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s.day wrote:
> I like the background but think it needs to look a bit more like it is
> underwater, I have never done an underwater scene so I can't really give
> any advice (I wouldn't know where to start except I expect very long trace
> times..)
As a certified scuba diver, I can say that the background *and* the
flotsam are both quite convincing. It's simply a deep evening dive.
--
Darren New / San Diego, CA, USA (PST)
The samba was clearly inspired
by the margarita.
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Jim, this is almost like an underwater flash pic if this is possible. It
seems to have been captured by a camera flash light to me. I think this is
why I like it, apart from the modeling, which is close to excellent.
It does need some movement at some stage though, which I know you're
considering. Attached is an overhead shot of my crap shark, but I think I
captured the movement ok. I did this some time ago now. Hope it helps in
some way.
Hmm... you do drive me onwards with your modeling and ideas.
~Steve~
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Attachments:
Download 'shark2.jpg' (16 KB)
Preview of image 'shark2.jpg'
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Jim Charter wrote:
>
> I have taken the approach of incrementally refining different aspects of
> the scene rather than trying to perfect one thing, say the model,
> before proceeding to the next. I am still tempted to use just a black
> bg for the scene though.
>
> ------------------------------------------------------------------------
> [Image]
Nice modeling, I like it.
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Darren New wrote:
> s.day wrote:
>
>> I like the background but think it needs to look a bit more like it is
>> underwater, I have never done an underwater scene so I can't really give
>> any advice (I wouldn't know where to start except I expect very long
>> trace
>> times..)
>
>
> As a certified scuba diver, I can say that the background *and* the
> flotsam are both quite convincing. It's simply a deep evening dive.
>
Cool, I'll take it!
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Jim Charter <jrc### [at] msncom> wrote:
This is starting to look quite realistic. As Steve said, it looks like a
flash photo with backscatter from suspended particles in the water column.
One thing; water tends to shorten flash ranges to about 2-8 ft, decreasing
with the amount of particulate matter, so for this picture to be realistic
the shark would have to be fairly small and about 4-5 ft from the camera.
I'd make the water a shade greener, then make the 'flash' brighter but with
a short fade-distance so there's greater contrast between the near and far
areas.
Also, with particles that large, I'd expect a LOT more smaller particles. I
think a wider range of particle size would be more realistic.
Here's a shot with roughly the same water color as yours, note the sediment
backscatter and how the colors wash out rapidly further from the flash.
This was a wide angle shot, so the shadows in the background are rocks no
more than 10-12 ft away, yet they're almost completely black.
RG
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Attachments:
Download 'sd034.jpg' (49 KB)
Preview of image 'sd034.jpg'
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gonzo wrote:
> Jim Charter <jrc### [at] msncom> wrote:
>
> This is starting to look quite realistic. As Steve said, it looks like a
> flash photo with backscatter from suspended particles in the water column.
>
> One thing; water tends to shorten flash ranges to about 2-8 ft, decreasing
> with the amount of particulate matter, so for this picture to be realistic
> the shark would have to be fairly small and about 4-5 ft from the camera.
>
> I'd make the water a shade greener, then make the 'flash' brighter but with
> a short fade-distance so there's greater contrast between the near and far
> areas.
>
> Also, with particles that large, I'd expect a LOT more smaller particles. I
> think a wider range of particle size would be more realistic.
>
> Here's a shot with roughly the same water color as yours, note the sediment
> backscatter and how the colors wash out rapidly further from the flash.
> This was a wide angle shot, so the shadows in the background are rocks no
> more than 10-12 ft away, yet they're almost completely black.
>
Thanks Ron. It is very helpful to have that information confirmed
especially about the water color. I did in fact have a media layer of
fine yellow "pea" included but took it out because I was worried that it
was looking too turgid. I'll put it back and go for a render in closer
with wider camera angle and lighting as you suggest. The thing is the
modeling/texturing on the shark isn't detailed enough yet to sustain a
real close view. And my command of media effects isn't quite up to a
long view with sunlight coming down from a surface plane. But getting
there. ;)
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St. wrote:
> Jim, this is almost like an underwater flash pic if this is possible. It
> seems to have been captured by a camera flash light to me. I think this
> is why I like it, apart from the modeling, which is close to excellent.
The light is placed near the camera like a flash and it has a pretty
steep fade power. But it is a spot light with a fall off angle of
around 20 degrees. So I was really thinking directional strobe but I
guess a flash could be directed too. Anyway I'll try some wider angles
and other things. Thanks for the support.
>
> It does need some movement at some stage though, which I know you're
> considering. Attached is an overhead shot of my crap shark, but I think
> I captured the movement ok. I did this some time ago now. Hope it helps
> in some way.
>
Nice shot. I see you went for the aqua sea color too.
And you see I was right. At some point you just gotta try doing a shark.
But okay okay, I'll make the shark wiggle,,,soon.
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Alberto Mendoza wrote:
>
> Jim Charter wrote:
>
>>I have taken the approach of incrementally refining different aspects of
>> the scene rather than trying to perfect one thing, say the model,
>>before proceeding to the next. I am still tempted to use just a black
>>bg for the scene though.
>>
>> ------------------------------------------------------------------------
>> [Image]
>
>
> Nice modeling, I like it.
Thanks Alberto and back at ya. Great first cut on a very tough subject
... the female face you posted.
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"Jim Charter" <jrc### [at] msncom> schreef in bericht
news:42dd4561@news.povray.org...
> I have taken the approach of incrementally refining different aspects of
> the scene rather than trying to perfect one thing, say the model,
> before proceeding to the next. I am still tempted to use just a black
> bg for the scene though.
>
Wow! Not only convincing, but terrifying! Very good job.
Thomas
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> I have taken the approach of incrementally refining different aspects of
> the scene rather than trying to perfect one thing, say the model,
> before proceeding to the next. I am still tempted to use just a black
> bg for the scene though.
Looks very nice to me !
Please don't put a black bg !!!!!
--
Dark Skull Software
http://www.darkskull.net
A+
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