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From: SeeSchloss
Subject: Re: Life
Date: 5 Sep 2004 17:31:40
Message: <413b85bc@news.povray.org>
SeeSchloss wrote:

> 
>> SeeSchloss wrote:
>>
>>
>>> Heh, apart from the checker (which I used at the beginning to check if
>>> the world evolved like it should), it's a bit empty don't you think ?
>>> On the other hand, I don't think trees and rocks would fit well next 
>>> to a
>>> cellular automaton ;)
>>
>>
>>
>> Sure ;)
>> But the checker makes a good floor, I think, because your cells are 
>> blocks
>> that are not seperated. The checker remind that the world is divided in
>> cells. But I can't find of the floor cells have the same size than the
>> "living" cells.
> 
> 
> Well actually they do have the same size (see the attached picture, with 
> only one level) but I admit it isn't visible anymore after a few levels. 
> Do you think leaving a small space between the cells would be better ?
> I'll try it :)
> 
>> It's a bit bare, but is very appealing, it looks as futuristic 
>> architecture.
>> Maybe I'll steal your idea one day ;)
> 
> 
> Oh, well if you're interested, I can post the source on 
> p.text.scene-files ?

Hmm... seeing the attached picture would be easier if there _was_ an 
attached picture, don't you think ? :D


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Attachments:
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Preview of image 'exemple-echiquier.jpg'
exemple-echiquier.jpg


 

From:
Subject: Re: Life
Date: 6 Sep 2004 01:07:32
Message: <noe.falzonPASDEPUB-94544B.07063706092004@news.povray.org>
In article <413b85bc@news.povray.org>,
 SeeSchloss <adr### [at] seeschlossorg> wrote:

> > Oh, well if you're interested, I can post the source on 
> > p.text.scene-files ?

Oh, thank you very much, but I think I would do that with an external 
little program (that would probably run a lot faster than povray) that 
would generate the scene. If I do that quickly, I will keep you aware of 
that !


But yes, go on, please.

> Hmm... seeing the attached picture would be easier if there _was_ an 
> attached picture, don't you think ? :D

Yep, certainly :) Thanks !

NF
-- 
"Je ne deteste que les bourreaux" -- Albert Camus



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From: Josh
Subject: Re: Life
Date: 6 Sep 2004 04:29:08
Message: <413c1fd4$1@news.povray.org>
> Thank you, I thought it could make some interesting shapes but I couldn't
> really experiment with a random placement of the cells... now that it's
> easier, maybe I will find nice things :)

It might be interesting to start with an image of your name and see what
that looks like three generations down the line.


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From: SeeSchloss
Subject: Re: Life
Date: 6 Sep 2004 16:35:54
Message: <pan.2004.09.06.20.36.02.901514@seeschloss.org>


> In article <413b85bc@news.povray.org>,
>  SeeSchloss <adr### [at] seeschlossorg> wrote:
> 
>> > Oh, well if you're interested, I can post the source on
>> > p.text.scene-files ?
> 
> Oh, thank you very much, but I think I would do that with an external
> little program (that would probably run a lot faster than povray) that
> would generate the scene. If I do that quickly, I will keep you aware of
> that !

Well I posted it, maybe someone else is interested. I've already
done a program which could probably have been modified to output something
usable by POV, but I'm not very experienced at parsing external files with
it... and it was funnier to do it completely with POV :D


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From: Reuben Pearse
Subject: Re: Life
Date: 8 Sep 2004 06:08:49
Message: <413eda31@news.povray.org>
SeeSchloss wrote:

> Hi,
> 
> I started POVing again, and since I'm in a cellular automata period, I 
> implemented Conway's Game of Life in POVRay's preprocessing language, 
> which gives a kind of history of the 2D world :)
> 
> Everything works fine, the only problem is that I don't want to define 
> the initial state of the world in the script. Imagine the quantities of 
> lines like :
> #declare world[5][5] = 1;
> #declare world[5][6] = 1;
> ... etc :/
> So, for now I initialise it randomly (the attached picture is with the 
> seed 1789 iirc).
> 
> Do you know if I could for example read the pixel values of a monochrome 
> picture which would describe the initial state of the world ? A nice 
> thing would be to have access to a picture like if it was an array, like 
> <file>[1][56], which would be an rgb vector. That would be nice wouldn't 
> it ?
> 
> Anyway, here's a picture of a 30x30 world, with 50 steps (you can see a
> characteristic oscillator on the right) :
> 
> (ok, the environment could be improved a bit)
> 
> ------------------------------------------------------------------------
> 
I like the idea. I remember looking at some CA stuff a few years ago. 
There's a fantastic book related to the subject called:
Growing Artificial Societies: Social Science from the Bottom Up

The book takes you through various algorithms that can used in a CA 
environment to simulate various social behaviours. I even wrote my own 
VB program to run some of the simulations. It would be great to convert 
this to POV, as then you could create some stunning animations!!


--
Reuben
reu### [at] pearsecouk


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From: Nicolas Alvarez
Subject: Re: Life
Date: 9 Sep 2004 20:08:28
Message: <4140f07c@news.povray.org>

news:413b0f7e@news.povray.org...

> Everything works fine, the only problem is that I don't want to define
> the initial state of the world in the script. Imagine the quantities of
> lines like :
> #declare world[5][5] = 1;
> #declare world[5][6] = 1;
> ... etc :/

Why don't you do this:

#declare Foo=array[3][3]
{
    {1,2,3},
    {4,5,6},
    {7,8,9}
}

--
- Nicolas Alvarez
nicolas [dot] alvarez [at] gmail [dot] com


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From: SeeSchloss
Subject: Re: Life
Date: 12 Sep 2004 13:42:35
Message: <pan.2004.09.12.17.42.36.587527@seeschloss.org>
On Thu, 09 Sep 2004 21:07:34 -0300, Nicolas Alvarez wrote:

> 
> 

> news:413b0f7e@news.povray.org...
> 
>> Everything works fine, the only problem is that I don't want to define
>> the initial state of the world in the script. Imagine the quantities of
>> lines like :
>> #declare world[5][5] = 1;
>> #declare world[5][6] = 1;
>> ... etc :/
> 
> Why don't you do this:
> 
> #declare Foo=array[3][3]
> {
>     {1,2,3},
>     {4,5,6},
>     {7,8,9}
> }

Because I didn't want to have something fixed like this. To change the
size of the world with this system you would have had to completely change
the declaration of the array... and directly editing 30x30 arrays like
this isn't really convenient.

This isn't a problem anymore anyway, since the starting values can now be
taken from a picture.


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From: Manuel Kasten
Subject: Re: Life
Date: 14 Sep 2004 15:28:14
Message: <4147464e@news.povray.org>
Hi!

The moment I saw this, I knew that I must try to code that myself. So I did. Here is
one of my images. More at
http://home.arcor.de/mad_onion/life/


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Attachments:
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Preview of image '003-life.jpg'
003-life.jpg


 

From: Darren New
Subject: Re: Life
Date: 14 Sep 2004 17:26:30
Message: <41476206$1@news.povray.org>
Manuel Kasten wrote:
> The moment I saw this, I knew that I must try to code that myself. So I did. Here is
one of my images. More at

Also very cool. I need to scrounge the time to build an animation of 
Life growing. R-Pentamino, anyone?


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From: Florian Brucker
Subject: Re: Life
Date: 15 Sep 2004 05:20:27
Message: <4148095b@news.povray.org>
> Well I posted it, maybe someone else is interested. I've already
> done a program which could probably have been modified to output something
> usable by POV, but I'm not very experienced at parsing external files with
> it... and it was funnier to do it completely with POV :D

In most cases outputting the final SDL as an include-file from your 
program is the easiest way to go.

HTH,
Florian
-- 
Optimum Requirement #1: You are Linus Torvalds
(WEB.DE help-wanted ad: Linux Guru)
[------------ http://www.torfbold.com - POV-Ray gallery ------------]


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