Aaron Gillies wrote:
> I just wanted to quickly post the latest version of my Myst-like (well,
> supposedly) scene. In this one, I have been working on the copper
> texture so that it retains the level of highlighting that makes it
> interesting, while at the same time looking more "sea-tarnished," if
> that is such a thing.
There is such a thing... and it looks like this... :-)
Oskar
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