and JPG! JPG is prety dark while PNG is bright. Great
example of the
gamma information included in PNGs.
Nice
--
Alain
-------------------------------------------------
WARNING: The consumption of alcohol may lead you to think people are laughing WITH
you.
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Alain wrote:
>
> Huge difference between PNG and JPG! JPG is prety dark while PNG is
> bright. Great example of the gamma information included in PNGs.
> Nice
>
Yep.
The JPG is made by simply opening the file in the Gimp and saving it to
JPG. Personally, I like the darker one better, but gamma can be modified
with the PNG pretty easily, so I didn't modify it anyhow, if someone is
intrested in the most original version by Pov.
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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