POV-Ray : Newsgroups : povray.binaries.images : WIP - Nice View (dome city on Mars) : Re: WIP - Nice View (dome city on Mars) Server Time
9 Aug 2024 13:23:06 EDT (-0400)
  Re: WIP - Nice View (dome city on Mars)  
From: John D  Gwinner
Date: 10 Feb 2005 13:57:55
Message: <420baeb3$1@news.povray.org>
Thanks, I'll post something tomorrow with Rad+AA.  I tried AA+0.3 on another 
machine without radiosity and didn't think it looked that great.

Do you think the photons did anything?  It'll cut the render time in half if 
I don't use them, although I think the 'vator didn't have the photon block 
in it (the primary focus was the reflective buildings).

        == John ==

Scene Statistics
  Finite objects:       113743
  Infinite objects:          2
  Light sources:            31
  Total:                113776

Render Statistics
Image Resolution 1600 x 900

Pixels:          1440479   Samples:         1440479   Smpls/Pxl: 1.00
Rays:          539201538   Saved:           9679580   Max Level: 10/10

Ray->Shape Intersection          Tests       Succeeded  Percentage

Box                         4400531437       979179631     22.25
Cone/Cylinder               6284892539      1123688833     17.88
CSG Intersection            1621473492       599831510     36.99
CSG Merge                       830179           83935     10.11
CSG Union                     39181732        30424078     77.65
Height Field                1906807130      1035561711     54.31
Height Field Box            1906807130      1503803900     78.87
Height Field Triangle       3136355527      1038241819     33.10
Height Field Block          1978196078      1152706201     58.27
Height Field Cell          24624417201      1649258803      6.70
Mesh                        1092348093       577604985     52.88
Sphere                      2440679870         2708694      0.11
Torus                        166043555        21430886     12.91
Torus Bound                  166043555        25793338     15.53
True Type Font                62964501          227542      0.36
Bounding Object                 238604           17908      7.51
Clipping Object               13538730         7772756     57.41
Bounding Box              170275778983     54443257958     31.97
Light Buffer               16147868906      6240164219     38.64
Vista Buffer                 237412863       157170636     66.20

Function VM calls:          7231124

Roots tested:              25793536   eliminated:              4190094
Calls to Noise:          2794709180   Calls to DNoise:        89035945

Shadow Ray Tests:         586008125   Succeeded:             384057181
Reflected Rays:            19917280   Total Internal:           176249
Refracted Rays:            10610093
Transmitted Rays:         146573947

Radiosity samples calculated:            83011 (0.48 %)
Radiosity samples reused:             17181016

Number of photons shot:      2438823540
Surface photons stored:          103095
Priority queue insert:        110402080
Priority queue remove:         60088623
Gather function called:        29029243
Gather radius expanded:         8519139

Smallest Alloc:                  17 bytes
Largest  Alloc:            14082784 bytes
Peak memory used:        1368959045 bytes
========================= Martian City Built! =========================
Total Scene Processing Times
  Parse Time:    0 hours 15 minutes 16 seconds (916 seconds)
  Photon Time:   3 hours 58 minutes  6 seconds (14286 seconds)
  Render Time:  15 hours 41 minutes 26 seconds (56486 seconds)
  Total Time:   19 hours 54 minutes 48 seconds (71688 seconds)
CPU time used: kernel 17.23 seconds, user 71463.45 seconds, total 71480.69 
seconds
Render averaged 20.15 PPS over 1440000 pixels

POV-Ray finished



"Slime" <fak### [at] emailaddress> wrote in message 
news:420baa69@news.povray.org...
> This looks pretty good, but with all that detail, it *desparately* needs
> anti-aliasing!
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>


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