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> > No they are not, which is interesting because they often look 3D.
> > For further examples see
> > http://astronomy.swin.edu.au/~pbourke/fractals/peterdejong/
> > http://astronomy.swin.edu.au/~pbourke/fractals/clifford/
> > http://astronomy.swin.edu.au/~pbourke/fractals/lyapunov/
> As you are the one I got the idea from, how do you generate your attractors?
> How much points, what program, memory usage, runtime...
Since these aren't 3D I simply draw points on an image plane with
my own custom software. To get the nice grey/misty look I render
to a very large image, say 4k square and then scale it down with
antialiasing. I render millions, billions, ..... points, there is
no penalty except time because I don't need to keep anything in
memory except the final image which "evolves".
> Thanks a lot for your scc entry (which brought me to attractors), I really
> have a lot of fun playing with these.
There is something about them.....too bad no one voting in the scc3
thought much of my entry. :-)
--
Paul Bourke
pdb_NOSPAMswin.edu.au
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