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gonzo wrote:
> Jim Charter <jrc### [at] msncom> wrote:
>
> This is starting to look quite realistic. As Steve said, it looks like a
> flash photo with backscatter from suspended particles in the water column.
>
> One thing; water tends to shorten flash ranges to about 2-8 ft, decreasing
> with the amount of particulate matter, so for this picture to be realistic
> the shark would have to be fairly small and about 4-5 ft from the camera.
>
> I'd make the water a shade greener, then make the 'flash' brighter but with
> a short fade-distance so there's greater contrast between the near and far
> areas.
>
> Also, with particles that large, I'd expect a LOT more smaller particles. I
> think a wider range of particle size would be more realistic.
>
> Here's a shot with roughly the same water color as yours, note the sediment
> backscatter and how the colors wash out rapidly further from the flash.
> This was a wide angle shot, so the shadows in the background are rocks no
> more than 10-12 ft away, yet they're almost completely black.
>
Thanks Ron. It is very helpful to have that information confirmed
especially about the water color. I did in fact have a media layer of
fine yellow "pea" included but took it out because I was worried that it
was looking too turgid. I'll put it back and go for a render in closer
with wider camera angle and lighting as you suggest. The thing is the
modeling/texturing on the shark isn't detailed enough yet to sustain a
real close view. And my command of media effects isn't quite up to a
long view with sunlight coming down from a surface plane. But getting
there. ;)
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