Now this is a real problem. The texture of the rock is created using a
normal_map of granite textures scaled in different ways to give it that
"stretched lava" look. If the texture were smaller, you would be able
to see that the rock is a fairly low-res height field.
Aaron
Mike Thorn wrote:
> Ross wrote:
>
>> Something about the island or rock's scale looks wrong. the building
>> structure looks really good though.
>
>
> I think it's that the rock is too smooth - not enough detail. There's
> lots of great detail in the domes, so the scale looks appropriate for
> them. But the rock has a much differense sense of scale (to me) because
> the detail level isn't the same.
>
> ~Mike
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