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Shay wrote:
> Jeremy M. Praay wrote:
>
>> Any idea how many poly's?
>
> 6,763,420
>
>> It makes me wonder if some of the $$$ modellers would be able to
>> handle it. Viva POV-Ray! :-)
>
> It would take one Hell of a processor to do it with a mouse. Some of
> them AFAIK *do* have scripting capability, however.
Modern GFX cards can process hundreds of millions of vertices per second (my
1 year old card can do 350 million apparently), so assuming you had a recent
GFX card you should be able to rotate the model nicely in 3D. I often have
models that consist of up to a million triangles (after triangulation) and
they rotate and edit perfectly smoothly (at about 60fps from what I can
tell). It might slow down a bit with 6 million, but it's not going to be
impossible, especially on latest hardware.
Followup set to .o-t ;-)
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