POV-Ray : Newsgroups : povray.binaries.images : Thank you everyone. Brought it around. : Re: Thank you everyone. Brought it around. Server Time
9 Aug 2024 19:36:31 EDT (-0400)
  Re: Thank you everyone. Brought it around.  
From: Jeremy M  Praay
Date: 31 Jan 2005 22:33:28
Message: <41fef888$1@news.povray.org>
"Shay" <ema### [at] yourhostcom> wrote in message 
news:41fe54b2@news.povray.org...
>I had had the code for the pagoda image laying around for a while before
> I rendered and posted it last week. I was proud of it, but hadn't been
> excited about it in a while.

It's something you should be proud of.  I'm still fascinated by it.  The 
level of detail is wonderful.  Any idea how many poly's?  It makes me wonder 
if some of the $$$ modellers would be able to handle it.  Viva POV-Ray!  :-)

I have never modelled any complex meshes in POV-Ray by hand-coding.  It 
hurts me to think about it.  But I can understand why the mesh was a good 
idea.  CSG's issues are part of the reason I haven't finished the old school 
model that I was working on last year (Built brick by brick, shingle by 
shingle, board by board).  Too much RAM, too slow to render, and I'm too 
stubborn to change my methods.  But my computer isn't likely to be gaining 
more speed or RAM any time soon, so I guess I'm going to have to alter my 
methods.

>
> Short story. The enthusiasm for the picture in this group was
> contagious, so I sat down Saturday and gave the whole thing the polish I
> think it deserved. Changed the lighting, fixed the background, added a
> much needed horizon, rendered with decent settings.
>

The new sky adds more depth, as well as the far background (horizon).  I 
like it quite a bit better this way.  The background itself seems more 3D 
now.

If you're inclined, once you get it rendered/printed/framed/mounted, I would 
be interested to see a picture of it hanging in the pho shop along with the 
surroundings.  I like to see how others have displayed their creations. 
It's up to you.  :-)

-- 
Jeremy
www.beantoad.com


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