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Tek wrote:
> Well a lot of things have changed since the last version. Most noteably the
> scene now uses radiosity, and I've added a huge amount of detail to the man.
>
> I think it's nearly finished! (which is good 'cause I have a couple of other
> ideas I want to do for this round) I just want to work on his hair a bit more so
> it looks a bit bedraggled, and tweak a few of the colours in the scene (the
> hourglass isn't as blue as in the first WIP, and I kinda liked that). Though
> I've still not done anything with the empty black space and I'm starting to
> think I just want to leave it empty.
>
> Oh, a few technical details: The guy is my first serious attempt at modelling a
> human in Wings, the hourglass was a lathe and is now a sor because the lathe had
> some errors, the sand's just a height field and the falling sand's a texture on
> a cylinder.
>
> So what do you think?
>
reminds me of Odo in Deep Space Nine,
still looks slightly plastic
What happened to left elbow joint ?
or is just a particular viewing angle that makes the arm look like a
smooth curve ?
stephen
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