POV-Ray : Newsgroups : povray.binaries.images : WIP - Nice View (dome city on Mars) Server Time
9 Aug 2024 17:22:50 EDT (-0400)
  WIP - Nice View (dome city on Mars) (Message 6 to 15 of 15)  
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From: John D  Gwinner
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 13:57:55
Message: <420baeb3$1@news.povray.org>
Thanks, I'll post something tomorrow with Rad+AA.  I tried AA+0.3 on another 
machine without radiosity and didn't think it looked that great.

Do you think the photons did anything?  It'll cut the render time in half if 
I don't use them, although I think the 'vator didn't have the photon block 
in it (the primary focus was the reflective buildings).

        == John ==

Scene Statistics
  Finite objects:       113743
  Infinite objects:          2
  Light sources:            31
  Total:                113776

Render Statistics
Image Resolution 1600 x 900

Pixels:          1440479   Samples:         1440479   Smpls/Pxl: 1.00
Rays:          539201538   Saved:           9679580   Max Level: 10/10

Ray->Shape Intersection          Tests       Succeeded  Percentage

Box                         4400531437       979179631     22.25
Cone/Cylinder               6284892539      1123688833     17.88
CSG Intersection            1621473492       599831510     36.99
CSG Merge                       830179           83935     10.11
CSG Union                     39181732        30424078     77.65
Height Field                1906807130      1035561711     54.31
Height Field Box            1906807130      1503803900     78.87
Height Field Triangle       3136355527      1038241819     33.10
Height Field Block          1978196078      1152706201     58.27
Height Field Cell          24624417201      1649258803      6.70
Mesh                        1092348093       577604985     52.88
Sphere                      2440679870         2708694      0.11
Torus                        166043555        21430886     12.91
Torus Bound                  166043555        25793338     15.53
True Type Font                62964501          227542      0.36
Bounding Object                 238604           17908      7.51
Clipping Object               13538730         7772756     57.41
Bounding Box              170275778983     54443257958     31.97
Light Buffer               16147868906      6240164219     38.64
Vista Buffer                 237412863       157170636     66.20

Function VM calls:          7231124

Roots tested:              25793536   eliminated:              4190094
Calls to Noise:          2794709180   Calls to DNoise:        89035945

Shadow Ray Tests:         586008125   Succeeded:             384057181
Reflected Rays:            19917280   Total Internal:           176249
Refracted Rays:            10610093
Transmitted Rays:         146573947

Radiosity samples calculated:            83011 (0.48 %)
Radiosity samples reused:             17181016

Number of photons shot:      2438823540
Surface photons stored:          103095
Priority queue insert:        110402080
Priority queue remove:         60088623
Gather function called:        29029243
Gather radius expanded:         8519139

Smallest Alloc:                  17 bytes
Largest  Alloc:            14082784 bytes
Peak memory used:        1368959045 bytes
========================= Martian City Built! =========================
Total Scene Processing Times
  Parse Time:    0 hours 15 minutes 16 seconds (916 seconds)
  Photon Time:   3 hours 58 minutes  6 seconds (14286 seconds)
  Render Time:  15 hours 41 minutes 26 seconds (56486 seconds)
  Total Time:   19 hours 54 minutes 48 seconds (71688 seconds)
CPU time used: kernel 17.23 seconds, user 71463.45 seconds, total 71480.69 
seconds
Render averaged 20.15 PPS over 1440000 pixels

POV-Ray finished



"Slime" <fak### [at] emailaddress> wrote in message 
news:420baa69@news.povray.org...
> This looks pretty good, but with all that detail, it *desparately* needs
> anti-aliasing!
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>


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From: St 
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 13:59:40
Message: <420baf1c$1@news.povray.org>
I can't download the image. Can someone do a smaller version? OE reports 
that it can't be downloaded for me, and I've tried twice now... Thanks if 
you do.

   ~Steve~


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From: John D  Gwinner
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 14:11:24
Message: <420bb1dc@news.povray.org>
Sure, here it is .. I resized to 800x 450 as well as shrank the file size.

Weird, I'm using OE to post and read.

        == John ==


"St." <dot### [at] dotcom> wrote in message news:420baf1c$1@news.povray.org...
>I can't download the image. Can someone do a smaller version? OE reports
> that it can't be downloaded for me, and I've tried twice now... Thanks if
> you do.
>
>   ~Steve~
>
>


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Attachments:
Download 'NiceView-14bPhotonSmall.jpg' (174 KB)

Preview of image 'NiceView-14bPhotonSmall.jpg'
NiceView-14bPhotonSmall.jpg


 

From: St 
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 14:36:54
Message: <420bb7d6@news.povray.org>
"John D. Gwinner" <joh### [at] cornelledu> wrote in message 
news:420bb1dc@news.povray.org...
> Sure, here it is .. I resized to 800x 450 as well as shrank the file size.

   Wow! Thank you John, I appreciate the work that's gone into your scene. 
Very nice!

>
> Weird, I'm using OE to post and read.

   And I've downloaded bigger images before now, so I don't know what's 
wrong - I've never had this problem before.

    Anyway I'll check the webview to see the larger image, hopefully! ;)

    ~Steve~



>
>        == John ==


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From: St 
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 14:47:12
Message: <420bba40@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:420bb7d6@news.povray.org...

>    Anyway I'll check the webview to see the larger image, hopefully! ;)

  Just did, and I have to agree with Slime, please try the aa version? I 
want to see the tops of those buildings...

   ~Steve~


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From: Slime
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 10 Feb 2005 15:59:07
Message: <420bcb1b$1@news.povray.org>
> Thanks, I'll post something tomorrow with Rad+AA.  I tried AA+0.3 on
another
> machine without radiosity and didn't think it looked that great.

Hmm, try +A0.2 or even +A0.1 if you don't think you're getting good
anti-aliasing. You may also have the problem that some features are so thin
that you're missing parts of them, and this can only really be solved by
rendering at a higher resolution and scaling down, or by using +A0 which is
undesirable. Hmm, focal blur with a tiny aperature might also work, since it
performs a more random type of anti-aliasing...

> Do you think the photons did anything?  It'll cut the render time in half
if
> I don't use them, although I think the 'vator didn't have the photon block
> in it (the primary focus was the reflective buildings).

I don't notice any photon effects offhand, but it's too hard to tell without
seeing a non-photon render. Try it without photons and see if it looks good.
There's no point using a feature if you don't need the effect that it
provides.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Mark Birch
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 11 Feb 2005 01:45:01
Message: <web.420c5398882e570b81aa40180@news.povray.org>
"John D. Gwinner" <joh### [at] cornelledu> wrote:
> Doh!  hit Send a little too fast
>
>         == John ==

Terrific image! Lots of detail & strong colours.
How are you making the dome though? The shape looks kinda distorted in some
places.

Also,I would give the 'screens' a base to fix them to the railing, done in
the same texture as the railing, sort of like this:


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Attachments:
Download 'screen.jpg' (6 KB)

Preview of image 'screen.jpg'
screen.jpg


 

From: John D  Gwinner
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 11 Feb 2005 02:13:15
Message: <420c5b0b$1@news.povray.org>
"Mark Birch" <nomail@nomail> wrote in message 
news:web.420c5398882e570b81aa40180@news.povray.org...
> Terrific image! Lots of detail & strong colours.

Thanks!

> How are you making the dome though? The shape looks kinda distorted in 
> some
> places.

It's from the 'domenator' plug in for Moray  - it's a hemesphere with 
'windows' cut down in 4 quadrants, which is the 'distortion' you are 
commenting about.  It 'dips' lower in the gap between the two sets of 
buildings.

I've been looking at it for so long I forget it's not obvious from the 
inside what it looks lile.  I'll post a picture from the outside when I get 
some bugs fixed.

> Also,I would give the 'screens' a base to fix them to the railing, done in
> the same texture as the railing, sort of like this:
Wow, that's great feedback!

Thanks for the screen image, they are a little stark.  The texture is sort 
of messed up so I have to work on them anyway.

Actually, that looks nice, how did you do it?  The bottom half almost looks 
like a cylindrical blob.

        == John ==


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From: Mark Birch
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 11 Feb 2005 07:50:00
Message: <web.420ca9b6882e570bab4fe80e0@news.povray.org>
"John D. Gwinner" <joh### [at] cornelledu> wrote:
>
>
> Actually, that looks nice, how did you do it?  The bottom half almost looks
> like a cylindrical blob.
>
>         == John ==

Glad you like it!  No blobs though, it's just two superellipsoids.  One a
rounded cylinder, and tho other a rounded box, in addition to the cylinder
rail & box 'screen'.  Code is below - I tend to use a scale of 1 Pov unit=1
metre.  Using a 'natural' sort of scale helps to keep proportions ...errr
'proportionate'.

cylinder{<-0.5, 0, 0> <0.5, 0, 0>, 0.030 texture{White}}
superellipsoid{<1.0, 0.2> rotate<0,90,0> scale<0.250, 0.050, 0.050>
texture{White}}
superellipsoid{<0.2, 0.2> scale<0.230, 0.080, 0.030> translate<0, 0.040, 0>
rotate<20, 0, 0> texture{White}}
box{<-0.220, 0, -0.015> <0.220, 0.400, 0.015> rotate<20, 0, 0>
texture{Green}}


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From: John D  Gwinner
Subject: Re: WIP - Nice View (dome city on Mars)
Date: 12 Feb 2005 02:34:16
Message: <420db178@news.povray.org>
"Mark Birch" <nomail@nomail> wrote in message 
news:web.420ca9b6882e570bab4fe80e0@news.povray.org...
>  Code is below - I tend to use a scale of 1 Pov unit=1
> metre.  Using a 'natural' sort of scale helps to keep proportions ...errr
> 'proportionate'.

Thanks!  I do that too, it does help to visualize things.

23h and line 596 out of 900 ... I'll work something in with the map next go 
round. I need to fix the image mapping on the frame also.

        == John ==


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