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Thanks, I'll post something tomorrow with Rad+AA. I tried AA+0.3 on another
machine without radiosity and didn't think it looked that great.
Do you think the photons did anything? It'll cut the render time in half if
I don't use them, although I think the 'vator didn't have the photon block
in it (the primary focus was the reflective buildings).
== John ==
Scene Statistics
Finite objects: 113743
Infinite objects: 2
Light sources: 31
Total: 113776
Render Statistics
Image Resolution 1600 x 900
Pixels: 1440479 Samples: 1440479 Smpls/Pxl: 1.00
Rays: 539201538 Saved: 9679580 Max Level: 10/10
Ray->Shape Intersection Tests Succeeded Percentage
Box 4400531437 979179631 22.25
Cone/Cylinder 6284892539 1123688833 17.88
CSG Intersection 1621473492 599831510 36.99
CSG Merge 830179 83935 10.11
CSG Union 39181732 30424078 77.65
Height Field 1906807130 1035561711 54.31
Height Field Box 1906807130 1503803900 78.87
Height Field Triangle 3136355527 1038241819 33.10
Height Field Block 1978196078 1152706201 58.27
Height Field Cell 24624417201 1649258803 6.70
Mesh 1092348093 577604985 52.88
Sphere 2440679870 2708694 0.11
Torus 166043555 21430886 12.91
Torus Bound 166043555 25793338 15.53
True Type Font 62964501 227542 0.36
Bounding Object 238604 17908 7.51
Clipping Object 13538730 7772756 57.41
Bounding Box 170275778983 54443257958 31.97
Light Buffer 16147868906 6240164219 38.64
Vista Buffer 237412863 157170636 66.20
Function VM calls: 7231124
Roots tested: 25793536 eliminated: 4190094
Calls to Noise: 2794709180 Calls to DNoise: 89035945
Shadow Ray Tests: 586008125 Succeeded: 384057181
Reflected Rays: 19917280 Total Internal: 176249
Refracted Rays: 10610093
Transmitted Rays: 146573947
Radiosity samples calculated: 83011 (0.48 %)
Radiosity samples reused: 17181016
Number of photons shot: 2438823540
Surface photons stored: 103095
Priority queue insert: 110402080
Priority queue remove: 60088623
Gather function called: 29029243
Gather radius expanded: 8519139
Smallest Alloc: 17 bytes
Largest Alloc: 14082784 bytes
Peak memory used: 1368959045 bytes
========================= Martian City Built! =========================
Total Scene Processing Times
Parse Time: 0 hours 15 minutes 16 seconds (916 seconds)
Photon Time: 3 hours 58 minutes 6 seconds (14286 seconds)
Render Time: 15 hours 41 minutes 26 seconds (56486 seconds)
Total Time: 19 hours 54 minutes 48 seconds (71688 seconds)
CPU time used: kernel 17.23 seconds, user 71463.45 seconds, total 71480.69
seconds
Render averaged 20.15 PPS over 1440000 pixels
POV-Ray finished
"Slime" <fak### [at] email address> wrote in message
news:420baa69@news.povray.org...
> This looks pretty good, but with all that detail, it *desparately* needs
> anti-aliasing!
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
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