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From: Paul Bourke
Subject: Re: Strange Attractors by Manuel Kasten
Date: 16 Mar 2004 01:59:22
Message: <pdb_NOSPAM-26E623.17592116032004@news.povray.org>
> Are these "attractors" 3-dimensional? If so, how about the idea to have 
> your program output 3df's, and render them in POV-Ray?

No they are not, which is interesting because they often look 3D.
For further examples see
   http://astronomy.swin.edu.au/~pbourke/fractals/peterdejong/
   http://astronomy.swin.edu.au/~pbourke/fractals/clifford/
   http://astronomy.swin.edu.au/~pbourke/fractals/lyapunov/
-- 
Paul Bourke
pdb_NOSPAMswin.edu.au


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From: Marc Roth
Subject: Re: Strange Attractors by Manuel Kasten
Date: 16 Mar 2004 07:09:48
Message: <4056ee8c$1@news.povray.org>
Edward Coffey wrote:

> The trouble with rendering it as a solid object is that you have no more 
> information than the location of each point - other than simple 
> proximity there is no way of knowing whether two points should be 
> connected forming part of a surface, or whether there is a gap between 
> them that should not be filled. In the end you either just plot so many 
> points that it looks like a single surface, or use a guessing algorithm 
> designed to form a surface from a collection of points.

i don't think you need a guessing algorithm. maybe you could simply keep 
the last three points in memory and create a triangle for a mesh with 
it. then find the next point and create a triangle that uses two points 
from the last one and the new point. if i am wrong here, just tell me 
why, i don't know much about attractors...
bye,
	Marc


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From: Manuel Kasten
Subject: Re: Strange Attractors by Manuel Kasten
Date: 16 Mar 2004 07:15:41
Message: <4056efed$1@news.povray.org>
> No they are not, which is interesting because they often look 3D.
> For further examples see
>    http://astronomy.swin.edu.au/~pbourke/fractals/peterdejong/
>    http://astronomy.swin.edu.au/~pbourke/fractals/clifford/
>    http://astronomy.swin.edu.au/~pbourke/fractals/lyapunov/


Hi

As you are the one I got the idea from, how do you generate your attractors?
How much points, what program, memory usage, runtime...

Thanks a lot for your scc entry (which brought me to attractors), I really have
a lot of fun playing with these.


Manuel


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From: Edward Coffey
Subject: Re: Strange Attractors by Manuel Kasten
Date: 16 Mar 2004 07:33:01
Message: <4056f3fd$1@news.povray.org>
Marc Roth wrote:
...
> i don't think you need a guessing algorithm. maybe you could simply keep 
> the last three points in memory and create a triangle for a mesh with 
> it. then find the next point and create a triangle that uses two points 
> from the last one and the new point. if i am wrong here, just tell me 
> why, i don't know much about attractors...

These attractors are generated by starting at some initial point in 
space, then applying a function to that point to generate the next 
point, repeating for as many iterations as you care to plot. The really 
interesting thing about them (well, for me at-least) is that though the 
points end up forming complex and intricate surfaces in three 
dimensions, they aren't generated in a nice progressive sequence from 
one end of the surface to the other. Instead they appear in a chaotic 
pattern, jumping in a seemingly random sequence from one place to the next.

Put simply, you can't use the order of generation to decide how to 
approximate the surface because while for any given point, n, it is 
possible that point n+1 is right next to it, it is just as likely to be 
over the other side of the object.


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From: Marc Roth
Subject: Re: Strange Attractors by Manuel Kasten
Date: 16 Mar 2004 10:53:35
Message: <405722ff$1@news.povray.org>
Edward Coffey wrote:
> Put simply, you can't use the order of generation to decide how to 
> approximate the surface because while for any given point, n, it is 
> possible that point n+1 is right next to it, it is just as likely to be 
> over the other side of the object.

ah, i didn't know that. instead of a guessing-algorithm one could also 
use several steps to create a surface:
1) create all points and store them in a file
2) create triangles from them by taking one point and finding the 2 
closest point

step two would be very cpu-time-consuming, as far as i know, so it's not 
a very efficient way.
ciao,
	Marc


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From: Rafal 'Raf256' Maj
Subject: Re: Strange Attractors by Manuel Kasten
Date: 16 Mar 2004 11:36:39
Message: <Xns94AEB3219FF9Araf256com@203.29.75.35>
pdb### [at] swineduau news:pdb_NOSPAM-
26E623.17592116032004@news.povray.org

>    http://astronomy.swin.edu.au/~pbourke/fractals/peterdejong/
>    http://astronomy.swin.edu.au/~pbourke/fractals/clifford/
>    http://astronomy.swin.edu.au/~pbourke/fractals/lyapunov/
 
Realy, realy, nice :)

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Tor Olav Kristensen
Subject: Re: Strange Attractors by Manuel Kasten
Date: 16 Mar 2004 14:32:39
Message: <40575657$1@news.povray.org>
Just in case anyone is interested in a free online versions of a book
about "Strange Attractors":

http://sprott.physics.wisc.edu/sa.htm

"Strange Attractors: Creating Patterns in Chaos (ISBN 1-55851-298-5)"
by Julien C. Sprott


-- 
Tor Olav
http://subcube.com
http://subcube.net


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From: Manuel Kasten
Subject: Re: Strange Attractors by Manuel Kasten
Date: 16 Mar 2004 18:36:44
Message: <40578f8c$1@news.povray.org>
Hi,

I had a lot of fun during the last days, playing with strange attractors.
I have put some of the most interesting ones here:

http://home.arcor.de/mad_onion/attractors/



My Java program which generated these is available here:

http://madonion.homeip.net/attractors/


Have fun!

Manuel


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From: Paul Bourke
Subject: Re: Strange Attractors by Manuel Kasten
Date: 17 Mar 2004 02:14:32
Message: <pdb_NOSPAM-2941B5.18143017032004@news.povray.org>
> > No they are not, which is interesting because they often look 3D.
> > For further examples see
> >    http://astronomy.swin.edu.au/~pbourke/fractals/peterdejong/
> >    http://astronomy.swin.edu.au/~pbourke/fractals/clifford/
> >    http://astronomy.swin.edu.au/~pbourke/fractals/lyapunov/
> As you are the one I got the idea from, how do you generate your attractors?
> How much points, what program, memory usage, runtime...

Since these aren't 3D I simply draw points on an image plane with
my own custom software. To get the nice grey/misty look I render
to a very large image, say 4k square and then scale it down with
antialiasing. I render millions, billions, ..... points, there is
no penalty except time because I don't need to keep anything in
memory except the final image which "evolves".

> Thanks a lot for your scc entry (which brought me to attractors), I really 
> have a lot of fun playing with these.

There is something about them.....too bad no one voting in the scc3
thought much of my entry. :-)
-- 
Paul Bourke
pdb_NOSPAMswin.edu.au


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From: Bill Naylor
Subject: Re: Strange Attractors by Manuel Kasten
Date: 19 Mar 2004 16:50:46
Message: <405b6b36$1@news.povray.org>
Manuel Kasten wrote:

>>each time using the previous frame as a background image_map
>>for the current frame. The result looks nice. 
>>
How did you do that? I know it's an animation topic, but I've been 
trying to do that unsuccessfully for a while.
Please help.

Bill

>
>  
>


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