> I've whipped up a little program myself that can render these attractors
> (among others).
> Here are some results:
Nice ones!
I'm currently working on a search-and-study kind of program... Though
I'm having trouble with the analysis part.
The analysis should decide if the current render is nice or not and
mutate the render to make it nicier.
Right now I test for:
1) finite and non-periodic attractors. Ie. chaotic ones!
2) Number of viewport-visible points
3) Fractal dimension
Though I think I misunderstood the fractal dimension calculus... I'll
continue the analysis-tweak tomorrow with a fresh mind! ;)
> 3D-attractors (and even higher orders) are described in the book. Maybe
> I'll do some experiments with them; just to see if the extra dimension
> is worth the extra effort.
I've read to section, it doesn't seem much better than the usual 2D one,
except it's good for adding some depth-culling effect (ie. fog).
Simon
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