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11 Aug 2024 17:20:42 EDT (-0400)
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From: Xilo Musimene
Subject: Re: Strange Attractors by Manuel Kasten
Date: 20 Mar 2004 23:44:44
Message: <405d1dbc$1@news.povray.org>
> "Strange Attractors: Creating Patterns in Chaos (ISBN 1-55851-298-5)"
> by Julien C. Sprott

Excellent Tor!  I've started reading this at my job (in secret since I 
shouldn't use the internet for personnal use!) and I found it extremely 
interesting...

Actually, I decided to try to create a PHP script that will render one 
of these Chaotic attractors and I will try to work toward a more fractal 
attractor.  Eventually, I guess it will be pretty easy to port this PHP 
code to OpenGL and have an interactive animation of it.  I could even 
add a function that would output a povray code to render it...

Now, I haven't read much of the book, but I wonder if it's possible to 
make nice looking strange att. in 3D?  Then POV-Ray will come handy to 
make nice stereographs of the object.

Thanks,
   Simon


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From: Dan P
Subject: Re: Strange Attractors by Manuel Kasten
Date: 21 Mar 2004 01:19:33
Message: <405d33f5$1@news.povray.org>
"Xilo Musimene" <xil### [at] cainternet> wrote in message
news:405d1dbc$1@news.povray.org...
> > "Strange Attractors: Creating Patterns in Chaos (ISBN 1-55851-298-5)"
> > by Julien C. Sprott
>
> Excellent Tor!  I've started reading this at my job (in secret since I
> shouldn't use the internet for personnal use!) and I found it extremely
> interesting...


I read this at my job too. Is this really personal use, though? If you are a
computer scientist, this newsgroup ranks up there with on-the-job research
because of the technical aspect, particularly if you do any graphical art.
As long as it is computer related, doesn't accessing a site consititute
normal use, keeping up with the field? It's hard to imagine that a company
would have a problem with joining a community of interest to keep your edge
sharp. I know that reading this group has definitely improved my ability to
create 3D images because of all the stuff I've learned from people smarter
than I (and lucky for me that is darned-near everyone!)

-- 
- Respectfully,
Dan
http://<broken link>


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From: Fredrik Eriksson
Subject: Re: Strange Attractors by Manuel Kasten
Date: 21 Mar 2004 07:48:19
Message: <opr47p0pd6zjc5hb@news.povray.org>
On Sat, 20 Mar 2004 23:44:43 -0500, Xilo Musimene 
<xil### [at] cainternet> wrote:

>> "Strange Attractors: Creating Patterns in Chaos (ISBN 1-55851-298-5)"
>> by Julien C. Sprott
>
> Excellent Tor!  I've started reading this at my job (in secret since I 
> shouldn't use the internet for personnal use!) and I found it extremely 
> interesting...
>
> Actually, I decided to try to create a PHP script that will render one 
> of these Chaotic attractors and I will try to work toward a more fractal 
> attractor.  Eventually, I guess it will be pretty easy to port this PHP 
> code to OpenGL and have an interactive animation of it.  I could even 
> add a function that would output a povray code to render it...


I've whipped up a little program myself that can render these attractors 
(among others).
Here are some results:

Manual Kasten's attractor (sin/cos-based):
http://hem.bredband.net/b230591/attractor/attractor1.png

 From the book (EAGHNFODVNJCP):
http://hem.bredband.net/b230591/attractor/attractor_2.png

 From the book (ETJUBWEDNRORR):
http://hem.bredband.net/b230591/attractor/attractor_3.png

Sierpinski triangle (random-based):
http://hem.bredband.net/b230591/attractor/sierpinski.png



> Now, I haven't read much of the book, but I wonder if it's possible to 
> make nice looking strange att. in 3D?  Then POV-Ray will come handy to 
> make nice stereographs of the object.
>
> Thanks,
>    Simon
>


3D-attractors (and even higher orders) are described in the book. Maybe 
I'll do some experiments with them; just to see if the extra dimension is 
worth the extra effort.


---
FE


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From: Edward Coffey
Subject: Re: Strange Attractors by Manuel Kasten
Date: 21 Mar 2004 08:00:32
Message: <405d91f0@news.povray.org>
Xilo Musimene wrote:
...
> Now, I haven't read much of the book, but I wonder if it's possible to 
> make nice looking strange att. in 3D?
...

Isn't mine (posted to this thread) nice looking enough for you?
:-)


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From: Fredrik Eriksson
Subject: Re: Strange Attractors by Manuel Kasten
Date: 21 Mar 2004 16:41:55
Message: <opr48epnpgzjc5hb@news.povray.org>
As promised (or at least hinted at) I have given 3D attractors a go.

These were done with POV-Ray (3.5 for Windows).
They all use quadratic functions.
All of them have 500000 points, except quadratic_2_1m.jpg which has one 
million points.

One million points is as high as I can go with individually colored 
points. Even then I have to disable light- & vista-buffers to conserve 
memory (these consume huge amounts of memory, and take forever to generate 
with 1M points).


---
FE


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Attachments:
Download 'quadratic_1.jpg' (70 KB) Download 'quadratic_2.jpg' (70 KB) Download 'quadratic_2_1m.jpg' (70 KB) Download 'quadratic_3.jpg' (48 KB) Download 'quadratic_4.jpg' (62 KB) Download 'quadratic_5.jpg' (93 KB) Download 'quadratic_6.jpg' (67 KB)

Preview of image 'quadratic_1.jpg'
quadratic_1.jpg

Preview of image 'quadratic_2.jpg'
quadratic_2.jpg

Preview of image 'quadratic_2_1m.jpg'
quadratic_2_1m.jpg

Preview of image 'quadratic_3.jpg'
quadratic_3.jpg

Preview of image 'quadratic_4.jpg'
quadratic_4.jpg

Preview of image 'quadratic_5.jpg'
quadratic_5.jpg

Preview of image 'quadratic_6.jpg'
quadratic_6.jpg


 

From: Dan P
Subject: Re: Strange Attractors by Manuel Kasten
Date: 21 Mar 2004 17:20:44
Message: <405e153c$1@news.povray.org>
"Fredrik Eriksson" <noo### [at] nowherecom> wrote in message
news:opr48epnpgzjc5hb@news.povray.org...
>
> As promised (or at least hinted at) I have given 3D attractors a go.
>
> These were done with POV-Ray (3.5 for Windows).
> They all use quadratic functions.
> All of them have 500000 points, except quadratic_2_1m.jpg which has one
> million points.
>
> One million points is as high as I can go with individually colored
> points. Even then I have to disable light- & vista-buffers to conserve
> memory (these consume huge amounts of memory, and take forever to generate
> with 1M points).


KICK-ASS!

-- 
- Respectfully,
Dan
http://<broken link>


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From: Marc Roth
Subject: Re: Strange Attractors by Manuel Kasten
Date: 21 Mar 2004 18:46:37
Message: <405e295d@news.povray.org>
what formulas did you use to create these? and how the hell did you get 
1M spheres to render in povray? i tried it myself and the furthest i got 
where ~250k before i ran out of memory (512mb availabe), with all but 
povray closed...
really nice, especially number 1 & 5!
bye,
	Marc


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From: Fredrik Eriksson
Subject: Re: Strange Attractors by Manuel Kasten
Date: 21 Mar 2004 19:26:37
Message: <opr48mcljtzjc5hb@news.povray.org>
On Mon, 22 Mar 2004 00:45:53 +0100, Marc Roth <mar### [at] rothconsultcom> wrote:
> what formulas did you use to create these?

The formulas are the simple quadratic polynomials:

x = a[ 0] + a[ 1]*x + a[ 2]*x*x + a[ 3]*x*y + a[ 4]*x*z + a[ 5]*y 
+ a[ 6]*y*y + a[ 7]*y*z + a[ 8]*z + a[ 9]*z*z
y = a[10] + a[11]*x + a[12]*x*x + a[13]*x*y + a[14]*x*z + a[15]*y 
+ a[16]*y*y + a[17]*y*z + a[18]*z + a[19]*z*z
z = a[20] + a[21]*x + a[22]*x*x + a[23]*x*y + a[24]*x*z + a[25]*y 
+ a[26]*y*y + a[27]*y*z + a[28]*z + a[29]*z*z

The actual coefficients (a[0] -> a[29]) are derived at parse time from the 
strings given in the book by Sprott.



> and how the hell did you get 1M spheres to render in povray? i tried it 
> myself and the furthest i got where ~250k before i ran out of memory 
> (512mb availabe), with all but povray closed...

1. I have 1 GB of memory.

2. For the 1M sphere render, I disable light- & vista buffers. With 
7-digit object counts, they can require several hundred MB of memory, and 
take far longer to create than it takes to render without them.
They don't seem to cause much trouble for the 0.5M renders though.


Also note that I was able to render Manuel Kasten's original scene (the 
one with 2M spheres) without difficulty, but those spheres did not have 
individual textures.


> really nice, especially number 1 & 5!
> bye,
> 	Marc



---
FE


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From: Xilo Musimene
Subject: Re: Strange Attractors by Manuel Kasten
Date: 25 Mar 2004 04:35:52
Message: <4062a7f8$1@news.povray.org>
> I read this at my job too. Is this really personal use, though? If you are a
> computer scientist, this newsgroup ranks up there with on-the-job research
> because of the technical aspect, particularly if you do any graphical art.
> As long as it is computer related, doesn't accessing a site consititute
> normal use, keeping up with the field? It's hard to imagine that a company
> would have a problem with joining a community of interest to keep your edge
> sharp. I know that reading this group has definitely improved my ability to
> create 3D images because of all the stuff I've learned from people smarter
> than I (and lucky for me that is darned-near everyone!)

The company for which I work for doesn't share your point of view.

Unfortunately, things have been going a little more crazy than average 
over there, I hope things will settle in some time!...

Simon


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From: Xilo Musimene
Subject: Re: Strange Attractors by Manuel Kasten
Date: 25 Mar 2004 04:42:19
Message: <4062a97b$1@news.povray.org>
> I've whipped up a little program myself that can render these attractors 
> (among others).
> Here are some results:

Nice ones!

I'm currently working on a search-and-study kind of program...  Though 
I'm having trouble with the analysis part.

The analysis should decide if the current render is nice or not and 
mutate the render to make it nicier.

Right now I test for:
1) finite and non-periodic attractors. Ie. chaotic ones!
2) Number of viewport-visible points
3) Fractal dimension

Though I think I misunderstood the fractal dimension calculus...  I'll 
continue the analysis-tweak tomorrow with a fresh mind! ;)

> 3D-attractors (and even higher orders) are described in the book. Maybe 
> I'll do some experiments with them; just to see if the extra dimension 
> is worth the extra effort.

I've read to section, it doesn't seem much better than the usual 2D one, 
except it's good for adding some depth-culling effect (ie. fog).

Simon


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