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From: Jim Charter
Subject: Re: Thank you everyone. Brought it around.
Date: 31 Jan 2005 12:33:33
Message: <41fe6bed@news.povray.org>
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Shay wrote:
> I had had the code for the pagoda image laying around for a while before
> I rendered and posted it last week. I was proud of it, but hadn't been
> excited about it in a while.
>
> Short story. The enthusiasm for the picture in this group was
> contagious, so I sat down Saturday and gave the whole thing the polish I
> think it deserved. Changed the lighting, fixed the background, added a
> much needed horizon, rendered with decent settings.
>
> A small resize here to better show the "kitsch, exotic, travel
> photography" vibe (as described by Jim Charter). Also a link to a large
> (1.5m) render that actually shows details without a detail shot.
>
> Thank you all.
> -Shay
>
> http://www.simcoparts.com/pics/largepagoda.jpg
>
> ------------------------------------------------------------------------
>
That horizon line is perfect, gives a "floating" feeling.
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The new contrast, background, and light direction are definitely an
improvement. Good job =)
- Slime
[ http://www.slimeland.com/ ]
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Wow. The first one inspired me to mess around with SDL made meshes, but this
one almost makes me want to give up! (I spent an hour or so making a
beveled box ;)) Adding better lighting to the incredible modelling makes it
art. The horizon is beautiful, it merely suggests land, it does not detract
form the beauty of the structure. Really, really amazing.
-S
5TF!
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stm31415 wrote:
> Wow. The first one inspired me to mess around with SDL made meshes,
> but this one almost makes me want to give up! (I spent an hour or so
> making a beveled box ;))
There's a reason I've only produced ten or so decent pictures in five
years. :)
Tim Nikias' website has some mesh macros for hand-coding if you don't
want to reinvent the wheel.
> Adding better lighting to the incredible modelling makes it
> art. The horizon is beautiful, it merely suggests land, it does not
> detract form the beauty of the structure. Really, really amazing.
Damn. What can I say to that but .... THANKS!
-Shay
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"Shay" <ema### [at] yourhost com> wrote in message
news:41fe54b2@news.povray.org...
>I had had the code for the pagoda image laying around for a while before
> I rendered and posted it last week. I was proud of it, but hadn't been
> excited about it in a while.
It's something you should be proud of. I'm still fascinated by it. The
level of detail is wonderful. Any idea how many poly's? It makes me wonder
if some of the $$$ modellers would be able to handle it. Viva POV-Ray! :-)
I have never modelled any complex meshes in POV-Ray by hand-coding. It
hurts me to think about it. But I can understand why the mesh was a good
idea. CSG's issues are part of the reason I haven't finished the old school
model that I was working on last year (Built brick by brick, shingle by
shingle, board by board). Too much RAM, too slow to render, and I'm too
stubborn to change my methods. But my computer isn't likely to be gaining
more speed or RAM any time soon, so I guess I'm going to have to alter my
methods.
>
> Short story. The enthusiasm for the picture in this group was
> contagious, so I sat down Saturday and gave the whole thing the polish I
> think it deserved. Changed the lighting, fixed the background, added a
> much needed horizon, rendered with decent settings.
>
The new sky adds more depth, as well as the far background (horizon). I
like it quite a bit better this way. The background itself seems more 3D
now.
If you're inclined, once you get it rendered/printed/framed/mounted, I would
be interested to see a picture of it hanging in the pho shop along with the
surroundings. I like to see how others have displayed their creations.
It's up to you. :-)
--
Jeremy
www.beantoad.com
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Shay wrote:
> I had had the code for the pagoda image laying around for a while before
> I rendered and posted it last week. I was proud of it, but hadn't been
> excited about it in a while.
>
> Short story. The enthusiasm for the picture in this group was
> contagious, so I sat down Saturday and gave the whole thing the polish I
> think it deserved. Changed the lighting, fixed the background, added a
> much needed horizon, rendered with decent settings.
>
> A small resize here to better show the "kitsch, exotic, travel
> photography" vibe (as described by Jim Charter). Also a link to a large
> (1.5m) render that actually shows details without a detail shot.
>
> Thank you all.
> -Shay
>
> http://www.simcoparts.com/pics/largepagoda.jpg
Very nice. The sharper angle really helps to bring the image to life,
not that the other one was dead but it laked a sense of drama that this
one now has. I agree on the lighting issue that scott points out. Great
work.
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Jeremy M. Praay wrote:
> Any idea how many poly's?
6,763,420
> It makes me wonder if some of the $$$ modellers would be able to
> handle it. Viva POV-Ray! :-)
It would take one Hell of a processor to do it with a mouse. Some of
them AFAIK *do* have scripting capability, however.
-Shay
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On Mon, 31 Jan 2005 09:54:21 -0600, Shay <ema### [at] yourhost com> wrote:
> I sat down Saturday and gave the whole thing the polish I
> think it deserved. Changed the lighting, fixed the background, added a
> much needed horizon, rendered with decent settings.
Now: http://www.cgarchitect.com/challenge/2005challenge/
ABX
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Shay wrote:
> Jeremy M. Praay wrote:
>
>> Any idea how many poly's?
>
> 6,763,420
>
>> It makes me wonder if some of the $$$ modellers would be able to
>> handle it. Viva POV-Ray! :-)
>
> It would take one Hell of a processor to do it with a mouse. Some of
> them AFAIK *do* have scripting capability, however.
Modern GFX cards can process hundreds of millions of vertices per second (my
1 year old card can do 350 million apparently), so assuming you had a recent
GFX card you should be able to rotate the model nicely in 3D. I often have
models that consist of up to a million triangles (after triangulation) and
they rotate and edit perfectly smoothly (at about 60fps from what I can
tell). It might slow down a bit with 6 million, but it's not going to be
impossible, especially on latest hardware.
Followup set to .o-t ;-)
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"ABX" <abx### [at] abx art pl> wrote in message
news:qbb10116c2jctopki98srrbn7a8hk6r6kf@4ax.com...
> Now: http://www.cgarchitect.com/challenge/2005challenge/
>
Interesting. I searched on "pov" in the gallery, and there are a handful of
POV-Ray images.
(not sure if this link will work:
http://www.cgarchitect.com/gallery/galleryList.asp?searchSoftware=pov&searchChecked=5)
--
Jeremy
www.beantoad.com
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