POV-Ray : Newsgroups : povray.binaries.images : Terrain for Myst-Like Game III ~200 Kb Server Time
17 Nov 2024 21:20:56 EST (-0500)
  Terrain for Myst-Like Game III ~200 Kb (Message 1 to 10 of 11)  
Goto Latest 10 Messages Next 1 Messages >>>
From: Aaron Gillies
Subject: Terrain for Myst-Like Game III ~200 Kb
Date: 28 Dec 2004 00:02:26
Message: <41d0e8e2@news.povray.org>
I just wanted to quickly post the latest version of my Myst-like (well, 
supposedly) scene.  In this one, I have been working on the copper 
texture so that it retains the level of highlighting that makes it 
interesting, while at the same time looking more "sea-tarnished," if 
that is such a thing.

I added in some bridges, but I am deeply dissatisfied with them.  I'm 
wondering if the structures should not be a combination of copper and a 
sort of cream-colored masonry ...  And if the bridges should be the 
same.  Maybe arched.  I don't know.

Aaron


Post a reply to this message


Attachments:
Download 'test_bridge.jpg' (182 KB)

Preview of image 'test_bridge.jpg'
test_bridge.jpg


 

From: Oskar Bertrand
Subject: Re: Terrain for Myst-Like Game III ~200 Kb
Date: 28 Dec 2004 00:31:59
Message: <41d0efcf@news.povray.org>
Aaron Gillies wrote:
> I just wanted to quickly post the latest version of my Myst-like (well, 
> supposedly) scene.  In this one, I have been working on the copper 
> texture so that it retains the level of highlighting that makes it 
> interesting, while at the same time looking more "sea-tarnished," if 
> that is such a thing.

There is such a thing... and it looks like this... :-)

Oskar


Post a reply to this message


Attachments:
Download 'patina.jpg' (92 KB)

Preview of image 'patina.jpg'
patina.jpg


 

From: Jaime Vives Piqueres
Subject: Re: Terrain for Myst-Like Game III ~200 Kb
Date: 28 Dec 2004 03:41:16
Message: <41d11c2c$1@news.povray.org>
Aaron Gillies wrote:
> I just wanted to quickly post the latest version of my Myst-like (well, 
> supposedly) scene.  In this one, I have been working on the copper 
> texture so that it retains the level of highlighting that makes it 
> interesting, while at the same time looking more "sea-tarnished," if 
> that is such a thing.

   That copper looks very nice and credible, but still a bit too new for 
something that was on the sea for years. The proportions seem still 
strange, like the mountain being too small in comparison with the metal 
structures...

--
Jaime


Post a reply to this message

From: Aaron Gillies
Subject: Re: Terrain for Myst-Like Game III ~200 Kb
Date: 28 Dec 2004 09:09:28
Message: <41d16918$1@news.povray.org>
>   That copper looks very nice and credible, but still a bit too new for 
> something that was on the sea for years. The proportions seem still 
> strange, like the mountain being too small in comparison with the metal 
> structures...

Thanks.  Yes, after seeing Oskar's texture, I have realized that the 
copper is not really corroded enough to look "realistic."  Still, I 
don't know if I will change it too much, because I like the way it 
looks!  And that is not a mountain.  It's a rock!

I guess I still have a lot of work to do. :)

Aaron


Post a reply to this message

From: stm31415
Subject: Re: Terrain for Myst-Like Game III ~200 Kb
Date: 28 Dec 2004 09:35:00
Message: <web.41d16dede7f2ee47a7259ab50@news.povray.org>
IMHO, I think the copper is beautiful. Admittedly, it might not be weather
worn, but if you don't use it in this image, use it in something!

-S
5TF!


Post a reply to this message

From: author
Subject: Re: Terrain for Myst-Like Game III ~200 Kb
Date: 28 Dec 2004 09:40:00
Message: <web.41d16f36e7f2ee475a9431fb0@news.povray.org>
What about some tunnels through the rock so's we can get around without
having to wade? ;-)

Looks great!

--Ralph


Post a reply to this message

From: Ross
Subject: Re: Terrain for Myst-Like Game III ~200 Kb
Date: 29 Dec 2004 13:53:07
Message: <41d2fd13$1@news.povray.org>
Something about the island or rock's scale looks wrong. the building
structure looks really good though.


Post a reply to this message

From: Mike Thorn
Subject: Re: Terrain for Myst-Like Game III ~200 Kb
Date: 29 Dec 2004 15:20:25
Message: <41d31189$1@news.povray.org>
Ross wrote:
> Something about the island or rock's scale looks wrong. the building
> structure looks really good though.

I think it's that the rock is too smooth - not enough detail. There's 
lots of great detail in the domes, so the scale looks appropriate for 
them. But the rock has a much differense sense of scale (to me) because 
the detail level isn't the same.

~Mike


Post a reply to this message

From: Aaron Gillies
Subject: Re: Terrain for Myst-Like Game III ~200 Kb
Date: 30 Dec 2004 08:56:33
Message: <41d40911@news.povray.org>
Now this is a real problem.  The texture of the rock is created using a 
normal_map of granite textures scaled in different ways to give it that 
"stretched lava" look.  If the texture were smaller, you would be able 
to see that the rock is a fairly low-res height field.

Aaron

Mike Thorn wrote:

> Ross wrote:
> 
>> Something about the island or rock's scale looks wrong. the building
>> structure looks really good though.
> 
> 
> I think it's that the rock is too smooth - not enough detail. There's 
> lots of great detail in the domes, so the scale looks appropriate for 
> them. But the rock has a much differense sense of scale (to me) because 
> the detail level isn't the same.
> 
> ~Mike


Post a reply to this message

From: Mike Thorn
Subject: Re: Terrain for Myst-Like Game III ~200 Kb
Date: 30 Dec 2004 10:02:23
Message: <41d4187f$1@news.povray.org>
Aaron Gillies wrote:
> Now this is a real problem.  The texture of the rock is created using a 
> normal_map of granite textures scaled in different ways to give it that 
> "stretched lava" look.  If the texture were smaller, you would be able 
> to see that the rock is a fairly low-res height field.

Try adding a texture on top of that...?

~Mike


Post a reply to this message

Goto Latest 10 Messages Next 1 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.