POV-Ray : Newsgroups : povray.binaries.images : Desert WIP 2 Server Time
10 Aug 2024 21:05:53 EDT (-0400)
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From: Tek
Subject: Re: Desert WIP 2
Date: 18 Jul 2004 14:29:47
Message: <40fac19b@news.povray.org>
Well it's based on the metaphor of life timers, so there has to be very little
left in the top part because it's symbolic of this man being very close to
death. When the last grain of sand runs out he's out of time. I'm pretty sure
this concept of life-timers has some mythological routes, though personally I
took it from Terry Pratchett's Discworld novels ;)

His cause of death is meant to be dehydration in the desert, not the fact that
he's inside an hourglass (because he isn't, it's just a metaphor).

-- 
Tek
www.evilsuperbrain.com

"Rune" <run### [at] runevisioncom> wrote in message
news:40fa87bb$1@news.povray.org...
> "D-fence" wrote:
> > Maybe you should add more sand in the upper glass ball to give an even
> more
> > claustrophobic touch. To give the feeling that if all the sand pass
> trough,
> > there will be no more space left for the guy.
>
> That was my thought too...
>
> Rune
> -- 
> http://runevision.com
>
>


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From: Skip Talbot
Subject: Re: Desert WIP 2
Date: 18 Jul 2004 14:41:14
Message: <40fac44a$1@news.povray.org>
That's a great concept Tek.  Make sure you put that in the text file when
you submit.  I'd hate to see people overlooking these details.

Skip


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From: Tek
Subject: Re: Desert WIP 2
Date: 18 Jul 2004 14:49:54
Message: <40fac652$1@news.povray.org>
Thanks for pointing this out guys, I would never have realised that some people
wouldn't understand that part of the concept. I'll definitely put it in the text
file.

-- 
Tek
www.evilsuperbrain.com

"Skip Talbot" <sta### [at] uiucedu> wrote in message
news:40fac44a$1@news.povray.org...
> That's a great concept Tek.  Make sure you put that in the text file when
> you submit.  I'd hate to see people overlooking these details.
>
> Skip
>
>


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From: Stephen
Subject: Re: Desert WIP 2
Date: 19 Jul 2004 04:25:00
Message: <web.40fb848aad36fc7871087b900@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote:
> Thanks for pointing this out guys, I would never have realised that some people
> wouldn't understand that part of the concept. I'll definitely put it in the text
> file.


To me it is obvious but then I think an empting hourglass is iconic.
Maybe a tilt to the upper sand so that it matches the desert, and a
whirlpool as time runs out.

complement). What would an indigo background look like?
Great work.


important to at least say that there is a metaphor involved. If you look at

background.
http://gallery.euroweb.hu/html/h/holbein/hans_y/1535a/1ambassa.html


Stephen


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From: Ray Gardener
Subject: Re: Desert WIP 2
Date: 19 Jul 2004 20:44:59
Message: <40fc6b0b$1@news.povray.org>
Neat... sort of reminds me of that saying:

"Time is the fire in which we burn."

Ray


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From: stephen parkinson
Subject: Re: Desert WIP 2
Date: 21 Jul 2004 13:24:30
Message: <40fea6ce@news.povray.org>
Tek wrote:
> Well a lot of things have changed since the last version. Most noteably the
> scene now uses radiosity, and I've added a huge amount of detail to the man.
> 
> I think it's nearly finished! (which is good 'cause I have a couple of other
> ideas I want to do for this round) I just want to work on his hair a bit more so
> it looks a bit bedraggled, and tweak a few of the colours in the scene (the
> hourglass isn't as blue as in the first WIP, and I kinda liked that). Though
> I've still not done anything with the empty black space and I'm starting to
> think I just want to leave it empty.
> 
> Oh, a few technical details: The guy is my first serious attempt at modelling a
> human in Wings, the hourglass was a lathe and is now a sor because the lathe had
> some errors, the sand's just a height field and the falling sand's a texture on
> a cylinder.
> 
> So what do you think?
> 

reminds me of Odo in Deep Space Nine,
still looks slightly plastic

What happened to left elbow joint ?
or is just a particular viewing angle that makes the arm look like a 
smooth curve ?

stephen


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