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Edward Coffey wrote:
> The trouble with rendering it as a solid object is that you have no more
> information than the location of each point - other than simple
> proximity there is no way of knowing whether two points should be
> connected forming part of a surface, or whether there is a gap between
> them that should not be filled. In the end you either just plot so many
> points that it looks like a single surface, or use a guessing algorithm
> designed to form a surface from a collection of points.
i don't think you need a guessing algorithm. maybe you could simply keep
the last three points in memory and create a triangle for a mesh with
it. then find the next point and create a triangle that uses two points
from the last one and the new point. if i am wrong here, just tell me
why, i don't know much about attractors...
bye,
Marc
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