![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Oskar Bertrand
Subject: Re: Terrain for Myst-Like Game III ~200 Kb
Date: 28 Dec 2004 00:31:59
Message: <41d0efcf@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Aaron Gillies wrote:
> I just wanted to quickly post the latest version of my Myst-like (well,
> supposedly) scene. In this one, I have been working on the copper
> texture so that it retains the level of highlighting that makes it
> interesting, while at the same time looking more "sea-tarnished," if
> that is such a thing.
There is such a thing... and it looks like this... :-)
Oskar
Post a reply to this message
Attachments:
Download 'patina.jpg' (92 KB)
Preview of image 'patina.jpg'
![patina.jpg](/povray.binaries.images/attachment/%3C41d0efcf%40news.povray.org%3E/patina.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Jaime Vives Piqueres
Subject: Re: Terrain for Myst-Like Game III ~200 Kb
Date: 28 Dec 2004 03:41:16
Message: <41d11c2c$1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Aaron Gillies wrote:
> I just wanted to quickly post the latest version of my Myst-like (well,
> supposedly) scene. In this one, I have been working on the copper
> texture so that it retains the level of highlighting that makes it
> interesting, while at the same time looking more "sea-tarnished," if
> that is such a thing.
That copper looks very nice and credible, but still a bit too new for
something that was on the sea for years. The proportions seem still
strange, like the mountain being too small in comparison with the metal
structures...
--
Jaime
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> That copper looks very nice and credible, but still a bit too new for
> something that was on the sea for years. The proportions seem still
> strange, like the mountain being too small in comparison with the metal
> structures...
Thanks. Yes, after seeing Oskar's texture, I have realized that the
copper is not really corroded enough to look "realistic." Still, I
don't know if I will change it too much, because I like the way it
looks! And that is not a mountain. It's a rock!
I guess I still have a lot of work to do. :)
Aaron
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
IMHO, I think the copper is beautiful. Admittedly, it might not be weather
worn, but if you don't use it in this image, use it in something!
-S
5TF!
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
What about some tunnels through the rock so's we can get around without
having to wade? ;-)
Looks great!
--Ralph
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Something about the island or rock's scale looks wrong. the building
structure looks really good though.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Ross wrote:
> Something about the island or rock's scale looks wrong. the building
> structure looks really good though.
I think it's that the rock is too smooth - not enough detail. There's
lots of great detail in the domes, so the scale looks appropriate for
them. But the rock has a much differense sense of scale (to me) because
the detail level isn't the same.
~Mike
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Aaron Gillies
Subject: Re: Terrain for Myst-Like Game III ~200 Kb
Date: 30 Dec 2004 08:56:33
Message: <41d40911@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Now this is a real problem. The texture of the rock is created using a
normal_map of granite textures scaled in different ways to give it that
"stretched lava" look. If the texture were smaller, you would be able
to see that the rock is a fairly low-res height field.
Aaron
Mike Thorn wrote:
> Ross wrote:
>
>> Something about the island or rock's scale looks wrong. the building
>> structure looks really good though.
>
>
> I think it's that the rock is too smooth - not enough detail. There's
> lots of great detail in the domes, so the scale looks appropriate for
> them. But the rock has a much differense sense of scale (to me) because
> the detail level isn't the same.
>
> ~Mike
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Aaron Gillies wrote:
> Now this is a real problem. The texture of the rock is created using a
> normal_map of granite textures scaled in different ways to give it that
> "stretched lava" look. If the texture were smaller, you would be able
> to see that the rock is a fairly low-res height field.
Try adding a texture on top of that...?
~Mike
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Thorsten Froehlich
Subject: Re: Terrain for Myst-Like Game III ~200 Kb
Date: 30 Dec 2004 13:20:17
Message: <41d446e1@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Mike,
Please current your timezone setting. It is three hours ahead of the
real-world.
Thanks,
Thorsten Froehlich, POV-Team
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |